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#71
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Quote:
It doesn't matter that they may wipe in the process, because the resulting train will wipe all other competition too. While said competition is trying to recover corpses, they continue to pull Inny with everything in his path down to ZI. Once again if they wipe it doesn't matter, because it wipes those now trying to recover their corpses. The train is the insurance policy so that if they screw up on the engage, nobody else can kill him either. Spent close to 4 hours one Saturday morning just trying to recover our corpses at the ZI because said top dogs could not risk anyone else getting a shot and kept training Innoruuk to the ZI. The multiple wipes made it pretty obvious that they couldn't kill Inny this way with their current force, but they kept at it until we gave up on even our own corpse recovery. We can't win Game of Trains. We were not even a threat anymore. We just wanted to loot our bodies and leave. But they would not stop That led to the current environment of how we get Inny. There is no way that we can compete otherwise. I personally do a lot of the tracking up there and a server environment that has made these kind of measures necessary is BS. Im glad things are hopefully changing. | |||
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Last edited by -Catherin-; 12-28-2013 at 05:13 PM..
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#72
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so what happens when 5 more raiding guilds come along? Were going on a 3 year delay for an expansion that was out 8 months after Kunark. This server needs wiped and started over.
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#73
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#74
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The system accounts for that - guilds that are serious about raiding can wait a predetermined (by the server) amount of time to be eligible for points per week. This prevents splinters from big guilds or the bob guild from showing up out of nowhere to fuck with raids. They wanna raid, they join a guild or they earn it.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#75
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I think epic related mobs need to be rotated and shared. That would pretty much nix the animosity between casual and hardcore. New people to the sever usually ask about epics and how easy/hard they are to attain. Get money or live epicless is usually the answer.
If you want to sock, camp alts/mains at targets, or fill guild bank with fat loots then your not really a casual guild anymore. After all this whole thing is about how casuals can't commit the time to be competitive but still want to experience classic eq (motto on p99 home page) Quote:
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#76
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Morphius | |||
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#77
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The admins... are tired... of your bullshit.
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#78
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Morphius is always going to be a bit angry about these sort of agreements because they don't benefit his guild. I wouldn't pay much attention.
The idea behind my point system is that epic mobs would cost enough that a guild couldn't down all of them in a week. I think its the best option for getting multiple guilds to engage epic mobs that doesn't involve a rotation/hand me out, which no one really wants. We still want to compete for mobs, just limit what the biggest guilds can take each week.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#79
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Your right Justin, what was I thinking. Ill just go kill myself.
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#80
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this is not a bad idea..
the points (as stated) would need to be looked at and agreed upon. but i do not see why this would not work.. clean up this thread of all these repetitive replys from people who did not read it.. or repost it with a poll imo. | ||
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