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#1
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Many worlds theory would also have the cat dead and alive simultaneously. The key difference is that the wave function doesnt collapse. Putting the cat in a box created multiple universes within the multiverse. Ones with dead cats and ones with live cats. When you observe you see which cat world you live in. There are quite a few other interpretations of the nature of quantum mechanics but I will spare you. | |||
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#2
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#3
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More seriously though, you are right. That is why Erwin Schrödinger proposed it in the first place. To illustrate the problems with the Copenhagen interpretation of quantum mechanics when applied to ordinary stuff like cats. | |||
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#4
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#5
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The high elf cleric you grouped with really was a girl.
__________________
That which does not kill me, should run.
Sylexis Vhaerun - 60 Dark Elf Warrior Silvereyes Niteprowler - 55 Half Elf Druid <Divinity> | ||
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#7
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I was a guide for a few years on live and here are a some stories that GMs told me:
1. The GM hangout “Sunset Home” used to be in the Plane of Air. Once players got access to the Plane, an enchanter was able to go to a certain island, and then use Gravity Flux to fling them up to the GM home. In the GM home there are vendors that sell just about any item in the game, and vendors that sell guide only equipment (100% resurrection gloves and an invincibility ring for example.) Using alliance spells, the enchanter was able to buy these items on a player character. This stunt caused Sunset Home to be moved to its own zone, and they added a hidden flag to GM equipment: RADIOACTIVE. If a player equips it, it instantly kills them. 2. In all of the zones there is a special “developer’s box” at coordinates 0,0,0. They are just grey box rooms with no doors or exits. One of the boxes has a clue to a GM only quest written on the wall. 3. There is a hidden prison, I think under Rathe Mountains, that Senior Guides can bind really obnoxious players to when there is no GM around to issue a ban/kick. The prison has no exit, and you can't use any abilities, items, or spells. 4. If you use the /kill command on a player, you lose your steward flag and all mobs in the zone will agro you. 5. The default model for mobs is a human male. The Sleeper's model wasn't finished before a guild was able to spawn him, so he spawned as a giant naked human. 6. There is a High Elf NPC Necromancer someplace. This is because High Elves originally were supposed to be able to be Necromancers and Shadow Knights. A path on the East zone wall of Greater Faydark leads to a cave that was supposed to be their area. 7. Unrest was originally much larger. Devs thought it was "too big" so they just put a wall around the courtyard and first house. If you get on top of the house and levitate over the wall, you'll see the rest of Unrest. | ||
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Last edited by Feathers; 01-13-2015 at 07:57 PM..
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#8
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I was stuck in one of these boxes in The Warrens. I am not sure if I didn't have the right expansion or the right files or what not at the time, but I zoned into the warrens and the game crashed, when i logged back in I was in this Box with weird writing on the walls, no way out, had to petition and some guide (i assume maybe a gm) came to me and said, wow this is interesting, than proceeded to summon me to the stonebrunt mtn side of the warrens instead of Paineel. Had a real problem getting back as I was still in my teens at the time. | |||
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#9
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#10
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WTB Screenshots of the "Rest of Unrest"! Super interesting!
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