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  #71  
Old 08-06-2014, 12:57 PM
Colgate Colgate is offline
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could be one of the reasons why mage root/epic pets land their spells ALL THE TIME here
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  #72  
Old 08-06-2014, 01:04 PM
Haynar Haynar is offline
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Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
could be one of the reasons why mage root/epic pets land their spells ALL THE TIME here
Thats one of things was looking at.
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  #73  
Old 08-06-2014, 01:38 PM
Nirgon Nirgon is offline
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Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
They don't 1-shot you when you move out of them before they have time to tick more than once. If you can't move because you're rooted, you try to defensively dispel before the rain lands.

But nah, way more "strategy" involved in just standing there slackjawed while fully resisting every wave because classic, right?

What you mean to say is: "having an actual classic EQ pvp server is more important to Nirgon than a system which doesn't render every spell that isn't a lure or unresistable useless".
Should I link the screen shot of you taking 3 waves and dying or no? The screen shot in question shows you taking full damage 3 times from tears of druzzil, which, might I dare say was about as resistable as whirl? Very not classic, not a rewarding kill. Let's just make whirl land every time so pvp can be good, ya?

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Making things classic is the most important thing to me what a revelation, I've been exposed!
Last edited by Nirgon; 08-06-2014 at 02:13 PM..
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  #74  
Old 08-06-2014, 03:40 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
in a classic resist system, you have to rely on dispels and resist debuffs to pvp effectively, fights become more drawn out and the better player will win a majority of the time

in the current resist system, press wildfire until someone dies
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Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
Should wait until after Velious to pitch this idea.
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  #75  
Old 08-06-2014, 04:50 PM
Potus Potus is offline
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Originally Posted by Mac Drettj [You must be logged in to view images. Log in or Register.]
This is also a necro buff in disguise.
Eh, fix Pet DW and Splurt missing its last, most powerful tick and we'll start dancing.
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  #76  
Old 08-06-2014, 05:07 PM
Haynar Haynar is offline
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Splurt missing last tick?
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  #77  
Old 08-06-2014, 05:26 PM
Technique Technique is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
right now i can spend 40+ days /played leveling and gearing out a melee in raid gear so that i can... partial 300 damage from a sunstrike while having low MR, PR, DR, HP, strength, stamina, dexterity, agility?? lol???
So instead of rewriting the partial resist function to no longer produce these wildly erratic damage values, it'd be better to just discard it in favor of a strictly classic system in which you're going to flat-out fucking resist a 7-second, 450-mana spell 95% of the time?

lol, indeed.

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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Should I link the screen shot of you taking 3 waves and dying or no? The screen shot in question shows you taking full damage 3 times from tears of druzzil, which, might I dare say was about as resistable as whirl? Very not classic, not a rewarding kill. Let's just make whirl land every time so pvp can be good, ya?
Getting caught in a rain doesn't change the fact that it's still avoidable.

And I never implied that spells should always land. However, you're of the opinion that entire spell lines should never land. Instead of reducing a spell like whirl to "delete-from-spellbook" uselessness (I remember testing it after the nerf and having it resist even at negative MR), it and other stuns could've been given custom functionality in PvP so that they remained viable but not overpowered. (Alecta was already in the process of customizing stun durations before his disappearance.)

But no, that wouldn't be classic, and classic is about whole spell categories being useless. Mem lure of ice and start mashing "1", Nirgon, because that's all you're gonna be doing with classic resist rules in place on this server.

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Splurt missing last tick?
Splurt is 15 ticks on p99 but listed as 16 in a Velious-era spdat.

Assuming the Kunark source that p99 uses is accurate, then it's probably because the spell wasn't changed until Velious.
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  #78  
Old 08-06-2014, 05:58 PM
Nirgon Nirgon is offline
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Rains were good for killing nakeds, dats it and how it should be.

One other thing to note, however, is that there should be no limit to the # of targets hit by an aoe. Further, all rains should hit all pvp targets in the area 3 times. Crazy but true.

Being able to cast any spell through walls on players is classic too at least casters had that in dungeons.

Survey says you play a druid and like to wildfire spam without having to dispel... apply appropriate debuffs etc.


1111111111111
Last edited by Nirgon; 08-06-2014 at 06:04 PM..
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  #79  
Old 08-06-2014, 07:26 PM
Technique Technique is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Survey says you play a druid and like to wildfire spam without having to dispel... apply appropriate debuffs etc.
If I told you that what I play is irrelevant to my opinion on the subject of this discussion you wouldn't believe me.

Frankly I don't much care what happens. Moving toward a classic resist system is just shifting us toward the opposite end of the same shitty spectrum.
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  #80  
Old 08-06-2014, 07:39 PM
Pudge Pudge is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Being able to cast any spell through walls on players is classic too at least casters had that in dungeons.
heard you mention this twice now.. on live it got changed more than once. they had 0 LoS necessary, LoS necessary to start casting but not finish, and LoS necessary to both start and finish.

I think what we currently have on r99 is good. Need LoS to start casting, and if the target is within a certain range (100?) when you finish casting, it will complete casting regardless of LoS. If the target is over 100 and you don't have LoS, then it won't go off.
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