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  #71  
Old 12-23-2013, 10:51 AM
quido quido is offline
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Yeah limited to quest scripting the problem is a bit more substantial. Or course a signal/handler interface built into the quest system to communicate between zones would be cool, but I'm sad that you guys don't just go straight to the source for a somewhat unique problem such as this. You could implement a #fullrepop command that does exactly what I suggested (manually updates all applicable spawn times) in a matter of minutes.
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  #72  
Old 12-23-2013, 10:51 AM
Vandy Vandy is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
It might be easy. If you consider scripting the Sleeper event easy. Same thing, so this will probably happen sooner than later. It was a little difficult to get mobs to talk across zone lines. If there is some procedure for that now, then this might be "easy".
It's the details I'm pretty sure, what if a NPC is up, does the repop cancel all existing timers, if not what happens if one of the timers reaches zero, etc, etc

As for talking across zones the only method I know of is using global variables and have a Repop watcher(invis npc) in each zone that would have Boss Repop that checks the global repop value every so often. When value = 1, if NPC# is not up, then dbspawn NPC# at x,y,z
  #73  
Old 12-23-2013, 11:19 AM
Aeolwind Aeolwind is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
but I'm sad that you guys don't just go straight to the source for a somewhat unique problem such as this.
May happen, but with an all volunteer force we reserve the "Need this really bad" flag for important stuff; and there are several things that would rate FAR more important than this QOL issue.
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If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #74  
Old 12-23-2013, 11:32 AM
Aeolwind Aeolwind is offline
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Originally Posted by Vandy [You must be logged in to view images. Log in or Register.]
It's the details I'm pretty sure, what if a NPC is up, does the repop cancel all existing timers, if not what happens if one of the timers reaches zero, etc, etc

As for talking across zones the only method I know of is using global variables and have a Repop watcher(invis npc) in each zone that would have Boss Repop that checks the global repop value every so often. When value = 1, if NPC# is not up, then dbspawn NPC# at x,y,z
It would reset all timers in theory. I'm honestly not even sure the repopzone function forces timer completion.

Using qglobals is the way that I did it in the past, and that is one giant fat resource hog of a beast apparently. Most of them have been deprecated and replaced with 'niftier' things.
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Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #75  
Old 12-23-2013, 11:39 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
May happen, but with an all volunteer force we reserve the "Need this really bad" flag for important stuff; and there are several things that would rate FAR more important than this QOL issue.
Allow more volunteers.
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  #76  
Old 12-23-2013, 11:43 AM
Raavak Raavak is offline
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Fucking noble dropped Ranger, Shadowknight, and Paladin gear. I THREW UP IN MY MOUTH A LITTLE. Then I petitioned to just delete all rangers, paladins, and shadowknights.
I support this move.
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  #77  
Old 12-23-2013, 11:44 AM
Rellapse36 Rellapse36 is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Allow more volunteers.
volunteers with clean whistles plz not ones associated with dupers/rmt'rs/cheaters

Thanks
  #78  
Old 12-23-2013, 11:46 AM
Elmarnieh Elmarnieh is offline
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This should be a semi-regular thing to simulate how unstable and patched the live servers were. More server reset simulations!

Very very fun - made my night.
  #79  
Old 12-23-2013, 11:47 AM
Raavak Raavak is offline
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How about just reboot the server manually every 7 days +/- 24 hours? Try to spread it out to give Euros and West Coasters somewhat even chances.
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  #80  
Old 12-23-2013, 11:49 AM
falkun falkun is offline
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Quote:
Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
How about just reboot the server manually every 7 days +/- 24 hours. Try to spread it out to give Euros and West Coasters somewhat even chances.
West Coast was 3-4pm on a Sunday. Not watching week 17 at home? I do feel bad for the Euros though, ?3am? sucks.
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