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  #71  
Old 08-09-2015, 04:25 PM
Shizzle Shizzle is offline
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Iceclad reset again and no sign of planks.
  #72  
Old 08-09-2015, 04:30 PM
JayN JayN is offline
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grats hackers on 100xplanks; screw everyone else tho!
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  #73  
Old 08-09-2015, 06:46 PM
Prostatus Prostatus is offline
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just give everyone a plank and get this over with =p
  #74  
Old 08-10-2015, 04:45 AM
yikes yikes is offline
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Literally 3 BFGs on RED...why do they find this a problem?

Wipe the planks...leave the BFG
  #75  
Old 08-10-2015, 04:53 AM
Uuruk Uuruk is offline
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Quote:
Originally Posted by yikes [You must be logged in to view images. Log in or Register.]
Literally 3 BFGs on RED...why do they find this a problem?

Wipe the planks...leave the BFG
Yeah, the planks aren't the reason there are only 3 on Red.
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  #76  
Old 08-10-2015, 09:36 AM
Daldaen Daldaen is offline
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So I'm curious how this is getting resolved? Because right now, on this server, all ground spawns function in an individual player's "instance of EQ". A ground spawn will be on your screen until someone picks it up. You can wait the typical respawn of the spawn and it will reappear as it should in your instance, OR you can camp out, and when you come back the spawn is right there for you to pick up.

I suppose there may be a way to code it to not allow spawns in the same location, but I'm unsure this would resolve the issue. I think the larger issue would need to be addressed first.

The Rogue epic has been plagued by this for some time, a typical 8 hour spawn an entire raid of 50 players could obtain by camping in and out to refresh its spawn in your "instance".
  #77  
Old 08-10-2015, 10:00 AM
Sosa_Chamberlain Sosa_Chamberlain is offline
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I've been patrolling IC and reloading often hoping for this "repop for my client" theory similar to poh rogue book. No luck yet.
  #78  
Old 08-10-2015, 10:02 AM
Thulack Thulack is offline
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Quote:
Originally Posted by Sosa_Chamberlain [You must be logged in to view images. Log in or Register.]
I've been patrolling IC and reloading often hoping for this "repop for my client" theory similar to poh rogue book. No luck yet.
Thats because they removed it.
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  #79  
Old 08-10-2015, 01:12 PM
JayDee JayDee is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
So I'm curious how this is getting resolved? Because right now, on this server, all ground spawns function in an individual player's "instance of EQ". A ground spawn will be on your screen until someone picks it up. You can wait the typical respawn of the spawn and it will reappear as it should in your instance, OR you can camp out, and when you come back the spawn is right there for you to pick up.

I suppose there may be a way to code it to not allow spawns in the same location, but I'm unsure this would resolve the issue. I think the larger issue would need to be addressed first.

The Rogue epic has been plagued by this for some time, a typical 8 hour spawn an entire raid of 50 players could obtain by camping in and out to refresh its spawn in your "instance".
None of your posts have any substance. Just directionless babble
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  #80  
Old 08-10-2015, 01:18 PM
JayDee JayDee is offline
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Quote:
Originally Posted by kagrobb [You must be logged in to view images. Log in or Register.]
so just change the drop rate on the wing and rope, if the ground spawns cannot be changed without a huge hassle then then lowering the drop rate, which is fairly rare on the rope as it is, will solve 99% of your problems.
I think this is a good temporary fix if resolving the ground spawning issue proves too arduous. Could then remove the drop completely from the mob instead of nixing the seaworthy planking spawn rate.

A little makeshift coding never hurt nobody
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