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#1
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Thats the issue. Some of old archived posts dont make sense.
I do have the delay from using ranged weapons working now. So what is the issue really? Sneak pull should only work on mobs with no aggro? So you cant DA, and tag split? H
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Haynar <Millennial Snowflake Utopia>
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#2
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This is the best description of it because it shows how it was changed to work in Luclin. Which is the way it is working currently. Before this point, when you hit the Ranged Attack button, your sneak should break. However you can activate sneak again while it is in flight. This mainly matters for short distance tags where activating sneak before the ranged item hits may not be doable or for the situations where your sneak didn't work, since you can't guarantee a successful sneak before tagging anymore. Also as mentioned in a few posts I made earlier (when I get to my hotel tonight and am not on a phone I'll requote) but basically sneak is currently functioning as a complete removal of assist if the monk is facing away from you. What it should do is have a reduced assist range, not entirely removed. This allows people to tag a mob, have the mob run over top of mobs (or unclassicly tag a mob even though there were mobs inbetween you and your target - in classic the collision of the projectile would've aggroed those mobs inbetween) and get a single pull. It's not correct. Haynar I would suggest playing around with sneak pulling on your dev server, see how the mobs work now, especially when they are all on top of each other. Then see how it works when mobs facing away from you are coded to have assist radii which they have when Harmonied or Pacified. Which is what the posts describe and what classic experience suggests. No one was sneak pulling much of anything during classic. Here it is horribly OP and replaces FDing monks in many cases when it shouldn't. It should have some value and rogues should be able to split certain areas with sneak. But it shouldn't be the easy-button it currently is.
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#3
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Heck it only took them a year and a half to admit that both Feign Death and Complete Heal (rotations) were being used in ways they didn't want/expect but it was too late for them to change it without causing huge uproars - in effect both of these abilities were broken and in FD's case, totally unintuitive in how it works. Quote:
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You either have a monk FDing a few times to wipe aggro, or a monk who pulls and then another person (who doesn't have aggro) with sneak pull off him. Basically what they want to change is sneak tags not causing aggro on mobs near the mob you pull (even if all mobs are facing away from you), which would fundamentally change how sneak functions in all situations not just pulling.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||||
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#4
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I don't want to disable sneak pulling.
But as i understand, it works in some ways that it shouldnt. H
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Haynar <Millennial Snowflake Utopia>
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#5
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What i am going with is this.
Ranged attack will drop sneak. If you get sneak back up before damage, then sneak pull will work. If mobs have aggro, no sneak tagging one away. Have one more thing i am looking at, so i am not sure on. H
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Haynar <Millennial Snowflake Utopia>
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#6
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#7
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This is my memory of it as a rogue who sneak pulled often:
it should operate the way sneak operates: sneak reduces general aggro radius, sneak pulling should decrease it by the same amount (like a passive lull with a different radius) if the mob be behind another one, then just like sneaking behind a mob you are effectively invis. so say you have two frogs standing back to back you can sneak pull one from right next to it because it can't see you because you are sneaking. so the mechanics worked just like the general mechanics of sneaking but applied to mob aggro and pulling. also if you tried to sneak pull from hide, it would break hide and sneak both and ruin the pull. sneak didn't even drop if you sneak pulled and the mob hit you. | ||
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#8
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i played until luclin though,and it's hard for me to separate what worked how. honestly im not sure i even knew how to sneak pull in 1999 so take what i say with a grain of salt (i know you do)
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#9
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The monk boards support that for other classes, that ranged attacks drop sneak before luclin changes. Another piece I remember with bolt spells, and i will be adding this, if another mob gets in way, you may hit them instead. H
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Haynar <Millennial Snowflake Utopia>
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Last edited by Haynar; 02-03-2015 at 06:30 PM..
Reason: Wrote something wrong.
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#10
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crabby old man playing 4000 year old goblin sim
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