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  #1  
Old 01-09-2014, 05:16 PM
Archalen Archalen is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
I practically solo'd my necro 1-60 and I never once had trouble getting a port.

/who druid 34 50(60)
/who wiz 35 50(60)
then just send a polite tell for the ones that don't appear to be in xp zones for their level.

throw some plat for their effort and you're golden and if you're like me you'll use the same few porters to build a "partnership."

These people should have no problems with plat as they already have a mid 30s druid who can advertise ports for plat.

Can't believe I have to tell people how to get ports...
It's all well and good sometimes, but sometimes depending on time of day/ zone it's not easy to get a porter to you, especially if you have no rezzer and bind near the zone you are in. Your advice assumes that everything will work out the way it has for you, so it's worthless for some situations/ personalities; my advice takes into account all of these factors and not all players are sociable and want to bother people for ports. The only decent argument against having a porter (said by someone else) is to level the druid they already have.
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  #2  
Old 01-09-2014, 06:11 PM
Malone88 Malone88 is offline
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I think it's commonly agreed that the best trio has an enchanter in it.

So, given this, if I'm an enchanter (and I am), what other two classes do I want in my group?

1) I want stuns and the best healing class when my hasted pet breaks.
2) I want easy access to a rez when I die.
3) I want the best HP buffs I can get.
4) I want a good puller who can FD if things go wrong.
5) I want a tank who can hold agro when I slow a mob or when mez breaks.
6) I want a snaring class to stop runners and easier kills (rooted mobs keep fighting).

Also, much easier to find a port than a rez, IMO.

So, my trio is:

Enchanter/Cleric/SK
  #3  
Old 01-09-2014, 07:06 PM
Xelris Xelris is offline
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Quote:
Originally Posted by Malone88 [You must be logged in to view images. Log in or Register.]
I think it's commonly agreed that the best trio has an enchanter in it.

So, given this, if I'm an enchanter (and I am), what other two classes do I want in my group?

1) I want stuns and the best healing class when my hasted pet breaks.
2) I want easy access to a rez when I die.
3) I want the best HP buffs I can get.
4) I want a good puller who can FD if things go wrong.
5) I want a tank who can hold agro when I slow a mob or when mez breaks.
6) I want a snaring class to stop runners and easier kills (rooted mobs keep fighting).

Also, much easier to find a port than a rez, IMO.

So, my trio is:

Enchanter/Cleric/SK
I might get disagreed with here, but in my experience as a main enchanter on live, you might want to try ENC - CLR - RNG.

Ensnare makes charming stupidly efficient and safe, and opens up all kinds of areas for fear kiting, which essentially sets mob dps to zero for large lengths of time and costs tiny amount of mana to accomplish.

The ranger is quite durable before 50 and does very respectable damage, can tank, and can assist with CC. The weakness comes at 50+ when you'll have to recruit a true tank to do higher-end stuff, but the ranger is still useful because of the before-mentioned utility and dps.

You'll lack ports. Unfortunate but hardly insurmountable, and a cleric will be much more needed later on than a druid. Otherwise this group is extremely solid.

Edit: Also, everyone can start in (nearly) the same area --->
Enchanter - High elf / Gnome
Cleric - High elf / Gnome / Dwarf
Ranger - Wood elf
Last edited by Xelris; 01-09-2014 at 07:09 PM..
  #4  
Old 01-09-2014, 07:38 PM
Malone88 Malone88 is offline
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Quote:
Originally Posted by Xelris [You must be logged in to view images. Log in or Register.]
Edit: Also, everyone can start in (nearly) the same area --->
Enchanter - High elf / Gnome
Cleric - High elf / Gnome / Dwarf
Ranger - Wood elf
Cleric/Enchanter/SK can all start in Neriak [You must be logged in to view images. Log in or Register.]

I love rangers also and they can do as much (or more, like adding SoW) than SK.
Just worry about their flimsiness as a tank post-50.
  #5  
Old 01-09-2014, 07:32 PM
Aaron Aaron is offline
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Quote:
Originally Posted by Malone88 [You must be logged in to view images. Log in or Register.]
I think it's commonly agreed that the best trio has an enchanter in it.

So, given this, if I'm an enchanter (and I am), what other two classes do I want in my group?

1) I want stuns and the best healing class when my hasted pet breaks.
2) I want easy access to a rez when I die.
3) I want the best HP buffs I can get.
4) I want a good puller who can FD if things go wrong.
5) I want a tank who can hold agro when I slow a mob or when mez breaks.
6) I want a snaring class to stop runners and easier kills (rooted mobs keep fighting).

Also, much easier to find a port than a rez, IMO.

So, my trio is:

Enchanter/Cleric/SK
This guy knows what Im talkin about
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  #6  
Old 01-09-2014, 07:44 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Malone88 [You must be logged in to view images. Log in or Register.]
I think it's commonly agreed that the best trio has an enchanter in it.

So, given this, if I'm an enchanter (and I am), what other two classes do I want in my group?

1) I want stuns and the best healing class when my hasted pet breaks.
2) I want easy access to a rez when I die.
3) I want the best HP buffs I can get.
4) I want a good puller who can FD if things go wrong.
5) I want a tank who can hold agro when I slow a mob or when mez breaks.
6) I want a snaring class to stop runners and easier kills (rooted mobs keep fighting).

Also, much easier to find a port than a rez, IMO.

So, my trio is:

Enchanter/Cleric/SK
Just be aware that if mez breaks an SK is going to have a hard time pulling it off you if you want to be able to re-mez it (their main agro generation spells are DoTs).
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  #7  
Old 01-09-2014, 07:51 PM
Aaron Aaron is offline
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Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
Just be aware that if mez breaks an SK is going to have a hard time pulling it off you if you want to be able to re-mez it (their main agro generation spells are DoTs).
Cleric stun helps with this.
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<Azure Guard>
Flyboy Firebane - 60 shaman
Faladwen Fireball- 60 wizard
Mithras Firehealer - 60 cleric
Gurig Fireplague - 53 necro
Umphrey McGee - 55 magician
Loden Arrows - 46 ranger
  #8  
Old 01-09-2014, 08:08 PM
theaetatus theaetatus is offline
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Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
Just be aware that if mez breaks an SK is going to have a hard time pulling it off you if you want to be able to re-mez it (their main agro generation spells are DoTs).
Only one of the two main aggro spells for SK is a dot... Shadow Vortex is excellent aggro.
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  #9  
Old 01-09-2014, 08:02 PM
August August is offline
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Quote:
Originally Posted by Malone88 [You must be logged in to view images. Log in or Register.]
I think it's commonly agreed that the best trio has an enchanter in it.

So, given this, if I'm an enchanter (and I am), what other two classes do I want in my group?

1) I want stuns and the best healing class when my hasted pet breaks.
2) I want easy access to a rez when I die.
3) I want the best HP buffs I can get.
4) I want a good puller who can FD if things go wrong.
5) I want a tank who can hold agro when I slow a mob or when mez breaks.
6) I want a snaring class to stop runners and easier kills (rooted mobs keep fighting).

Also, much easier to find a port than a rez, IMO.

So, my trio is:

Enchanter/Cleric/SK
Hrmm, this point has merits, but I am incredibly lazy and like to concentrate, as an enchanter, on dps and control myself. I hate slowing as it takes my mana.

I'd argue to replace the cleric with a shaman, and here's why:

1) Malo - good god malo. I'll trade 'better heals' for 'my charm lasts longer' any day of the week. It's mana intensive and dangerous to recharm. My chance of dying goes down as you bring down the number of charm breaks I have to deal with

2) I already stun, and I don't need a clerics stun. PBAE stuns are the shit. If my mob breaks i should be runed/bedlamed (or the younger version of bedlam, been too long) and ideally my stun will be off before it chews through it. If I can't handle a mob thru that stun , well... maybe i shouldn't play enc.

3) slows. shaman slows make mobs a joke, and they require me to have one less spell necessary on my hotbar to free it up.

4) runspeed - SoW is king. This is mitigated by jboots, but, do you have 21k for you and your friends?

5) passive regen - if i'm doing my job right, passive regen will top me off - shaman shouldn't need to heal me all that much.


As to the SK - I'd prefer a monk, but that's solely from a DPS point of view. I understand how versatile SK are.

All that to say, I think the real choice is enc/enc/enc.
  #10  
Old 01-09-2014, 08:38 PM
Malone88 Malone88 is offline
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Quote:
Originally Posted by August [You must be logged in to view images. Log in or Register.]
Hrmm, this point has merits, but I am incredibly lazy and like to concentrate, as an enchanter, on dps and control myself. I hate slowing as it takes my mana.

I'd argue to replace the cleric with a shaman, and here's why:

1) Malo - good god malo. I'll trade 'better heals' for 'my charm lasts longer' any day of the week. It's mana intensive and dangerous to recharm. My chance of dying goes down as you bring down the number of charm breaks I have to deal with

2) I already stun, and I don't need a clerics stun. PBAE stuns are the shit. If my mob breaks i should be runed/bedlamed (or the younger version of bedlam, been too long) and ideally my stun will be off before it chews through it. If I can't handle a mob thru that stun , well... maybe i shouldn't play enc.

3) slows. shaman slows make mobs a joke, and they require me to have one less spell necessary on my hotbar to free it up.

4) runspeed - SoW is king. This is mitigated by jboots, but, do you have 21k for you and your friends?

5) passive regen - if i'm doing my job right, passive regen will top me off - shaman shouldn't need to heal me all that much.


As to the SK - I'd prefer a monk, but that's solely from a DPS point of view. I understand how versatile SK are.

All that to say, I think the real choice is enc/enc/enc.
IMO, easy access to rez outweighs all this. One death with your group and serious time wasted finding a rez.
Tash vs Tash+Malo on re-charm is a nominal difference.
Most pre-50 mobs don't need to be slowed with cleric and good tank.
Can get SoW from "easy to find" druid who ports us [You must be logged in to view images. Log in or Register.]

Monk vs SK...So much time and mana wasted on rooting everything with monk tank.

Enc/Enc/Enc -- One of those players not up to snuff and group wipes consistently.
No margin for error without heals and same problem with rez.

SK Shadow Vortex ftw [You must be logged in to view images. Log in or Register.]
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