Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #71  
Old 03-05-2014, 04:02 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Anyone who cares about end game PVP or PVE is not rolling on a team without bards. It's just not a class you an restrict access to and have a decent server. SKs, necros, druids, rangers, paladins are honestly the 5 most useless classes for end game PVE. Necros have some use with DMF/summon corpse/mana pumping but the lack of those isn't going to ruin your raid. Druids offer ports and nothing else another class can't do better. SKs/paladins can tank shit but a warrior with mallet is still far superior. Rangers aren't needed for anything.

Restricting access to those classes wouldn't do much, especially if they add summon corpse potions restricted to the non evil teams - which I'm pretty sure was stated by staff would be done.

Not quite sure why people ask for the SZ ruleset either. It is a proven failure.
  #72  
Old 03-05-2014, 04:16 PM
HippoNipple HippoNipple is offline
Banned


Join Date: Jun 2010
Posts: 4,090
Default

Quote:
Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
Min/maxers can play their bards, then. If evil team ended up being the least advanced in pve content maybe I'd join. Always kinda wished I'd been dark team on live, and raided as a pro purist.

No one is asking for the SZ ruleset... that would be terrible, with trains and all.
It doesn't take a min/maxer to not want to deal with a bard in an outdoor zone on a pvp server.
  #73  
Old 03-05-2014, 04:19 PM
Faerie Faerie is offline
Planar Protector

Faerie's Avatar

Join Date: May 2013
Posts: 1,178
Default

Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
It doesn't take a min/maxer to not want to deal with a bard in an outdoor zone on a pvp server.
For what it's worth, I want evil team to have bards. The suggestion to not allow them bards only came up because people were going on about evils being OP. Best solution is to make evil team FFA imo.
__________________
"Pleasure writes fewer good songs..."

Red99
  #74  
Old 03-05-2014, 04:26 PM
Faerie Faerie is offline
Planar Protector

Faerie's Avatar

Join Date: May 2013
Posts: 1,178
Default

Chewie's scared he might make a friend or two [You must be logged in to view images. Log in or Register.]
__________________
"Pleasure writes fewer good songs..."

Red99
  #75  
Old 03-05-2014, 05:16 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Chewie doesn't want friends? Too late YOU GOT ONE.
  #76  
Old 03-05-2014, 07:01 PM
Squire Squire is offline
Fire Giant

Squire's Avatar

Join Date: Feb 2014
Posts: 677
Default

Quote:
Originally Posted by STOP CHEWIE NOOOO [You must be logged in to view images. Log in or Register.]
lol lotta wishful thinkers sayin my name in this thread like i would play some blue-ass teams server
keep dreamin!
if they merge u will lol
  #77  
Old 03-05-2014, 07:22 PM
sprinkle16 sprinkle16 is offline
Banned


Join Date: Feb 2014
Posts: 103
Default

there Is no teams server, why are you idiots still talking about it
  #78  
Old 03-05-2014, 08:09 PM
raitheon raitheon is offline
Kobold

raitheon's Avatar

Join Date: Mar 2013
Location: Arizona
Posts: 131
Default

Quote:
Originally Posted by sprinkle16 [You must be logged in to view images. Log in or Register.]
there Is no teams server, why are you idiots still talking about it
So evils with bards. Evils also being FFA - this would make sense in a purely 'chaotic evil' sort of situation.

But then you kind of segregate the group to two factions instead of three. You'd have the FFA crowd and then the non FFA crowd. Evil would have access to all classes at that point; but the problem is that good would be lacking necromancers and SK's.
  #79  
Old 03-06-2014, 09:47 AM
Clark Clark is offline
Planar Protector

Clark's Avatar

Join Date: May 2012
Location: Metropolis
Posts: 5,147
Default

Quote:
Originally Posted by Squire [You must be logged in to view images. Log in or Register.]
yeah i'd like to hear what team compositions the devs have narrowed down
  #80  
Old 03-06-2014, 09:54 AM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

This may sound like a dumb question, but what exactly is the point of a teams server when there already is this server?

It's not like this server isn't basically divided into teams by player choice already, and it seems like a teams server without sufficient population (so like... at least double current red, maybe 3x?) would be horrible since there wouldn't be the groups around that you'd pretty much need in order to go explore "enemy territory" dungeons or whatnot.

I guess I can see teams having a non-hardcore appeal, since people can get their xp on in relative safety in their team's territory? Seems like the fresh start is probably more what blue/new/casual players would be interested in than the new rules /shrug
Last edited by Tecmos Deception; 03-06-2014 at 10:04 AM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:42 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.