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#71
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I didn't lie about anything
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#72
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I really don't want to get into the whole Hate, ToW, SZ, etc discussion. I remember things quite a bit differently then you and we've been through that.
And ideally a highly skilled group of 15-20 could take down a 60 man force of bad players, so why has it never happened on this server on a consistent basis? Because either the game favors numbers so far above skill that you can't overcome it or the players in the 60 man force aren't as bad as you think. Probably a combination of both. And it only gets worse in Velious unfortunately. The best way things could happen on this server is classic/kunark era RZ where there were no huge guilds, just groups of smaller guilds allying with one and other to kill shit. At least then you'd have some drama. | ||
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#73
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Quote:
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#74
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I must admit I am surprised at your restraint not spamming that as a reply to every one of my posts over the last 3 days.
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#75
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It really doesn't bother me, go nuts. I will continue to FQ as it is my best EQ related skill.
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#76
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man getting a tell from ragnaros and responding "yes sir"
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#77
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If you allow training here that is what will happen every fight. I'm surprised you'd advocate for it, there really isn't a more "blue" way to fight someone then dumping mobs on them.
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#78
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No item loot is terrible for the pvp guilds
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#79
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SZ was a failed experiment in every sense. There is a reason everything to do with it was thrown out in the eventual PVP server merge. I still had a blast playing there, but that's EverQuest. | |||
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#80
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And these population numbers, sheesh. Not even going to argue with you about it because #1 its irrelevant and #2 the population numbers weren't even visible after it is released so there is no possible way to verify it. And you were long gone to where during the PoP days? WoW? EQ2? Naw. PoP release date: October 2002 GoD release date: February 2004 WoW release date: November 2004 EQ2 release date: November 2004 | |||
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