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  #71  
Old 04-25-2014, 01:06 PM
Nirgon Nirgon is offline
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High Priest being a man about it confirmed

Thx for attention to raid scene

I have some final mechanical areas of interest before I get into Velious

Plus Dark Souls 2
  #72  
Old 04-25-2014, 04:13 PM
heals4reals heals4reals is offline
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Some weird things happening with what seems to feel like a 5% chance to interrupt a spell for every successful melee attack

Is this working as intended?
  #73  
Old 04-25-2014, 04:25 PM
SamwiseRed SamwiseRed is offline
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maybe we just thought ac did more than it did back then. at least in my experience, alot of things I thought were scripture were wrong. I remember stacking as much AGI as i could on my monk because it was told it helped with evasive defense skills such as dodge and parry. hard to say and hard to get it just right.
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  #74  
Old 04-28-2014, 04:28 AM
Treats Treats is offline
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NPC and Player chance to hit should be based solely off the targets Evasive AC, there shouldn't be any other modification applied to it.

NPC and player evasion AC are dictated from Defense Skill and Agility.

Aaryonar, Eashan, and Ikitiar probably need to be harder.

These fights in NTOV should be INCREDIBLY long if you do not have Primals from Sleepers AND other Velious gear upgardes. You shouldn't be able to kill them unless you have an obscene number of clerics, the fights end up taking too long.
  #75  
Old 04-28-2014, 11:20 AM
Splorf22 Splorf22 is offline
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The Velious mobs already have really high AC, to the point that Shiftin is complaining. Monks are doing 50-60 dps and Rogues 70. Plus we have so many shamans, each with two slots for Avatar, that most melee will probably have it even pre-sleepers anyway.
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  #76  
Old 04-28-2014, 02:12 PM
Treats Treats is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
The Velious mobs already have really high AC, to the point that Shiftin is complaining. Monks are doing 50-60 dps and Rogues 70. Plus we have so many shamans, each with two slots for Avatar, that most melee will probably have it even pre-sleepers anyway.
Two slots for Avatar?

Unless you have 20 shamans on your raid it is not even remotely possible to Avatar your whole melee force.

Avatar's duration and recast time does not allow for it.

Primal's should be a requirement to North Temple of Veeshan, if it is not something is wrong.
  #77  
Old 04-28-2014, 03:06 PM
Shiftin Shiftin is offline
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It makes no sense that I would need a primal to even approach the damage i already do in VP against the amuse bouche mobs of NTOV. Primals should upgrade your damage, not bring you almost back to where you were in the previous expansion. If you look back the the LOS updates, pure math dicates they were far from full primals when they cleared everything by Vyemm and Vulak, even though they got a late start due to being adamantly dragon faction for 2 months.
  #78  
Old 04-28-2014, 05:38 PM
Treats Treats is offline
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Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
It makes no sense that I would need a primal to even approach the damage i already do in VP against the amuse bouche mobs of NTOV. Primals should upgrade your damage, not bring you almost back to where you were in the previous expansion. If you look back the the LOS updates, pure math dicates they were far from full primals when they cleared everything by Vyemm and Vulak, even though they got a late start due to being adamantly dragon faction for 2 months.
Velious was the start of high mitigation AC bosses, Luclin was even worse.

Primals will give you an upgrade but you are not doing the damage against NPC's with the same mitigation as in Kunark.

LoS was in ST a couple months before they did NTOV.

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  #79  
Old 04-28-2014, 06:41 PM
pasi pasi is offline
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There's also a huge drop off as most raid NPCs go from 66-70 warriors from 60-65 casters.

With that said, monks with Wu/Wu + Avatar Buff aren't very far off from being at maximum-geared Velious damage (or at least until Garrath). It's not like there's tons of aura of battle stuff available, so actual gear doesn't matter outside of weapons. Yes, avatar for everyone is a modest gain, but it was never required to do some damage.

How big of a gain do you think 100 ATK is supposed to be if you think primals are a requirement?
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  #80  
Old 04-28-2014, 06:44 PM
Shiftin Shiftin is offline
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a couple months is generous, i literally reread their updates today.

it's fun arguing "i remember it this way, i remember it that way" with you (no, it is not), but does anyone have actual parses we can run comps against? I am happy to do the work on that, but I need a baseline other than "yeah, i should do more than 70 DPS"

Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]

How big of a gain do you think 100 ATK is supposed to be if you think primals are a requirement?
pure +ATK makes a pretty big difference in my parses currently. That's why i always go VoG.
Last edited by Shiftin; 04-28-2014 at 06:47 PM..
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