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  #1  
Old 01-02-2014, 03:18 PM
Nizzarr Nizzarr is offline
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You all talk like variance is good. None of you played with variance. None of you knows what variance entails.

Variance is more loop-sided toward the most hardcore players, theres a reason only TMO/FE/IB got targets on blue -- Variance caters to the neckbeards. It takes monumental organization to deal with variance, which you do not have. Nihilum would overcome it but you would never have the neckbeards necessary to compete.

Variance doesnt promote PVP by any means, 4am random Venril sathir will not see an ounce of PVP. 5PM random Cazic thule, your batphone will never compete with Nihilum's batphone. What are the chances you guys will come to a random faydedar when you arent even contesting any 3 day spawn yet.

Ya'll a bunch of whiners trying to get handouts, may as well start begging for a rotation or beg GMs to ask Nihilum to give up raid mobs on a PVP server.

Both have equal chances of happening.
  #2  
Old 01-02-2014, 03:24 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
You all talk like variance is good. None of you played with variance. None of you knows what variance entails.

Variance is more loop-sided toward the most hardcore players, theres a reason only TMO/FE/IB got targets on blue -- Variance caters to the neckbeards. It takes monumental organization to deal with variance, which you do not have. Nihilum would overcome it but you would never have the neckbeards necessary to compete.

Variance doesnt promote PVP by any means, 4am random Venril sathir will not see an ounce of PVP. 5PM random Cazic thule, your batphone will never compete with Nihilum's batphone. What are the chances you guys will come to a random faydedar when you arent even contesting any 3 day spawn yet.

Ya'll a bunch of whiners trying to get handouts, may as well start begging for a rotation or beg GMs to ask Nihilum to give up raid mobs on a PVP server.

Both have equal chances of happening.
If Nihilum hosted a healthy player base presence at all times I don't think many would be urging for variance. It is the 80% of the community that keeps logging in every day that sees this infestation of no names 3 hours a week depleting the game of all it's end game content every week. These players don't play or contribute to the community, but just deprive it of content every week as a mindless zerg.

Right now the player base can run up against a zerg wall during a 3 hour period, or they could compete on a daily basis on an even playing field throughout the week.

It takes a more hardcore guild to lock down all content as Nihilum currently does, but it is the opposite for the rest of the server. Nihilum would not overcome that hurdle and they wouldn't even try for half the raid mobs they currently lock down just to make sure others can't enjoy the content. You will not have 50 people log in just to ruin the fun of the rest of the server, as you currently do with an additional hour of raiding tacked on to your normal routine.
  #3  
Old 01-02-2014, 05:33 PM
raka raka is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
You all talk like variance is good. None of you played with variance. None of you knows what variance entails.

Variance is more loop-sided toward the most hardcore players, theres a reason only TMO/FE/IB got targets on blue -- Variance caters to the neckbeards. It takes monumental organization to deal with variance, which you do not have. Nihilum would overcome it but you would never have the neckbeards necessary to compete.

Variance doesnt promote PVP by any means, 4am random Venril sathir will not see an ounce of PVP. 5PM random Cazic thule, your batphone will never compete with Nihilum's batphone. What are the chances you guys will come to a random faydedar when you arent even contesting any 3 day spawn yet.

Ya'll a bunch of whiners trying to get handouts, may as well start begging for a rotation or beg GMs to ask Nihilum to give up raid mobs on a PVP server.

Both have equal chances of happening.

thats 3 guilds there, not 1

also, if variance would be such a benefit to Nihi, - "Variance caters to the neckbeards. It takes monumental organization to deal with variance, which you do not have. Nihilum would overcome it but you would never have the neckbeards necessary to compete." -

oddly modest of you to be anti-something that benefits you$

no?
  #4  
Old 01-02-2014, 05:44 PM
Kergan Kergan is offline
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Originally Posted by raka [You must be logged in to view images. Log in or Register.]
thats 3 guilds there, not 1

also, if variance would be such a benefit to Nihi, - "Variance caters to the neckbeards. It takes monumental organization to deal with variance, which you do not have. Nihilum would overcome it but you would never have the neckbeards necessary to compete." -

oddly modest of you to be anti-something that benefits you$

no?
Being better equipped to deal with a change and it being beneficial are two different things.
  #5  
Old 01-02-2014, 08:53 PM
mikemandella mikemandella is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
You all talk like variance is good. None of you played with variance. None of you knows what variance entails.

Variance is more loop-sided toward the most hardcore players, theres a reason only TMO/FE/IB got targets on blue -- Variance caters to the neckbeards. It takes monumental organization to deal with variance, which you do not have. Nihilum would overcome it but you would never have the neckbeards necessary to compete.

Variance doesnt promote PVP by any means, 4am random Venril sathir will not see an ounce of PVP. 5PM random Cazic thule, your batphone will never compete with Nihilum's batphone. What are the chances you guys will come to a random faydedar when you arent even contesting any 3 day spawn yet.

Ya'll a bunch of whiners trying to get handouts, may as well start begging for a rotation or beg GMs to ask Nihilum to give up raid mobs on a PVP server.

Both have equal chances of happening.
I don't think anyone saw this coming on blue.. and yes the active players (who actually play the game) have every right to expect GM intervention.. You know just as well as I do that had the PNP been around when were contesting a whole lot would be different..

What little mass pvp there was there were plenty of times you lost PVP and just zerged back.

How does the current 7 AM VS see PVP???

Can someone explain how having all the mobs pop in 3 - 4 hours allows for competition when most of us actually have a job? Sorry Tune and Nizzar EQ doesn't count as a job...

Oh and FYI all those geared lvl 60 Azrael players.. aren't gone.. they are waiting.. no wonder nihilum griefs red dawn fear raids...

-Oppressor
  #6  
Old 01-02-2014, 03:21 PM
heartbrand heartbrand is offline
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Don't feel like wasting ten paragraphs here but hey buddy I did play with variance on eq live with thousands of concurrent players. Thanks pal.
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  #7  
Old 01-02-2014, 03:31 PM
Stasis01 Stasis01 is offline
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TLDR
  #8  
Old 01-02-2014, 03:42 PM
Stasis01 Stasis01 is offline
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pass.
  #9  
Old 01-02-2014, 03:45 PM
heartbrand heartbrand is offline
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I just typed like 10,000 words and they all got deleted FML, so I'll keep this as short as possible.

This is a server with 300 unique players MAX. It averages 110 or so primetime [don't quote me the inaccurate server select which is always significantly higher]. Because of this, the server can only sustain two guilds max. However, due to non variance, as soon as one guild has "won" the other guild basically turns into a feeder guild and dies. This leads to a landscape of almost no mass pvp other than the yearly "Guild B has finally overcome the 10,000 obstacles on Red99 to gearing and leveling and is now ready to try to compete for a week" mass pvp that results in the other side recruiting their members away and winning again. This will be how red99 continues forever basically. I had about 7-8 examples and proofs before Tunare nuked my post, but to be quite honest, you either know this already, or you're denying it, it really is self evident.

As far as who is this good for? Variance would create multiple guilds that would be smaller and leaner. You would see time zone guilds such as Euro Guilds that specialized in grabbing repops on their timer, American guilds, perhaps asian guilds although I don't think there's enough asian time players here. Variance would favor guilds that could mobilize the fastest. Right now, if you can't play on a Tuesday night, you are locked out of EverQuest. That's retarded, and was never how it was on live.

Nihilum will make strawman's about trackers and raidforces 24/7 @ juggs and all this shit. It's just propaganda. There would be no reason to join Nihilum with variance. You would see the emergence of dozens of crews, some of whom would work together etc. It would be epic and a lot of fun, and is basically how Live actually was. We had Euro guilds, an Asian guild on my server, and then two large American guilds. It was a blast. However, this would be inconvenient for those who want to kill everything on the server in three hours [incoming "but I raided plane of sky 6x this week for 30 hours" strawmen] and clock in and clock out.

Shrug, I'll keep on recruiting, keep on leveling, etc. And my hope is to over take Nihilum. But just know if we do, the result will be the same. Nihilum will die out, and then Red Dawn will be basically the only guild on the server, aka, the server would still be bleh. Of course, I would try harder to keep people engaged via leaving a few targets up, not actively trying to poach other guilds etc., but it would still be a far cry from what it could be.

P.S. reputation doesn't mean shit because the only way to win EQ pvp is with numbers, and on a server that 300 people play in the world, if you don't tag that person, you may have cost yourself the box.
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  #10  
Old 01-02-2014, 03:49 PM
Nizzarr Nizzarr is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
I just typed like 10,000 words and they all got deleted FML, so I'll keep this as short as possible.

This is a server with 300 unique players MAX. It averages 110 or so primetime [don't quote me the inaccurate server select which is always significantly higher]. Because of this, the server can only sustain two guilds max. However, due to non variance, as soon as one guild has "won" the other guild basically turns into a feeder guild and dies. This leads to a landscape of almost no mass pvp other than the yearly "Guild B has finally overcome the 10,000 obstacles on Red99 to gearing and leveling and is now ready to try to compete for a week" mass pvp that results in the other side recruiting their members away and winning again. This will be how red99 continues forever basically. I had about 7-8 examples and proofs before Tunare nuked my post, but to be quite honest, you either know this already, or you're denying it, it really is self evident.

As far as who is this good for? Variance would create multiple guilds that would be smaller and leaner. You would see time zone guilds such as Euro Guilds that specialized in grabbing repops on their timer, American guilds, perhaps asian guilds although I don't think there's enough asian time players here. Variance would favor guilds that could mobilize the fastest. Right now, if you can't play on a Tuesday night, you are locked out of EverQuest. That's retarded, and was never how it was on live.

Nihilum will make strawman's about trackers and raidforces 24/7 @ juggs and all this shit. It's just propaganda. There would be no reason to join Nihilum with variance. You would see the emergence of dozens of crews, some of whom would work together etc. It would be epic and a lot of fun, and is basically how Live actually was. We had Euro guilds, an Asian guild on my server, and then two large American guilds. It was a blast. However, this would be inconvenient for those who want to kill everything on the server in three hours [incoming "but I raided plane of sky 6x this week for 30 hours" strawmen] and clock in and clock out.

Shrug, I'll keep on recruiting, keep on leveling, etc. And my hope is to over take Nihilum. But just know if we do, the result will be the same. Nihilum will die out, and then Red Dawn will be basically the only guild on the server, aka, the server would still be bleh. Of course, I would try harder to keep people engaged via leaving a few targets up, not actively trying to poach other guilds etc., but it would still be a far cry from what it could be.

P.S. reputation doesn't mean shit because the only way to win EQ pvp is with numbers, and on a server that 300 people play in the world, if you don't tag that person, you may have cost yourself the box.
Youre fucking high -- Variance means I'd be recruiting 50 other people just for tracking/batphone purposes.

Nobody would split up and join smaller guilds, the complete opposite will happen.

Fuck youve been in tmo, 150+ active members sup?
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