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#71
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#72
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Just had 2 more lifetap resists on lowbie blues and greens.
You need to patch the server immediately. | ||
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#73
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[Wed Jul 09 12:42:09 2014] You begin casting Immobilize. [Wed Jul 09 12:42:11 2014] Gornit's feet adhere to the ground. [Wed Jul 09 12:42:17 2014] Your Immobilize spell has worn off. | |||
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#74
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My 35 bard is getting upwards of 60-70% resists on mezzes in Crushbone, before the patch this was like a 95% success rate.
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#75
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__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#76
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As far as rooting blue-cons I have to say that the way it is now feels far more early EQ-ish than it did before. It may be a bit chancier than it was on live, but if so it's not a lot different, it really does "feel" now as it did then. During Kunark era on live I would root FM giants at the fort while soloing my paladin so I could med/heal during fights, and sometimes I'd be desperately strafing towards the OT zoneline. Soloing blues in SK on my cleric twink felt much the same the other day.
But, based on my (no doubt horribly faulty) memory, I would say that greens and very low blues seem to resist/break a bit much. As far as tweaking, to fit my recollection, I'd suggest holding at the current even-con/high-blue resist rate while adjusting to make relative level a little more significant. As I recall it, when resistable spells were important to combat resolution, fighting a high-blue with low(-ish) mana was begging for bad things to happen (unless you were a necro, damned cheatin' overpowered necros and their snare+fear overlordship, lol), and sometimes you didnt' realize that "this" mob was high blue instead of low blue until you got a few resists and noticed it hitting a bit harder and "oh shit dammit...." | ||
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#77
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I only played during classic and I don't remember root ever being reliable. I was constantly on edge for root breaks and used snares whenever possible. Played shaman/necro and never even heard of anyone being able to keep 6-8 blues rooted at once, debuffed or not.
I remember barely getting to max spell casting range before most roots broke and not using the higher level roots because they would break just as easily for more mana. | ||
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#78
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You're right. You could keep three rooted, once you rooted the 4th one one of the others broke and the mob would walk away if it was green con. Once you killed one of the three it would come back. Why? I have no clue. I remember this while dicking around on live on my wizard. I was medding up at gfay spires and having a newbie train me with the bandits and a orc onto me. Was very odd thing so I always remembered it. I tried it on blues in hopes of figuring out a exploit, but wouldn't work. And root always sucked. Anyone on live who played a caster will attest to this.
__________________
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#79
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Root was dependent on the caster and mob's level. You could root lowbie dark blues fairly reliably with Enstill and Paralyzing Earth and trust them to last significantly longer than Root (this was based off my experience solo'ing indoors on a Necro in places like HS and Seb).
Shit that was even con and above you're right, it'd break after a handful of ticks. Just use regular root for those. Green mobs should not be resisting roots and should have it last nearly full duration. Malo'ed mobs as well, because their MR is practically negative. | ||
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Last edited by Potus; 07-12-2014 at 01:25 AM..
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#80
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Quote:
__________________
Scrubosaur - Necromancer
"Living my life 6 seconds at a time." - Unknown | |||
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