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View Poll Results: What expansion would you like p1999 to end at?
Velious, with a possible "Green99" 235 32.59%
Luclin 98 13.59%
Planes of Power 370 51.32%
Transfer your character to Daybreak progression server 18 2.50%
Voters: 721. You may not vote on this poll

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  #1  
Old 09-12-2015, 07:12 AM
Swish Swish is offline
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Turn on perma-death and have a last man standing 24 hour event.
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  #2  
Old 09-12-2015, 10:50 AM
Kekephee Kekephee is offline
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IN BLOODSHED
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  #3  
Old 09-12-2015, 03:42 PM
86753o9 86753o9 is offline
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Honestly I'm disappointed that I missed out on pre-kunark p99. To me true classic is pre-kunark. Maybe someday p99 will have a pre-kunark server that will stay pre-kunark.
  #4  
Old 09-14-2015, 09:46 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
PoP is clearly the best.

All of you beg for ports to a location 3 zones over anyways. PoK books are no different. Plus there are tons of places you still want ports to.

Iceclad, Wakening Lands, Cobalt Scar, Karanas, EJ, Skyfire, Dreadlands, Luclin/PoK ports as well. Hardly do PoK books make ports useless. They just allows noobs to not have to bother other people for their traveling to groups, they can get to their groups on their own and socialize in those groups.

Far more socializing is lost in players rejecting group invites because of the travel limitations than would be lost in the 10 words typed between "Port to zone X please?" And "Thanks, GL" when requesting a port from a Druid or wizard.
PoK books ruin the feeling of a living fantasy-genre world and make this already primitive game feel more artificial. Socializing isn't lost from players not being able to group with anyone because of travel limitations, instead it makes people play near the area they are already at if they can't find a port (or don't want to wait for one). It makes people work with what they've got and plan their adventures more carefully, not just mechanically herd themselves around for pixels.

It might make more sense in a sci-fi game for anyone to able to click around the universe at will, via some kind of centralized universal teleportation hub, but Everquest is not that genre.

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
PoP is the pinnacle of classic.

Mortals reaching the realms of their gods and slaying them.

They balanced the classes best at this point in time, AAs encouraged you to continue grouping on your main character, the quests were superb, the raids became more involved than corner and tank, all 7 base Tradeskills and the racial/class specifics had value for players at all levels of play.

It was the golden age of EQ.
Class balance, individual diversification (which is still not something PoP really had), tradeskills being more worthwhile, and combat mechanics/encounters being more interesting (which is still not something PoP was great for) has nothing to do with any particular expansion. All of those things could be implemented in pre-Kunark Everquest.

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Originally Posted by 86753o9 [You must be logged in to view images. Log in or Register.]
Honestly I'm disappointed that I missed out on pre-kunark p99. To me true classic is pre-kunark. Maybe someday p99 will have a pre-kunark server that will stay pre-kunark.
True classic is people not being able to look everything up on a wiki and needing to figure it out for themselves, along with people doing things for the fun of it and not just because they have to get from point A to point B.

Classic EQ is simply dead until someone codes an MMORPG game that has more dynamic content and doesn't allow people to take shortcuts (although that doesn't mean timesinks), while at the same time having an equal amount of danger, immediacy, visionary design, player interdependency, and epic adventuring potential.

----

A few of the Luclin zones had cool designs, but mostly not. The whole concept of a moon world and routine teleports to and from it takes things too far away from the down-in-the-dirt grittiness of Everquest. The PoP zones were just bad, really blah design. None of them felt like some special, mystical place and I dislike the concept of mortals being able to freely travel between them all. The original 2 planes in classic made sense, they were the two most evil gods with large followings, so of course the other gods would have helped the mortals to breach those planes and fight against them. Then in Velious there is Plane of Mischief, which is very clever and unique, and Plane of Growth which is at least appropriately expansive. Plane of Sky is disappointing but the idea of all the tiers was at least something.

An ideal EQ would be pre-Luclin with extra dungeons that make sense in the existing game world and other extra zones that are visible on the original world map but not in game during this period. More/better boat travel and sea warfare would be interesting. The key is making the whole game world worthwhile and allowing for change and unique paths for characters to take. Having lots of Planes actually could work if only a few were accessible at a time, based upon the overall faction of all the players on the server (and if those zones were actually well-designed, so you felt you were really in an otherworldly place, not just some random box).
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  #5  
Old 09-14-2015, 04:05 PM
Neno Neno is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
PoK books ruin the feeling of a living fantasy-genre world and make this already primitive game feel more artificial. Socializing isn't lost from players not being able to group with anyone because of travel limitations, instead it makes people play near the area they are already at if they can't find a port (or don't want to wait for one). It makes people work with what they've got and plan their adventures more carefully, not just mechanically herd themselves around for pixels.

It might make more sense in a sci-fi game for anyone to able to click around the universe at will, via some kind of centralized universal teleportation hub, but Everquest is not that genre.
Instant teleportation via stationary objects is already part of the game both lore wise and mechanically.

Examples: "Miragul's Highway" and TD pots.

Perhaps the magic to create these things was lost with the combine empire but guess who we meet up with in SoL? While the actual players never get spells to create objects it wouldn't be outside of the realm of possibilities that some "lore" character could have picked it up after we reestablished contact with the combine empire. Also if mortals could create teleportation objects then it would make sense that the various gods also could do this to further explain the PoK books.
  #6  
Old 09-12-2015, 07:07 PM
JDFriend99 JDFriend99 is offline
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Cool

I'd prefer it didn't end, but if it has to I feel for me anyhow, post velious would ruin the community we have now. Having an addition of a bazaar would make social exchanges less often. And luclin just seemed to bring on the scamper of a race for aa and augs and such that created a lot of "I am better then you egos" . This is only my own personal experience.

I myself never acted this way. I can safely say at one point I had the best necro on my live server, won many events and tournaments. I also later had thr best monk on my server until I was surpassed to #2. Never did I have an ego of others don't matter. But I saw close friends and many others in their race to chase end game forget those that were below them.

Myself I noticed this occur most in luclin and planes of power, where the old work together effort diminished.

I'd like to see this server remain what it always has been. The thing soe wasn't. A good community of players loyal to their favorite game.

My vote was for velious to hold the end.
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  #7  
Old 09-12-2015, 07:16 PM
JDFriend99 JDFriend99 is offline
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Thumbs down

In regards to daybreak progression server, their progression isn't true classic. Many of thr old items weren't added back in and they used all the current revamped zones. I was playing on live and in ragefire until I came back here. It was far too easy to lvl there and in one weeks time the economy was ruined because u could bring kronos over snd sell em. I personally brought 20 kronos over and sold them for 5-8k ea. This of course enabled me to be pl'd to 50 in 4 days for 20k and deck out my mage to 218int.

It got boring after a month. I think the transfer idea is terrible.
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  #8  
Old 09-13-2015, 07:16 PM
JurisDictum JurisDictum is offline
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Quote:
Originally Posted by JDFriend99 [You must be logged in to view images. Log in or Register.]
In regards to daybreak progression server, their progression isn't true classic. Many of thr old items weren't added back in and they used all the current revamped zones. I was playing on live and in ragefire until I came back here. It was far too easy to lvl there and in one weeks time the economy was ruined because u could bring kronos over snd sell em. I personally brought 20 kronos over and sold them for 5-8k ea. This of course enabled me to be pl'd to 50 in 4 days for 20k and deck out my mage to 218int.

It got boring after a month. I think the transfer idea is terrible.
I voted for transfer to a progression server to show confidence in my own idea, but truthfully I'd rather this server go slowly to PoP. The reason I was thinking some people might like this option, is because some might find it better to go to a progression server (starting in Luclin), rather than simply quit the game one day.

Obviously, Progression servers have always been terrible at recapturing the first several expansions. I'm not sure if this would destroy Luclin/PoP as much as it did Original through Velious. My guess is, that it wouldn't be as bad.

There has been a lot of comments on custom content. The first time I heard the idea pitched, I didn't like it. It seems unlikely that a few developers on their free time will match what a relatively large team of paid developers came up with. But I can't say that I would quit if they did go the custom content rout. I am skeptical though.
Last edited by JurisDictum; 09-13-2015 at 07:20 PM..
  #9  
Old 10-29-2015, 08:37 AM
Kyff Kyff is offline
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Quote:
Originally Posted by JDFriend99 [You must be logged in to view images. Log in or Register.]
In regards to daybreak progression server, their progression isn't true classic. Many of thr old items weren't added back in and they used all the current revamped zones. I was playing on live and in ragefire until I came back here. It was far too easy to lvl there and in one weeks time the economy was ruined because u could bring kronos over snd sell em. I personally brought 20 kronos over and sold them for 5-8k ea. This of course enabled me to be pl'd to 50 in 4 days for 20k and deck out my mage to 218int.

It got boring after a month. I think the transfer idea is terrible.
Did you read what you posted?

"I spent a hell lot of cash to pay others to play for me and when they were finished I was bored."

How extraordinary.

Coming back to the purpose of the thread I would like them to stick with what they said they were doing all along. Although I would like to have Veksar added. I only learned here that it was not released with the Kunark expansion.
  #10  
Old 09-13-2015, 05:33 PM
Kowalski Kowalski is offline
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Twilight just like how SoE did us on Al Kabor
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