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#71
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I'm amazed that someone is really clearing out Blackburrow for fangs at level 22. That is dreadfully slow experience. During off hours when the zone was empty, I would PBAE the entire zone in a single pull and then switch over to my alt to loot piles of fangs, and even doing it that way the experience slowed down by about level 15 and 16 to the point where I stopped doing it. I can't imagine how much of a waste of time it would be at 20+.
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[druid] briscoe (human) <rampage>
[Sun Jan 31 21:43:23 2016] Kerafyrm was hit by non-melee for 94 points of damage. | ||
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#72
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This forum gets more and more toxic everyday.
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![]() Millburn Pennybags - Blue Palmer Eldritch - Teal | ||
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#73
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Quote:
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#74
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Isn't it considered "zone disruption" if higher levels are pulling an entire zone and killing everything?
Just wonderin... | ||
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#75
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yea i believe it is
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#76
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Just so everyone knows, the OP gave up this thread a while ago.
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#77
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There is a thread like this every week or so. I replied in one about a month ago. Here's the link.
http://www.project1999.com/forums/sh...ht=blackburrow I did the math so if you want to use it as proof that the experience per fang turn in is not classic feel free to use this as a start. You need to figure out how to prove it was less than that in classic. "I have calculated that each fang turn in is around 19,000-20,000 experience. See the leveling chart at: http://wiki.project1999.com/Experien...ement_by_Level For a 22 Ranger it took exactly 100 fangs to go from 22 to 23 (1,387,000 x 1.4 = 1,941,800 experience needed to level – divided by 100 equates to the 19-20k per fang estimate). When not many people are in the zone, it takes maybe 2-3 hours to do that. The higher your level the faster you kill so you really don’t slow down leveling unless there is a lot of competition. For that same level 22 Ranger soloing level 20 mobs in an outdoor zone (75 ZEM), you’d get 30,000 experience per mob solo. You would need to solo (1,941,800 / 30k) approximately 65 mobs to level. This means you would need to kill each one every 2 minutes with no downtime to med/heal to get equitable experience. This is not likely. So if I can level faster, with no down time and pretty much no chance of dying, why wouldn't I take that option?" | ||
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Last edited by BarackObooma; 03-25-2014 at 11:01 PM..
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#78
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Level & XP Needed To Level (without class/race mods)
1 1000 2 7,000 3 19,000 4 37,000 5 61,000 6 91,000 7 127,000 8 169,000 9 217,000 10 271,000 11 331,000 12 397,000 13 469,000 14 547,000 15 631,000 16 721,000 17 817,000 18 919,000 19 1,027,000 20 1,141,000 21 1,261,000 22 1,387,000 23 1,519,000 24 1,657,000 25 1,801,000 26 1,951,000 27 2,107,000 28 2,269,000 29 2,437,000 30 5,311,000 31 3,070,100 32 3,274,700 33 3,485,900 34 3,703,700 35 8,215,600 36 4,537,200 37 4,796,400 38 5,062,800 39 5,336,400 40 12,017,200 41 6,397,300 42 6,717,100 43 7,044,700 44 7,380,100 45 16,835,800 46 8,695,400 47 9,081,800 48 9,476,600 49 9,879,800 50 10,291,400 51 23,976,500 52 25,996,300 53 28,118,100 54 46,090,700 55 33,568,400 56 36,043,600 57 38,631,000 58 41,333,000 59 64,689,900 60 48,152,500 There's a post from 2001 where a Dwarf Paladin said he went from level 6 to 7 on one stack of fangs. http://everquest.allakhazam.com/db/item.html?item=2878 "this is an excellant quest for newbies in quenos...when you get to 5th lvl go to blackburrow and save the fangs (they stack)..and when your not busy or you go to quenoys to sell loot complete it.good exp i went from lvl 6 to lvl 7 with 1 stack (includes doing the moonstone part) Daldane 9 pally Dwarf" Level 6 would take 91,000 experience x 40% penalty = 127,400 experience needed. Divided by 20 fangs, that would mean each fang = 6370 experience which is less than 1/3 of what it currently is (19-20k each). If you want to bug report this and use it as starter evidence (I'd recommend finding more examples), go for it. If they dropped the reward experience by 2/3, that place would be a ghost town. | ||
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#79
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One problem with finding more evidence is Zam does not even have the gnoll fang quest for qeynos listed. It only has the Halas one.
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#80
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the quest petered out by like, level 11 or so with diminishing returns.. it gets stuck at a certain point or decays every level block or never
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