Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

View Poll Results: Does the staff care about Red99 still?
Yes 37 37.00%
No 63 63.00%
Voters: 100. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #71  
Old 08-04-2014, 09:45 PM
Syft 2.0 Syft 2.0 is offline
Banned


Join Date: Jul 2014
Posts: 205
Default

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
The goal is to make it better.

I can see what they were trying to do. But some cases like when a nuke has a stun component, its getting a double bonus to land.

The special spells should not get extra bonuses, that are cummulative. Looks like part of the problem.

H
Yea duel spells(stun+dmg) get double resist checks to fail not bonus's. It helps when you had players that actually pvp'd during these Era's to tell you how the spell settings should go.

1. Bard epic is still amplifying brusco's bombastic bellows giving a longer duration stun then a t-staff that is landing on people with 150+ mr which is less classic than warsong gulch.

2. Your spells with knockbacks I.E. Shock of lightning, mage magic nukes, necro poison bolts are set to about 25% effectiveness of live. People should not auto regain 75% of the time, takes 99% of the skill out of any caster class that has to time interrupts.

3. Vexing Mordania still shows no graphics on buff bar. Lighting bolt 16 lvl wizard spell still has no 1 sec stun attached.

And the list goes on and on, but it's not like i haven't posted all these before Numerous times! and it's not like it would require more than a digit change in spell tables to correct most of them.
  #72  
Old 08-04-2014, 09:45 PM
Dullah Dullah is offline
Planar Protector

Dullah's Avatar

Join Date: Dec 2011
Posts: 2,241
Default

Two resist checks are more than one, not less. Exception was shock of lightning for whatever reason and a few other low level spells. Most spells that dmg+push or dmg+stun have double check = double resist chance.
__________________
  #73  
Old 08-04-2014, 09:56 PM
Syft 2.0 Syft 2.0 is offline
Banned


Join Date: Jul 2014
Posts: 205
Default

Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Two resist checks are more than one, not less. Exception was shock of lightning for whatever reason and a few other low level spells. Most spells that dmg+push or dmg+stun have double check = double resist chance.
No shit genius that's what I just said, for example:

You cast a Marklars Clash, Wizard spell with dmg+ nuke, magic based. The target rolls one resist check vs dmg than another vs stun. Target has to lose both resist checks for the spell to land.

Sol landed like a lifetap everytime until POP era, partial ed on dmg all the time but always landed with knockback.

There was a reason why mages, and wizards kept there lvl 8-12 nukes mem'd for pvp.
  #74  
Old 08-04-2014, 09:57 PM
emperorsalty emperorsalty is offline
Banned


Join Date: Jul 2014
Posts: 27
Default

no
  #75  
Old 08-04-2014, 11:34 PM
Mac Drettj Mac Drettj is offline
Banned


Join Date: May 2014
Posts: 2,011
Default

Word
  #76  
Old 08-04-2014, 11:54 PM
Sheriff Sheriff is offline
Sarnak


Join Date: Feb 2014
Posts: 498
Default

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I didn't really care before. But it's going to become my new side hobby, fixing stuff on red.

H
Pras
  #77  
Old 08-04-2014, 11:58 PM
Syft 2.0 Syft 2.0 is offline
Banned


Join Date: Jul 2014
Posts: 205
Default

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
The goal is to make it better.

I can see what they were trying to do. But some cases like when a nuke has a stun component, its getting a double bonus to land.

The special spells should not get extra bonuses, that are cummulative. Looks like part of the problem.

H
The ironic thing is it would take less taps on the keyboard to fix what is wrong with the pvp coding than typing to us to tell us somebody gives a fuck.
  #78  
Old 08-05-2014, 12:07 AM
Eslade Eslade is offline
Planar Protector


Join Date: Aug 2013
Location: The Lab
Posts: 2,109
Default

Quote:
Originally Posted by Syft 2.0 [You must be logged in to view images. Log in or Register.]
The ironic thing is it would take less taps on the keyboard to fix what is wrong with the pvp coding than typing to us to tell us somebody gives a fuck.
[You must be logged in to view images. Log in or Register.]
__________________
Edalse Dwarf Cleric
Eslade Dwarf Paladin (Cazic Thule Server)
Quote:
Originally Posted by Derubael View Post
WIPE IT CLEAN ITS TERRIBLE
#elfpals discord
  #79  
Old 08-05-2014, 01:21 AM
Dullah Dullah is offline
Planar Protector

Dullah's Avatar

Join Date: Dec 2011
Posts: 2,241
Default

Quote:
Originally Posted by Syft 2.0 [You must be logged in to view images. Log in or Register.]
No shit genius that's what I just said, for example:
You'll notice our posts were simultaneous and my post was in context of the one before yours.

I think we're in agreement.
__________________
  #80  
Old 08-05-2014, 06:51 AM
Varren Varren is offline
Fire Giant

Varren's Avatar

Join Date: Sep 2012
Posts: 600
Default

All you 'no's should quit whining and enjoy your free game. Gd

Staff has put so much time into this project. I can tell you one thing that would make me want to stop investing, though: my users being a bunch of unappreciative, whining, complaining bitches.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:38 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.