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  #1  
Old 10-28-2014, 01:12 PM
Raev Raev is offline
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I do not understand why the staff is unwilling to consider the R/C + FFA system (unless they just are against anything that Chest wants). I appreciate the huge amount of time the developers put in to this, but this should be a 2-3 line change: Mobs go C->R instead of C->FFA, and if(repop) -> do nothing. I can't imagine it taking Rogean more than an hour to make this happen.

Quote:
Originally Posted by Sirken
This system was created and implemented with the expectation that most of the FFA mobs would go to Class C.
I thought the point of the new system was to make competitive raiding more fun. The R rotation has been a success; the competitive changes have not. And its easy to try some fixes, so why is it all about making sure TMO/IB get pixels for their alts?

I say fuck the bag limits, and if TMO/IB can kill 10 targets before the R guilds more power to them. I just want the actual process of competing to be fun. And then we shall see who is good, and who is not.
  #2  
Old 10-28-2014, 01:29 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
unless they just are against anything that Chest wants
We in BDA have taken this stance during raids for years and it hasn't worked, so this possibility shouldn't be a concern.
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  #3  
Old 10-28-2014, 01:18 PM
Lazie Lazie is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
edit: you edit'd fast and answered some of my questions...but


Having 2 racers from each guild means that they have to 'officially' sign in else we are asking those standing there to take fraps/SSs/logs of who is waiting......
This is just wrong. No one says you have to sign in. Everyone standing on the starting line sees who is there. Hitting Print Screen as you start to run isn't hard anyway.

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Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Thats the beauty of COH mages, they can only COH one person....so some of this extra evidence gathering and footwork is not even required to figure out what happened
There is no beauty to CotH mages. This is just the same as gating to a bind spot except for the fact the Mages are the mobile bind point. It requires a specific resource that not all smaller guilds have. This excludes some guilds from being able to participate legitimately. I thought we all wanted the same thing here ? More guilds with more opportunities.

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Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Add another layer if you are going to require racers to 'have sow only as max run speed'....
Again these are minor details if you want to limit the use of bards discuss that. Using SoW only is restrictive, but it sure beats CotH ducking. We do that for VP races. If you want to allow any class that is fine as well. Just discuss what you as Class R guilds think is the fairest.

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Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
this is what others are complaining about, even TMO, everyone doesnt want more layers of rules n crap that new guilds/players get to raid have to take a night class to understand how to tag a dragon
There is no layers of rules in what I posted. You seem to be the one pushing for layers of rules. Say "SoW only" if that is what you want and a lot will likely agree. I am sure guilds have access to bards for the most part though. It's an easy thing to work out.

Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
it seems 'racing' has even more stipulations and rules than using mages, the only problem with mages people have is the ducking.
Blatantly False. The same rules apply. Trackers can't FTE and the people racing instead of being Coth'ed can. Simple.


Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Ducking can be fixed or barred 'illegal' but then like Nemce's post in raid discussion proved, its nearly futile and pointless to try to police 'someone casting X spell Y number of times in a row'

Which brings us full circle.

R/C sim repops= FFA

Class C can have a larger bag limit ( 4 mobs ) since they are the tier that is entitled to more loot, but at least the FTE meta game is only played among-st the most neckbeardy and then the entire server can enjoy the entire spawn of mobs on a repop ( not including VP unless u wanna become Class C)


Otherwise, making the Variance 4 hours and letting people go hog wild in poopsocks, coh ducking, etc at least it wont take up entire days of waiting and can be more enjoyable even if its not classic and unappetizing to see...

It seems all you want to do is spin what I posted to push your own agenda. You didn't give any real concerns just hypothetical ones that naturally wouldn't arise.
.
  #4  
Old 10-28-2014, 12:41 PM
Nirgon Nirgon is offline
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https://www.youtube.com/watch?v=0WpRaePIJas

Ya on blue you can trade wherever you want

EC or North Freeport bank where the banker alts are camped

I feel so free
Last edited by Nirgon; 10-28-2014 at 12:43 PM..
  #5  
Old 10-28-2014, 12:52 PM
Nirgon Nirgon is offline
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Broken variance
  #6  
Old 10-28-2014, 01:27 PM
Secrets Secrets is offline
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Make mobs randomly have a 0-2 week variance for when they spawn, and they can spawn at any time in that timeframe, 3 days to 2 weeks.

Problem with simulated repops is they all spawn at once, and you know they're all up when it happens.

You can't stop the batphone, but you can make it harder and more physically exhausting to the point where it isn't worth keeping a tracker in the zone for up to 2 weeks doing nothing but looking at track.
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  #7  
Old 10-28-2014, 01:35 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
You can't stop the batphone, but you can make it harder and more physically exhausting to the point where it isn't worth keeping a tracker in the zone for up to 2 weeks doing nothing but looking at track.
Do you know who you are dealing with here
  #8  
Old 10-28-2014, 01:38 PM
Korben Korben is offline
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Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
Make mobs randomly have a 0-2 week variance for when they spawn, and they can spawn at any time in that timeframe, 3 days to 2 weeks.

Problem with simulated repops is they all spawn at once, and you know they're all up when it happens.

You can't stop the batphone, but you can make it harder and more physically exhausting to the point where it isn't worth keeping a tracker in the zone for up to 2 weeks doing nothing but looking at track.
Honestly I thought going this way was ideal but as others pointed out there's no bottom to some people's socks.
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How about this. Wait til its not camped, and quit trying to figure out rule lawyering ways you can try to steal someone elses camp?
  #9  
Old 10-28-2014, 01:47 PM
Raev Raev is offline
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Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
You can't stop the batphone, but you can make it harder and more physically exhausting to the point where it isn't worth keeping a tracker in the zone for up to 2 weeks doing nothing but looking at track.
I don't see why people want to make raiding as annoying and "physically exhausting" as possible. The goal should be to make it fun while keeping it competitive.

Plus, Korben is right here. There is no bottom to some of the socks here.
  #10  
Old 10-28-2014, 01:55 PM
Lojik Lojik is offline
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We already are talking about unclassic mechanics with the extended variance, why not just spawn the mobs every day +- 4 hours variance but with reduced loot tables
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