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View Poll Results: Which plane should we do?
Hate 24 63.16%
Fear 14 36.84%
Voters: 38. You may not vote on this poll

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  #71  
Old 12-30-2013, 11:14 AM
Stasis01 Stasis01 is offline
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This being said, if enough people open their eyes and see what I have, they know who feeds the toxic attitude on the box which ends in low population and bitter people, they see who runs around farming exp grps 16 hrs a day, who talk shit and grief lowbie planar raids, who talk shit and grief guilds off the box.

Just stand up to your boss and say hey we aren't cool with it, let's just let them do open server fear raids as it benefits new players and not Checkraise himself. Drop the paranoia that another guild wants to take your lame ass PVE crown and let people try to do fun shit without you guys going full nerd neckbeard.

Time for work peace out.
  #72  
Old 12-30-2013, 11:24 AM
heartbrand heartbrand is offline
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To be honest, if this server would just have the amount of Repops live did then you would see a lot more sniped targets and competition.

That being said, I know Red Dawn will ultimately win the war here on red99. How can I be so confident you may ask? Because we offer the better product. A fairer loot system. An open and transparent leadership including no bank shenanigans. An officership that listens to its core. A commitment to honor and integrity. When we win I will tell you right now we will help support competition here and never cockblock things we don't need. I believe we can have fun on red99 while having a vibrant competitive atmosphere. The end of the toxic hold that a few players have had here is coming to an end.
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  #73  
Old 12-30-2013, 11:31 AM
Kergan Kergan is offline
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
Nah, there just isn't enough content in Kunark to be non-varianced, and expect more than 1 competitive guild. 25 Hrs a week is a fairly minimal time investment for the type of players we have here and is clearly maintainable forever, with even time to grief lowbie planar raids !

The argument of releasing Velious to help this is actually the same argument to put in Variance - variance will spread the content out to take larger time requirements allowing for targets to slip through the cracks, or at least letting people do things under the radar. That's the same argument for Velious, "We will be doing NTov so Talendor may just be forgotten about etc". Having all 7 day timers down on 5 hrs one day a week, VP another day of the week for 5-6 hrs, and then Trak every 3 days which is like an hour just really isn't supporting a competitive environment.

You keep making excuses for why guilds fall, but they're all bullshit like most of the things out of your mouth.
I think the best description of variance was from Heartbrand (don't feel like digging it up) but he basically said - we get 0 now, even if we get 1% more that is a good thing for RD. So in order for RD to maybe get 1 raid target a month you're going to make the entire server poopsock forever? Doesn't seem like a good cost/benefit.

You also go on to say that Velious will essentially have the same effect as variance. I think non variance will benefit EVERYONE in Velious. It is unlikely (barring about 100 people coming back) that Nihilum will be able to lock down everything, especially old world content. Having no variance will definitely benefit a guild without much raiding experience in those situations.

Based on recent things it seems like the staff is very concerned with the long term health of R99. I believe this is why they held off on variance. If even 10% of people just said screw it, I'm not going to put in the time required to win raid targets that is a substantial blow to a population that is already critically low. If you're truly concerned about the box population and server health you'd focus your forumquesting efforts on the 1-51 experience, fight for a 4+/- PVP range and getting PVP range restrictions put in place on experience zones like SolB. The most likely people to quit are the ones getting griefed by supertwinks in Unrest not the level 60s who are having trouble getting Trak BPs.
  #74  
Old 12-30-2013, 12:16 PM
Retti_ Retti_ is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
I'd sooner put a bullet through my own skull.
its just a game dont threaten suicide over it

Hate won, when's the raid?
  #75  
Old 12-30-2013, 01:21 PM
thisuserwasbannedlol thisuserwasbannedlol is offline
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this thread is a perfect example of why no one should play on red99

also id like to add, Agatha is a nice guy and exp deathing him like that is a horrible form of un necessary and malicious grief, and anyone involve should be ip / mac banned from game forever


what is wrong with you people?

this is a game, its supposed to be fun and relaxing

I came back for 2 WEEKS and I never saw people grief eachother so hard, are you guys so unhappy?
  #76  
Old 12-30-2013, 01:49 PM
iiNGloriouS iiNGloriouS is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
To be honest, if this server would just have the amount of Repops live did then you would see a lot more sniped targets and competition.

That being said, I know Red Dawn will ultimately win the war here on red99. How can I be so confident you may ask? Because we offer the better product. A fairer loot system. An open and transparent leadership including no bank shenanigans. An officership that listens to its core. A commitment to honor and integrity. When we win I will tell you right now we will help support competition here and never cockblock things we don't need. I believe we can have fun on red99 while having a vibrant competitive atmosphere. The end of the toxic hold that a few players have had here is coming to an end.
But uhhhh quiets a blubie :P
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  #77  
Old 12-30-2013, 01:57 PM
Andis Andis is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
To be honest, if this server would just have the amount of Repops live did then you would see a lot more sniped targets and competition.

That being said, I know Red Dawn will ultimately win the war here on red99. How can I be so confident you may ask? Because we offer the better product. A fairer loot system. An open and transparent leadership including no bank shenanigans. An officership that listens to its core. A commitment to honor and integrity. When we win I will tell you right now we will help support competition here and never cockblock things we don't need. I believe we can have fun on red99 while having a vibrant competitive atmosphere. The end of the toxic hold that a few players have had here is coming to an end.
big things comin
  #78  
Old 12-31-2013, 03:10 AM
Stasis01 Stasis01 is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
I think the best description of variance was from Heartbrand (don't feel like digging it up) but he basically said - we get 0 now, even if we get 1% more that is a good thing for RD. So in order for RD to maybe get 1 raid target a month you're going to make the entire server poopsock forever? Doesn't seem like a good cost/benefit.

You also go on to say that Velious will essentially have the same effect as variance. I think non variance will benefit EVERYONE in Velious. It is unlikely (barring about 100 people coming back) that Nihilum will be able to lock down everything, especially old world content. Having no variance will definitely benefit a guild without much raiding experience in those situations.

Based on recent things it seems like the staff is very concerned with the long term health of R99. I believe this is why they held off on variance. If even 10% of people just said screw it, I'm not going to put in the time required to win raid targets that is a substantial blow to a population that is already critically low. If you're truly concerned about the box population and server health you'd focus your forumquesting efforts on the 1-51 experience, fight for a 4+/- PVP range and getting PVP range restrictions put in place on experience zones like SolB. The most likely people to quit are the ones getting griefed by supertwinks in Unrest not the level 60s who are having trouble getting Trak BPs.
I don't know if Variance will make things better or worse I guess I can't say for certainty. I do know that spreading content out over longer periods of times, or even days - if those mobs were staggered 1 a day, oh man so much more potential. That's the biggest thing about variance, getting the mobs on more than one day.

Regardless I've said this enough times no need to repeat, Velious may fix the problem, or maybe you'll keep all of kunark down 1 day a week for fun because you guys are ridiculous. Or maybe you will cockblock Velious, and a second guild cockblocks Kunark, and it's just a 2 guild box now. I don't know.

I do know Innoruuk, Cazic Thule, Severilous, Talendor, Venril Sathir, Fay, should not all be dropped in 4-5 hrs one day a week. Those were epic exciting mobs to fight on Live, I've been in Nihium there's no excitement or fun in any of it, just showing up and farming them. It's like static timer, smashing them all back to back cheapens it, Live must have had a small variance to split mobs up, or maybe it was just repops fuck I don't know this is fucking gay though,
  #79  
Old 12-31-2013, 05:51 AM
Dullah Dullah is offline
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
I don't know if Variance will make things better or worse I guess I can't say for certainty.
Wow, no shit? You spent more time forum questing for a blue policy in the last month than I spent playing and you're not even sure it would work, but the only thing you know for sure is that it would grief the players who actually do want to raid.

Thanks for clearing that up.

Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
I do know Innoruuk, Cazic Thule, Severilous, Talendor, Venril Sathir, Fay, should not all be dropped in 4-5 hrs one day a week.
Actually they were. Maybe not on whatever server you played on, but on all the high pop servers all those mobs died in succession, usually to a single guild. Just looking at old EQ guild archives I see they often cleared not only those mobs you listed, but also VP and numerous velious bosses all in a days time.

Shits classic.
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  #80  
Old 12-31-2013, 10:36 AM
Mac Dretti Mac Dretti is offline
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Just realized this is at 5 EST, can it be pushed to 5 PST?
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