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  #71  
Old 02-14-2014, 02:21 PM
Crede Crede is offline
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Originally Posted by Dakidd4990 [You must be logged in to view images. Log in or Register.]
Am I the only person who's favorite era of EQ was PoP and OoW?
From a raiding perspective, I would agree with you. Classic raids don't have shit on them. Time was great, Anguish was nearly perfection.
  #72  
Old 02-14-2014, 02:50 PM
Daldaen Daldaen is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
From a raiding perspective, I would agree with you. Classic raids don't have shit on them. Time was great, Anguish was nearly perfection.
Anguish was an awesome zone. Stuff going on in each event and the final event was challenging as hell when current

DemiPlane was the shit too. So many awesome mechanics in that zone and the final fight was probably in the top 3~ most epic fights I think. Behind Triunity 1.0 and the Sleeper.

Time had some decent mechanics but it was still just a CH-chain, corner tank fest. Which is sort of boring, but alpha-PoTime was interesting with all it's bugs.
  #73  
Old 02-14-2014, 02:50 PM
koros koros is offline
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Originally Posted by Iumuno [You must be logged in to view images. Log in or Register.]
The lore thing apart, I agree with you for the most part.

The thing is, pretty much everyone seems to agree that apart from some raid events, Luclin content was shit. I do agree with you that gameplay was substantially improved, namely class balance, caster gear and aas.

We don't necessarily need Luclin for that though.
Luclin had a lot of zones that no one ever really went to, because they weren't interesting or well itemized. But to be fair, so did classic/Kunark (albeit to a much lesser extent). Looting random mobs you killed in Luclin was very-anticlimactic, except maybe in Maiden's eye. Every other random npc drop seemed to be some no drop or non stackable that a merchant would give you 1g 2s and that had no other use.

Velious was damn impressive that almost every zone in it had something interesting.

That said, I agree Luclin's group content wasn't great. I mostly grinded AA's in seb/velk/solb/dragon necropolis/HS. I guess it was the inclusion of AA and new spells/quests that I liked most about it (outside of decent raid content). With intelligent mob design/customization, Luclin lore/zones have a lot of potential tho.
  #74  
Old 02-14-2014, 03:00 PM
melkortshea melkortshea is offline
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Among all the other issues people mentioned Luclin's graphics and art just did not match the rest of the world. yes it was the moon but it always seemed like you were in a different game and not EQ.

I love the idea of the Devs creating content and maybe adding some of the zones that were on the map but never created.

I also think that after all the hard work they put into replicating the EQ classic experience that it might be a nice change for them to finally be free to build upon what the recreated.

Over all it's not the question of what would SOE have done but more like what would Verant have done ?

To me they should not add to much realistate to the game as that just thins out populations. The trick is to add some zones but mostly focus on adding to the lands that already exist.

Once the devs reach a point where they feel the players have been through all the material after Velious have been released they can just add new camps in current zones and maybe have a dungeon "discovered" or maybe build onto an existing dungeon.

Bottom line is let's keep the art work classic and the classes classic and just build upon what's already there.
  #75  
Old 02-14-2014, 03:01 PM
Crede Crede is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
DemiPlane was the shit too. So many awesome mechanics in that zone and the final fight was probably in the top 3~ most epic fights I think. Behind Triunity 1.0 and the Sleeper.
Yea, Demi was great, and remember that Queen fight trying to get keyed for it? Damn! You really had to have your shit together. Nothin' like Hatchet in Demi calling out somebodies name and if you didn't run the whole raid would nearly wipe and the guild could call you out for being a slacker.
  #76  
Old 02-14-2014, 04:27 PM
Agno Agno is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
the pauldal caverns....destroying various aspects of classic EQ
It was such a good zone. Nothing like being able to progress from 5-25 in the same zone! Many hours, many alts, and many friends experienced in this area of the game.
  #77  
Old 02-14-2014, 04:30 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Yea, Demi was great, and remember that Queen fight trying to get keyed for it? Damn! You really had to have your shit together. Nothin' like Hatchet in Demi calling out somebodies name and if you didn't run the whole raid would nearly wipe and the guild could call you out for being a slacker.
Sendaii was a great endurance fight.

http://m.youtube.com/watch?v=aekkukHS7HA

You can see my Druid at some point in that video... But damn that night was crazy. A snow Storm had rolled in and I had school off the next day due to it, so I was able to stay up "late" for that kill, probably at like 1-2 AM. I died 7-8 times through out the fight. A few of them the clerics were stupid and rezzes me into an AE...
  #78  
Old 02-14-2014, 04:32 PM
NirrtiXXX NirrtiXXX is offline
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I actually liked luclin.... I am not sure what the hate for it is. I never made mcuh for rides on my druid anyhow. Frankly I think the game took a downturn after LDoN. Also some of the old models look a tad blocky :P
  #79  
Old 02-14-2014, 04:34 PM
Mac Dretti Mac Dretti is offline
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All I care about after velious is halfling/gnome hybrids
  #80  
Old 02-14-2014, 05:11 PM
justin2090 justin2090 is offline
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Quote:
Originally Posted by NextGenesis88 [You must be logged in to view images. Log in or Register.]
This server is meant to be in the glory days and in it's prime so if it doesn't fall into these categories then it should not happen.
I can't wait to see what the development staff scheme up for post velious custom content. I believe they could re-release luclin and do it right. Probably shouldn't call it luclin tho if we aren't going to the moon. Kerra Island, Beastlords, custom AA's, new dungeons/raids, lets go!
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