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  #71  
Old 12-19-2009, 04:57 AM
Soulfighter Soulfighter is offline
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It's a freaking pve server , deal with it .

ps: VZ/VT has been fully wiped and is now a classic pvp server please go there.
Last edited by Soulfighter; 12-19-2009 at 05:06 AM..
  #72  
Old 12-19-2009, 05:01 AM
Andman Andman is offline
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Hey there,

Thought i'd drop in my 2 cents. The idea of competition for guild picks is good. However, I think duels could be problematic, it would just lead to more arguing. Why not (If a GM was interested) have a monthly event, where CLASSIC EQ Trivia was the competitive game. The GM's would have a set of questions (thought up before hand), whoever correctly answered the question first would get first pick of target for that week or month. It could also be expanded to attract other people & make it a server event. Round one for guild picks, round 2 would have prizes for lowbies! The GM could use ooc or a private channel. I think that would be fun, especially the lowbie idea! As i'm level 8 and have no interest in raids atm [You must be logged in to view images. Log in or Register.]

Example question could be something like... Name two zones connected to "Gorge of King Xorb" (or whatever that zone is). Speed & General knowledge would reward the true old school players.
  #73  
Old 12-19-2009, 05:27 AM
Ektar Ektar is offline
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It's a PvE server. Zoman, what're those commands...? /duel and /guildwar? PvP existed in PvE servers too! gosh darn, sucks for your argument don'tit!

Just because it's a PvE server doesn't mean we can't duel, I really don't see how this is an argument at all! And ps, on a pvp server, we wouldn't have organized duels. We'd fight at nagafen's lair; in plane of fear; in north freeport. That's PvP. This is dueling on a PvE.


And yes, pvp is unbalanced in eq. I'm very vocal about this. But it's unbalanced for both sides equally, don't you see? Each side will have the benefits and hindrances of the unbalance.



ANYWAY the reason I got out of bed to post... too excited over the idea things just flyin through my head. In order to make the battle itself less "okay, when it starts, jump soandso" (when it's more than 1v1 this applies) we can have each guild (or a greater than the number of fighters amount) stand on opposite sides of the arena (or designated arena), and upon the start of the battle, people in the battle rush forward and everyone else scatter back. The battle will therefore depend more on leadership and quick thinking, rather than foreplanning of "kill soandso first, soandso second, and soandso third."
  #74  
Old 12-19-2009, 05:42 AM
Ektar Ektar is offline
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And as for your post andman, the major problem is that the GMs do not want to be involved. And actually in response to this I just thought of a problem with my previous post's idea... get to that ina second... But yeah, GMs do not want to be involved, and even more turning this into an event for everyone on the server is just adding things unnecessarily to what this is trying to accomplish. It's like throw pillows on a bed. (and honestly, I just find that to be incredibly boring, and I'd feel like a kindergartener. Not to deter bringing ideas, I just feel like this particular one's not gonna fly.)


So yeah my previous post's idea... will allow for buff cheating, cuz there won't be thorough dispel cleansing before the allowance of self buffs. I can't think of a solution to that off the top of my head, other than allowing any buffs, but that's not a good idea at all heh. Perhaps it needs to be thrown out. If you like the idea please try to save it!
Last edited by Ektar; 12-19-2009 at 05:49 AM.. Reason: cuz
  #75  
Old 12-19-2009, 05:47 AM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Widan [You must be logged in to view images. Log in or Register.]
Pvp is in no way balanced in EQ. Good enough?
1v1 same class it is, and there is room in the language already to allow guilds to put forth some kind of guidelines specific to a situation. Basically it comes down to what can be agreed upon. Two clerics vs. 2 monks might not be very balanced, but if that's what the guilds in question agree to, who are you to say it's unfair?
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  #76  
Old 12-19-2009, 05:50 AM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Andman [You must be logged in to view images. Log in or Register.]
Hey there, Thought i'd drop in my 2 cents.. [bunch of stuff unrelated to the topic] ..reward the true old school players.
This looks like a great post for a different topic. I'm not trying to be a jerk, it actually sounds like a fun idea, and I think you should make another topic about it. I would definitely post ideas.
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  #77  
Old 12-19-2009, 05:54 AM
Andman Andman is offline
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Already theres lots of arguing about dueling, trivia just seems simpler and less problematic.. with same potential results
  #78  
Old 12-19-2009, 05:55 AM
Ektar Ektar is offline
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Yes, but so is /random 100. See above for argument against this
  #79  
Old 12-19-2009, 06:00 AM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Andman [You must be logged in to view images. Log in or Register.]
Already theres lots of arguing about dueling, trivia just seems simpler and less problematic.. with same potential results
Here, have this instead.
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  #80  
Old 12-19-2009, 06:01 AM
Andman Andman is offline
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and upon the start of the battle, people in the battle rush forward and everyone else scatter back. The battle will therefore depend more on leadership and quick thinking, rather than foreplanning of "kill soandso first, soandso second, and soandso third."

this is riddled with problems.. wouldnt work
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