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  #71  
Old 12-19-2013, 01:45 PM
Stasis01 Stasis01 is offline
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I am not saying that they cannot shit kick them and take every mob - but sitting on corpses for the rest of the night, with the only intention to force them to stop playing or wanting to contest and pvp means this is no longer a game and is just a sick obsession.

Once again common sense changes to the box are hindered by the neckbeard crowd who griefs players daily in an outrage over conversations about variance - we will never have a fun populated box without some change, as the people who decide player based rules (the top dogs) are worse than anyone else for griefing.

Winning is all that matters, even if it means forcing everyone to quit.
  #72  
Old 12-19-2013, 01:45 PM
compulsion compulsion is offline
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
Friends/enemies good players/bad griefing and good competition depending on your reputation? My Nihilum challenge - name one contesting guild that was treated with fun PVP and not "we're going to run you off the box mentality"

This isn't 1999, this is all bad guys here - which is why players cannot force the change itself regardless of how guilds or players act.
I can think of 3 or 4 players who quit Azrael because we would so rarely engage Nihilum on even terms(before the release of epics). Nihilum showed up, you should know since you were getting your participation gear with them at the time, and we bitched out constantly. Or Lite would change his mind 7 or 8 times and we'd end up wasting 2 or 3 hours for nothing.

Nihilum didn't have the numbers at that time to run anyone off the box, they showed up for what may have been "fun PVP" and we were the ones who ported away more times than not. So there you go. I just named several months where Nihilum contested without overwhelming numbers and where we were "treated with fun PVP"(occasionally).

"this is all bad guys here" is a joke. Basically only Chewie and Phaedra/Boris fit that mold. This is all sniveling babies who want easier XP, 2 boxing and PNP enforced by GMs. This is a bunch of people who couldn't hack having to kill 3 mobs to get their XPs back after a PvP death.
  #73  
Old 12-19-2013, 01:46 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
So at what point does an encounter go from PNP not required to PNP required?

Any why couldn't the people who were killed in OT log off and wait for Nihilum to leave exactly?

I just don't understand the difference between 1 on 1, 5 on 1, 6 on 6 or 30 on 30. Why does that have to make a difference? It sounds to me like you're trying to define a rule that will conditionally only match a single guild/group of people which coincidentally happens to be the guild/group you are part of.
In this instance, Tune was on the corpses four and a half hours later. LoZ had a shit load more daily PVP and had an enforced LNS regardless of "encounter" size. I would argue it worked extremely well. It's amazing how LoZ full of all of the "vztz trolls" with constant pvp and actual contesting, had a less toxic environment than red99.
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  #74  
Old 12-19-2013, 01:47 PM
Stasis01 Stasis01 is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
So at what point does an encounter go from PNP not required to PNP required?

Any why couldn't the people who were killed in OT log off and wait for Nihilum to leave exactly?

I just don't understand the difference between 1 on 1, 5 on 1, 6 on 6 or 30 on 30. Why does that have to make a difference? It sounds to me like you're trying to define a rule that will conditionally only match a single guild/group of people which coincidentally happens to be the guild/group you are part of.
I did, it was around 2AM. I have been here since release and don't get griefed off by these tactics - but lots do which is my problem with it.

The specifics can be hashed out, as if it's for a raid contested mob/zone, over 15 players, if it's a guild represented group by the guild leader etc etc - or even make it apply to group combat or single PVP. The sky's the limit when this is a low pop EMU box, as reality around us won't fall apart if we make a mistake, and things can be reversed.

The reason it's better for 30 on 30+ or guild vs guild is because GM's won't be burdened with policing every little issue, as these things don't happen all that often, maybe they will more with some common sense PNP changes.
  #75  
Old 12-19-2013, 01:48 PM
Stasis01 Stasis01 is offline
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Like I said it's more incentive for people to dedicate the 5+ hours to corpse camp if there are more corpses, as it results in more grief - 30 corpses camped by 5 people is a success in the view of forcing people off the box, correct?
  #76  
Old 12-19-2013, 01:49 PM
Stasis01 Stasis01 is offline
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Also, if the guild leader must call it - it stops trolls/idiots from abusing and ruining the system, as the guild leader/guild can be punished as a group.
  #77  
Old 12-19-2013, 01:53 PM
Stasis01 Stasis01 is offline
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4th post sry, actually it was 2am and I was still jumped 2 minutes after a res by Masaka/Mirkuls so they were still patrolling OT at that time.
  #78  
Old 12-19-2013, 01:57 PM
compulsion compulsion is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
In this instance, Tune was on the corpses four and a half hours later.
He was working on his faction with the lizardman tribes. Still only amiable with Allize Volew(sp?).
  #79  
Old 12-19-2013, 02:09 PM
Colgate Colgate is offline
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Quote:
Originally Posted by evilldacbane [You must be logged in to view images. Log in or Register.]
Guilds rezzing others guilds makes me sick.
yeah i mean my goal in everquest is to force you not to be able to play everquest

DISGUSTING
  #80  
Old 12-19-2013, 02:10 PM
mcappy mcappy is offline
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
I did, it was around 2AM. I have been here since release and don't get griefed off by these tactics - but lots do which is my problem with it.

The specifics can be hashed out, as if it's for a raid contested mob/zone, over 15 players, if it's a guild represented group by the guild leader etc etc - or even make it apply to group combat or single PVP. The sky's the limit when this is a low pop EMU box, as reality around us won't fall apart if we make a mistake, and things can be reversed.

The reason it's better for 30 on 30+ or guild vs guild is because GM's won't be burdened with policing every little issue, as these things don't happen all that often, maybe they will more with some common sense PNP changes.
So the options are 1) Enforce PnP universally because Red99 totally has enough GM manpower to handle that, or 2) Enforce PnP on guild encounters that involve an undefined number of people and leave small guilds and guildless players to fend for themselves.

I prefer option 3 - if you lose a guild fight and don't have the ability to recover your corpses, you log for the night because that's your punishment for losing. That or find a way to recover them.

I'm guessing if you'd have wiped Nihilum and a few RD members decided to stick around to corpse camp, this thread would have never been made.

And before you ask I'm not a Nihilum alt and my main is level 42.
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