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#1
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I do not understand why the staff is unwilling to consider the R/C + FFA system (unless they just are against anything that Chest wants). I appreciate the huge amount of time the developers put in to this, but this should be a 2-3 line change: Mobs go C->R instead of C->FFA, and if(repop) -> do nothing. I can't imagine it taking Rogean more than an hour to make this happen.
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I say fuck the bag limits, and if TMO/IB can kill 10 targets before the R guilds more power to them. I just want the actual process of competing to be fun. And then we shall see who is good, and who is not. | |||
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#2
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#3
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It seems all you want to do is spin what I posted to push your own agenda. You didn't give any real concerns just hypothetical ones that naturally wouldn't arise. .
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#4
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https://www.youtube.com/watch?v=0WpRaePIJas
Ya on blue you can trade wherever you want EC or North Freeport bank where the banker alts are camped I feel so free | ||
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Last edited by Nirgon; 10-28-2014 at 12:43 PM..
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#5
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Broken variance
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#6
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Make mobs randomly have a 0-2 week variance for when they spawn, and they can spawn at any time in that timeframe, 3 days to 2 weeks.
Problem with simulated repops is they all spawn at once, and you know they're all up when it happens. You can't stop the batphone, but you can make it harder and more physically exhausting to the point where it isn't worth keeping a tracker in the zone for up to 2 weeks doing nothing but looking at track.
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Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | ||
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#7
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#8
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#9
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Plus, Korben is right here. There is no bottom to some of the socks here. | |||
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#10
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We already are talking about unclassic mechanics with the extended variance, why not just spawn the mobs every day +- 4 hours variance but with reduced loot tables
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