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  #71  
Old 01-08-2015, 01:48 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
That's why you have ranger and warrior discs in reserve for the final part.

Do you even EQ bro?
yah

Sorry the red envy is twisting your soul, its turning the classic beards on each other

Good luck with North Ro not chain crashing, we'll be on Zlandicar if you need us. Never too late to go red you know?
  #72  
Old 01-08-2015, 01:52 PM
arsenalpow arsenalpow is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
donal's bp gonna git nerfed too

with discs down etc... like I said that last 50% is nasty

you're going to need to bring da house
Obviously. BDA will run 50-60 deep when Velious drops, maybe even more depending on who comes back for a new expansion. Every guild has plenty of burnt out veterans waiting for new content. I'm sure every guild will have a staggering amount of numbers come launch. AoW isn't even that challenging of a fight really, it's just maintaining a chain and tank switches. It's sheer numbers, and that number requirement obviously drops as velious gear is attained.

The point being is I'd rather take that journey with the people I've known rather than give it up for a band of mercenaries even though the chance of loot is more plentiful and more easily attainable.

The reason this game matters is because of the journey. It was never about "oh man I had best in slot everything on live" the stuff people remember are the friends you played with, the kills accomplished against the odds (players and mobs), and the general nostalgia from experiencing this massive world. Racing to the end defeats the purpose of EQ.
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  #73  
Old 01-08-2015, 01:55 PM
captnamazing captnamazing is offline
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Foggon, I feel for you my cousin. At some point you'll get your sweet lightsaber pixels, even if it comes down to rotation.

As for this repeated red vs. blue shit, while I know how accessible the pve scene on red is, I would never join because:
1. time investment into blue - I have better things to do than switch mains
2. my friends are on blue
3. my guild is a blue guild

Granted, Filbus is geared out about as much as he can be, minus the high-end cobalt and Vp gear. And all that happened on rotation, incredible! If your pixel lust is manageable, you can have FUN raiding with your pals and shooting the shit, and eventually you'll find yourself decked out.

Re: AoW kill, I think we would have gone a good bit further had there not been a tank switch error. We only had 3 warriors online at the time, only 1 of them beta buffed (Powned). Pownd was second MA, but didn't build enough aggro for the swap, so aggro flopped to me. I got shredded, having no disc up. If that hadn't happened, I wouldn't have had rez sickness and minimal buffs by when it was my turn to tank, which would have allowed us to enjoy another full 3 mins of DPS input onto AoW, as opposed to the 30 seconds or 1 minute I lasted with the debuff.

Frankly, I'm excited to try it again. Blue may be stagnant and overpopulated, but at least when I do something, I do it with my comrades. That makes it way more valuable to me, personally... Compared to the red raiding mindset:

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Yah but we will take pretty much ANYONE
  #74  
Old 01-08-2015, 01:58 PM
Pikrib Pikrib is offline
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Nirgon
I saw a new person willing to donate 200 plat to a person to get a kill on one of your guilds twink alt griefers yesterday. You should have asked that new guy if he knew what guild he was actually putting a hit out on. I understand that you already have the numbers you need to slay Velious mobs but please stop your guild from hurting the new up and coming population.

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  #75  
Old 01-08-2015, 02:01 PM
Ella`Ella Ella`Ella is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Obviously. BDA will run 50-60 deep when Velious drops, maybe even more depending on who comes back for a new expansion.
And when they do come back, I'll be ready to gobble them up like I did with your last round of top tier players hungry for pixels!

Om nom nom.

Then I'll go back to playing red with Nirgon. Pras Holocaust!
  #76  
Old 01-08-2015, 02:03 PM
Wabic Wabic is offline
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Where do people get the idea that increasing poopsocking difficulty will make it go away or give casuals a better chance?
  #77  
Old 01-08-2015, 02:06 PM
captnamazing captnamazing is offline
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Originally Posted by Wabic [You must be logged in to view images. Log in or Register.]
Where do people get the idea that increasing poopsocking difficulty will make it go away or give casuals a better chance?
it's the result of casuals thinking like casuals, and assuming everyone thinks this way.

"if the dragon spawns ANYWHERE, I wouldn't camp this for 16 hours!"
-example of casual mindset

The mistake is made that the hardcore pixel-frenzy neckbeard will also think like this.
  #78  
Old 01-08-2015, 02:34 PM
Foggon Foggon is offline
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Quote:
Originally Posted by captnamazing [You must be logged in to view images. Log in or Register.]
it's the result of casuals thinking like casuals, and assuming everyone thinks this way.

"if the dragon spawns ANYWHERE, I wouldn't camp this for 16 hours!"
-example of casual mindset

The mistake is made that the hardcore pixel-frenzy neckbeard will also think like this.
That's not what I think at all. As long as there is a window open there will be people sitting in it, no doubt about that.

I think it would be a different way to race for a mob. Mages get enough glory with Trakanon, VS and Phinny and every other dungeon mob. Rangers get shit on from level one. Lets give them a little purpose by randomizing these outdoor dragon's spawn points.

Also I agree with everyone on red spitting on our 2 day window. 16 hours is very excessive. 2+/- is plenty enough variance and will also encourage(enable) races between the R guilds on probably all of these outdoor dragons. I raised a ranger so I could track this green monster, unfortunately at the time I didn't know every mob was a coth race.
  #79  
Old 01-08-2015, 02:43 PM
Foggon Foggon is offline
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Also something like this wouldn't effect precious Trakanon and his coveted teeth, Most guilds don't have the force to have two mages coth two mages, then have all those mages coth down a 4 man team to engage.

And if you do you deserve to raid VP, Hazzah!

But with randomized spawn points for outdoor dragons I can easily see guilds like Asgard, Azure, Divinity and Taken with a viable raid force each chilling on ogre island in TD with two rangers, or two bard, or a ranger and a bard, or a ranger and a mage, or a mage and a bard(oh look, variance) or whatever the leadership thought would make a good team.. scouring the sea for four(not sixteen) hours looking for an FTE on Faydedar.
  #80  
Old 01-08-2015, 02:49 PM
Tormax Tormax is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Remove variance from blue, Christ

It is also high time you all worked out your own raid calendars / figure out how to share with other guilds and stop killing things you don't need to have shit sit around in your bank for 100's of thousands of plat for MQs that almost never sell



Yes and in Sleeper's Tomb. Further, both Sleeper and VP keys should be body bound.. not soul bound.

No variance (or greatly reduced) and CLASSIC body bound keys. Classic EQ etc.

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