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View Poll Results: What was the pinnacle of Everquest?
Everquest 47 10.56%
The Ruins of Kunark 35 7.87%
The Scars of Velious 123 27.64%
The Shadows of Luclin 45 10.11%
The Planes of Power 180 40.45%
The Legacy of Ykesha 2 0.45%
Lost Dungeons of Norrath 7 1.57%
Gates of Discord 6 1.35%
Voters: 445. You may not vote on this poll

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  #1  
Old 12-22-2014, 09:58 AM
Neno Neno is offline
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SoV was the beginning of the bad. Bears running around on two legs? You can tell pretty easily they just stopped giving a fuck.
  #2  
Old 12-22-2014, 10:04 AM
Whirled Whirled is offline
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Imo, EQ should have been released with Kunark.

LDoN's gave casuals a way to catch up with instances, decent charm slot drops & other niceties.
  #3  
Old 12-22-2014, 10:19 AM
fadetree fadetree is offline
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Beta. stupid classic ruined it!
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  #4  
Old 12-22-2014, 10:20 AM
Jimjam Jimjam is offline
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Thinking more about how game content/level bloat makes devs have to put in measures to counteract the bloat (pok books, LDoN instance grouping for catching up on levels/gears without having to try camp group content in empty zones, etc)...

Would it have been a natural place for EQ to stop at PoP (the story of adventurers gaining power, then travelling to lost lands learning of the extinct shissar, then discovering they still existed and were in exile for making war with the gods... then finally our adventures try to accomplish what the shissar failed)?

This would leave a natural starting point for EQ2; a world where the Gods were defeated and chaos was beginning to seep into the world... Actually, I never gave EQ2 much of a go; is this what it was about? Is it set in a parallel universe and/or a different point in the time line?
  #5  
Old 12-22-2014, 11:01 AM
Sampten Sampten is offline
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Planes of Power was the greatest expansion every made, save for the stupid portal stones as it made the world too small at that point.

PoP raiding separated the men from the boys. It was unforgiving and challenging.

Furthermore, you could raid not PoP without doing Velious/Kunark as well as some Luclin content to gear up. You didn't need to be VT geared to get to the Elemental Planes, and you could gear up with Ornate patterns.

Post PoP, Velious/Kunark and even Luclin became obsolete.

The only knock on PoP is those stupid portal stones. Had them made PoK accessible off of the Nexus only, it would have been much better.
  #6  
Old 12-22-2014, 11:30 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Sampten [You must be logged in to view images. Log in or Register.]
Planes of Power was the greatest expansion every made, save for the stupid portal stones as it made the world too small at that point.

PoP raiding separated the men from the boys. It was unforgiving and challenging.

Furthermore, you could raid not PoP without doing Velious/Kunark as well as some Luclin content to gear up. You didn't need to be VT geared to get to the Elemental Planes, and you could gear up with Ornate patterns.

Post PoP, Velious/Kunark and even Luclin became obsolete.

The only knock on PoP is those stupid portal stones. Had them made PoK accessible off of the Nexus only, it would have been much better.
Don't think I'll ever understand this point of view. People already want a small world, evidence by the fact that most who play here will pay for a port to a place 2-3 zone lines away.

Druids/Wizards keep their utility by being able to port faster to more varied locations.
  #7  
Old 12-22-2014, 11:17 AM
Bodybagger Bodybagger is offline
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I'd give anything for classic UI and blindly roaming Qeynos hills or learning Everfrost in the dark as a newb barbarian warrior with my best friend also playing a barbarian warrior, with no real gear at all, or clue what we were doing, just pummeling anything that didn't con Red as we wandered through the lands.

Seriously... no one min/maxed. You played an ogre because you wanted to be a big dumb evil giant ogre. They were hated. It was impossible to do anything... you were oppressed by the game innately even if no one was roleplaying against you themselves. I quit playing my ogre at lvl 11 or so because I couldn't bear it in classic, and unlike iksar you can't just level 1-50 in zones surrounding your newb city...

Gear also meant something back then... and at the same time meant nothing. You weren't constantly inspected for approval, you were accepted for your presence. People were thankful to have an extra warm body there to take hits, even if you were wearing crafted leather armor (I made QUITE the living as a tailorer In Halas/Everfrost as a young Barbarian) and had sharpened tarnished weapons... me and my buddy ran around HAMMERING shit with rusty halberds we had wrenched form the hands of the local undead plight and I had sharpened and honed the blades by hand, to protect ourselves from the vengeful skeletal bards roaming the snowcaps. Life was epic.
  #8  
Old 12-22-2014, 11:49 AM
heartbrand heartbrand is offline
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Large worlds suck because everyone is too far spread out. PoK helped eliminate that, and still does to this day in live eq. I really don't get the hate.
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  #9  
Old 12-22-2014, 11:51 AM
heartbrand heartbrand is offline
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I think what I hate most about Classic EQ is how underutilized so much of the content is due to poor itemization and the lack of meaningful quests. I love the world of Classic EQ but not so much it's content. I would love to play a classic gameplay server that properly itemized all zones, increased difficulty of many of them such as runnyeye / befallen, added more quest lines etc. oh well
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  #10  
Old 12-22-2014, 11:50 PM
Ravager Ravager is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
I think what I hate most about Classic EQ is how underutilized so much of the content is due to poor itemization and the lack of meaningful quests. I love the world of Classic EQ but not so much it's content. I would love to play a classic gameplay server that properly itemized all zones, increased difficulty of many of them such as runnyeye / befallen, added more quest lines etc. oh well
This. It would take a dedicated team, but if there were an old world server with semi-dynamic content, it'd be pretty sweet. All new content in the form of quests, better implementation of tradeskills, max level 50 exp and have the option to start over at 1 with an extra starting point for the ultimate AA grind.
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