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#3
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This reminds me of one time I was duoing the Quillmane camp, and after a very long time of not finding Quillmane, I found a low to mid 20s ranger kiting Quillmane around. He spent 20 minutes kiting the mob around while sowing, medding, and attempting to snare Quillmane/shoot arrows. This ranger told me he would tag Quillmane every time he saw it on track regardless of whether or not we were killing place holders.
What a fucker. If you don't think the person is high enough to kill the mob, just let them die or zone it.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#5
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So to all the budding rule lawyers... what's the lesson in this thread?
When you're a lawyer, the most important thing of all is to know how the judges work. The judges in this situation seem to be mainly interested in who aggro'd what first and how many minutes elapsed. They piece together their view of the situation based on those minutes. I'm guessing it's not easy to query the logs they are looking at. It's probably pretty tedious and so they've created rules to simplify what they need to check. If the server does keep track of things like how long a player has been camping in a zone, or the /locs of players as they move through the zone, it's not a high priority to check those datapoints probably because it would be a massive pain in the ass and a waste of time. So anyway FTE aka aggroing is everything. Making something spawn by killing placeholders is absolutely a sucker's game because it's so hard to prove that you were the one camping it and doing all the work to make it spawn. Since FTE is given all the weight, the ideal strategy is indicated: camp stuff broadly. Don't camp 1 mob for 20 hours. Instead, get to a higher level, get a go-to travel helper, and learn to check every camp. If the spawn is up, kill it. If it's down move on to the next one. Sitting at one spawn for 20 hours is for suckers. You're just asking to get kill stealed because all that matters is FTE. The pro player here would quite simply know all the valuable spawns in all of the zones, and as they pass through zones would check each one. When they see a spawn they engage immediately and hope for FTE. If the ruling goes your way, you got some great loot at cheap prices. If not, it's not much of a loss. I've noticed a lot of 50+ players actually doing this. I was camping the Gaz Squire at level 17 and if I died or left the camp for any amount of time at all the placeholder or gaz squire would get killed by high levels who were just passing through the zone checking, not staying for more than 5 seconds. I also learned that when you camp something you can't be invis. My tendency was to want to use Dark Elf Hide to avoid getting aggro. But then the level 50s that pass through to check the spawn don't see me and claim innocence when they engage my mob. Since I was killing mobs that were very close to my level I needed time to buff up, med, charm a pet, and carefully control the encounter. They could just run in and start bashing and kill the mob in 5 seconds. So the mob dies, I turn off invis, and the mob doesn't have any loot so the person says Oops sorry didn't see you there and runs off, since they were just passing through the zone anyway and don't actually want to camp this. Anyway the lesson is that camping a single spawn is for suckers. Cast your net widely and camp tons of things at once. Know the timers they are on and return to check on them regularly. You may lose out every once in awhile but even if you do it was no big loss because your investment was low. | ||
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Last edited by forensic; 09-27-2014 at 11:11 AM..
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#6
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FTE rules don't apply in indoor dungeons where actual camps can be established
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#7
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Quote:
I'll just claim I didn't see anyone at the camp. I'll imply that you may have been camping it but then you stopped camping it for the moment it took me to show up and kill your mob. Worst case scenario I just say it was an accident and I didn't see you there and I promise to CC next time. Pretty good odds I get to keep your item, and pretty good odds taht you won't even petition me in the first place cause you dont believe you'll get justice and dont want to wait around for however long it takes to get a response. Bonus advantage to me if it happens during off hours or during a heavy-raid day where the raiders get all the GM attention. In conclusion... I put in a very low investment for a low-moderate chance of keeping the item. You put in a high investment for a moderate chance of getting the item. Advantage goes to my strategy, I win at EverQuest. | |||
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Last edited by forensic; 09-27-2014 at 01:33 PM..
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#8
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Quote:
__________________
Some kind of... Bubba Ho-Tep?
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Last edited by Crawdad; 09-27-2014 at 02:13 PM..
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#9
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Quote:
In my experience it was adults doing most of the rule fucking in classic. The kids were more interested in having fun and didn't even think of stuff like that. When people say "Treat others like an adult" as a euphemism for "don't fuck over other people" I wonder which world they live in where adults don't fuck over other people. Adults do, by far, the most amount of this. So anyway I think you should say, "Act like a kid and don't worry about winning pixels, just play the game to be immersed and make friends and have fun instead of playing to win all the time" | |||
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#10
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Quote:
__________________
Haynar <Millennial Snowflake Utopia>
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