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  #71  
Old 01-02-2014, 04:46 PM
sulious sulious is offline
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/petition They used 41 instead of 40.

suspension incoming ....
  #72  
Old 01-02-2014, 04:48 PM
Razdeline Razdeline is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
-You may not engage a raid target with more than 40 players.

-Once your guild has killed raid npc 'X', your next engagement on that target must be attempted with 50% less players.

-If the raid npc remains up until 6 hours have passed, it becomes open to everyone again.

-If any of this is violated, [something really bad] happens.

Thoughts behind this:
-Zerg membership does not help; it hurts - the opposite of what we have now.

-Once a guild's engagement count ran low, there might be skill involved with fights.

-Eventually even the smallest guild or pick-up raid would get a shot at targets.


If left solely to me, this is the type of system that would be implemented. Good luck on agreements!

<3
This would effectively destroy TMO, and the non skilled zergbase! What a great idea.
  #73  
Old 01-02-2014, 04:49 PM
tacite tacite is offline
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  #74  
Old 01-02-2014, 04:55 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
It happened on Classic, it was also possible on every server in classic without any rule changes.
The End

Confirmed Classic someone get Nirgon to officiate
yes...the problem with that logic is that so did rotations. Therefore, rotations are classic! yay we agree!
  #75  
Old 01-02-2014, 04:58 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
yes...the problem with that logic is that so did rotations. Therefore, rotations are classic! yay we agree!
AH ha... rotations were player made rules. =) Already covered that. Thanks for playin!
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Quote:
Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #76  
Old 01-02-2014, 04:59 PM
Messianic Messianic is offline
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You guys know you can't resist the urge to bust a move to compete for raid mobs.
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Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #77  
Old 01-02-2014, 05:03 PM
Laok Laok is offline
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Why not a Battletech Clan approach? Bid resources on a raid target and the guild with the lowest bid gets to try once. When they wipe, 2nd lowest, etc.

<Guild A> bids 2 warriors, 2 knights, 5 clerics, a shammy, 5 dps, and 3 hybrids.
<Guild B> bids one less of each.

Guild B wins the right to engage. When you wipe, you forfeit your chance at the mob and in true Clan fashion, you're disgraced and lose face. There will have to be assassinations, bickering, power struggles and eventually, the casuals will rise up and drive the raiders off the server.
  #78  
Old 01-02-2014, 05:07 PM
Snagglepuss Snagglepuss is offline
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Join Date: Jul 2010
Posts: 449
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
-You may not engage a raid target with more than 40 players.

-Once your guild has killed raid npc 'X', your next engagement on that target must be attempted with 50% less players.

-If the raid npc remains up until 6 hours have passed, it becomes open to everyone again.

-If any of this is violated, [something really bad] happens.

Thoughts behind this:
-Zerg membership does not help; it hurts - the opposite of what we have now.

-Once a guild's engagement count ran low, there might be skill involved with fights.

-Eventually even the smallest guild or pick-up raid would get a shot at targets.


If left solely to me, this is the type of system that would be implemented. Good luck on agreements!

<3
"The A-Team will have epics!"
  #79  
Old 01-02-2014, 05:12 PM
danceparty danceparty is offline
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wtb a classic server
  #80  
Old 01-02-2014, 05:14 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
-You may not engage a raid target with more than 40 players.

-Once your guild has killed raid npc 'X', your next engagement on that target must be attempted with 50% less players.

-If the raid npc remains up until 6 hours have passed, it becomes open to everyone again.

-If any of this is violated, [something really bad] happens.

Thoughts behind this:
-Zerg membership does not help; it hurts - the opposite of what we have now.

-Once a guild's engagement count ran low, there might be skill involved with fights.

-Eventually even the smallest guild or pick-up raid would get a shot at targets.


If left solely to me, this is the type of system that would be implemented. Good luck on agreements!

<3
Nilbog confirmed in bed with a-team.
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