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#1
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Accountability for breaking a pre established raid rule should mirror whatever punishment a KS warrants.
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#2
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Quote:
Quote:
Ok I'm done editing now. | ||||
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Last edited by mmiles8; 07-31-2010 at 12:09 PM..
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#3
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Quote:
Even as a third place guild we got out mobs. I don't remember much leapfrogging at all. We all just understood that it would reflect on our reputation as a guild and would come back 10 fold if we tried to be asshats. We would hang out and follow others in some times to see if they would wipe. Some times if we had followed another guild in as they killed trash and they stopped for a long time to talk strategy and med, we would give them a short warning (like, engage in 3 min or we will). Anyway, the specifics don't matter so much. As mmiles8 pointed out, we knew that if we could not work things out on our own, a gm or guide would show up and /ran 100. Nothing sucks worse than that, having the mob doled out randomly instead of on merit. So we settled on behavioral norms for the server, not in a grand guild council meeting, but just through the collective self centered actions of each party... good ol' invisible hand, Adam Smith stuff. That's not to say that we would reach the exact same equilibrium here on P99, but we would find some balance point. | |||
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#4
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Quote:
"Free will is an illusion. People always choose the perceived path of greatest pleasure." | |||
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#5
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GMs rarely got involved on my server, usually only if there was a bug. Our server used a first to engage agreement but it was never explicitly written out in a rule set. There were plenty of time where Guild A was preparing and Guild B came in to Leapfrog, so they just both attacked the same mob and whoever got the loot won.
Ninja Looting and repeated training on the other hand did get GM involvement, perma-bans IIRC. | ||
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#6
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On tribunal we only had 2-3 guild that were raid worthy. We all respected each other and if another guild was already assembled in the zone... we let them have it.
There were a few run-ins where both guilds assembled at the same time, and to solve it we had one person from each guild duel it out. If people on this server would quit being such douchebags, everything should be fine. For instance, guild A breaks fear (smoothly) the other day and then guild B zergs in after the fact to steal most of the zone mobs.... lame. | ||
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#7
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First to have X amount of players in zone shouldn't matter at all unless that amount is what it takes to take the mob out.
First to have the raid force required to kill the mob AND pulling trash should have first go at the mob. The other raid(s) can sit and watch them down the mob or fail and pick it up after them. Setting something up like "first to have 15 in zone gets mob" is retarded because people will stay in that zone with the min required for as long as it takes. Additionally just because you can handle trash doesn't mean you can handle the boss. If it takes 30+ to kill target A then the first guild in zone and pulling trash with 30+ gets first try. | ||
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#8
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Quote:
I like keeping timers for post-boss spawns 'cause that keeps things moving, people shouldn't be allowed to leisurely clear trash and wait an hour and a half for 60+ people to show up. And as for the second-to-last paragraph, Rogean said he had a change planned for before the mob. Since we currently camp, any change would presumably be to something other than poopsocking. Most importantly, I hereby demand the forum spellchecker recognize "poopsocking."
__________________
Accersitus Mage
Ennui Monk Vita mid 40s Cleric | |||
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#9
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on the rathe server we had a calender that all the other big guilds shared and on x day it was our turn for fear (whatever ) and if we wiped any of the other raid guilds that could get a force up could come do it. BoTs was the biggest guild and the shadiest and they respected the arrangement too... there was never any big problems with ks'ing or leapfrogging. granted we were a smaller raid guild so we only got like 2 shots a month at fear and 2 for hate but after kunark and velious that wasn't an issue anymore
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#10
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In LoS, we called it steamrolling - and we liked it.
On the face of things, I have no issue with it - contention, competition and conflict made EQ a better game - nothing was a lock, and if you wanted it, you had enough unemployed college kids who could count to 3 and press CH, you took it. Rotation, sharing and other such words are best saved for internet porn. | ||
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