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Old 07-30-2015, 03:49 PM
Samoht Samoht is offline
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Tunare.
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Old 07-30-2015, 04:28 PM
Man0warr Man0warr is offline
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Isn't Tunare rooted where she pops outside her tree when aggroed?
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Old 07-30-2015, 04:49 PM
Daldaen Daldaen is offline
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Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
Isn't Tunare rooted where she pops outside her tree when aggroed?
Not originally, but if you're engaging Tunare the rest of the zone is likely clear and there is no reason you can't pull her wherever you wish. Other than her root proc I guess.
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Old 07-30-2015, 04:57 PM
Samoht Samoht is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Not originally, but if you're engaging Tunare the rest of the zone is likely clear and there is no reason you can't pull her wherever you wish. Other than her root proc I guess.
Well, if you didn't have FTE, I imagine you shouldn't be pulling her anywhere.
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Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
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Old 07-30-2015, 05:01 PM
Daldaen Daldaen is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Well, if you didn't have FTE, I imagine you shouldn't be pulling her anywhere.
Ah yes the fun part of Tunare. Can't kite like CT. But if you clear you get leapfrogged, what to do???
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Old 07-31-2015, 01:39 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Ah yes the fun part of Tunare. Can't kite like CT. But if you clear you get leapfrogged, what to do???
First guild to kill Ail the Elder gets X hours to clear or two attempts at Tunare. Whichever comes first.
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Old 07-30-2015, 11:56 PM
Ele Ele is offline
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Originally Posted by Chloroform [You must be logged in to view images. Log in or Register.]
Make raid leaders duel for the kill instead of making 100 new rules and harassing the server staff. Easy enough best man gets the kill
Then there are a hundred rules on what constitutes winning a duel. Clickies, outside buffs, jboots, run speed, epic hastes, potions, time limits, boundaries, class imbalances, etc.
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Old 07-31-2015, 09:46 AM
dafier dafier is offline
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Quote:
Originally Posted by Chloroform [You must be logged in to view images. Log in or Register.]
Make raid leaders duel for the kill instead of making 100 new rules and harassing the server staff. Easy enough best man gets the kill
I could see Chest <BDA> winning a lot. [You must be logged in to view images. Log in or Register.]

NOT ranting, NOT raving, just saying. [You must be logged in to view images. Log in or Register.]
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Old 07-31-2015, 10:16 AM
Ella`Ella Ella`Ella is offline
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Rampage and Foresaken should just come up with a schedule of who will be in what part of ToV/SkyShrine/Whatever and just avoid each other in those areas on those days. There is more than enough content for people to work it out like this and still have shit to do in the between time.

FTE isn't going to cut it in velious...
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Old 07-31-2015, 10:24 AM
Daldaen Daldaen is offline
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Further musings.

Typically you are not allowed to have more than 2 players past zone in when a mob spawns to contest it. This doesn't make as much sense for some of these.

IE - A guild could be clearing WToV and Dozekar spawns in EToV. They should be able to contest him if they are in a different wing. Likewise if a guild is farming HoT, and a NToV dragon spawns they should be able to contest it. The wings separate themselves pretty well.

Similarly a group could be in Arena and Tormax spawns, or a group could be farming Tormax mobs and Statue spawns.

Especially in the beginning when guilds are factioning, farming armor and questing. They shouldn't be blocked from these zones when mobs are due to spawn because a group of them are hanging out in a different part of the zone.

Velious won't be as simple as FTE I don't think.
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