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#71
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Let's consider a pain-in-the-ass "camp" like dog captain in KC. If I'm sitting up in the tower killing say 6 of the dogs, getting some exp hoping to score a jade mace, is someone allowed to come and say "this whole thing is mine now because you're not clearing it all." Hell no - that is absurd. We have always respected a player's right to claim whatever they can clear as long as it didn't extend to multiple "camps."
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | |||
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#72
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Last edited by Derubael; 12-06-2013 at 04:12 PM..
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#73
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Also I don't know why 2 years of precedent is now going out the window. We had a good understanding here - sometimes people weren't aware of how it was handled, but they were quickly informed and all was well.
I hope you can do the right thing and not arbitrarily change the rules 2 years later. One way or another, the rules regarding claiming Crypt are going to be an anomaly.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#74
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That being said, I prefer to respect when someone says they are holding down an area such as HS North. I'm just really confused because not to long ago a GM ruled you absolutely can lose 2/3 of your camp if you are soloing HS down and another group comes in and puts people at 2/3 of the camps you can't be at 100% of the time cause you're soloing and can only be at one spot at once. I was really annoyed at the ruling at the time but it seems to be the only consistent way to do things.... Letting CC's being a courtesy call and strickly having to be on the spawn point if someone wants to be a dick about the camps(and they have a right to be). IDK I can go either way on this but I need to see a solid argument for holding camps without a physical presence right on those camps. | |||
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#75
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IMO a 'lets all play nice' ruleset is best, it just doesn't work that way in practice. My apologies if my position wasn't clear - I don't have a horse in this race, except as it applies to making sure everyone has a good time, and our guides don't lose their minds trying to mediate camp disputes. Furthermore, I'd like to make a clearly defined ruleset that can be easily read and understood by the majority of players, and that our guides can point to in disputes and say "these are the rules" Quote:
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Last edited by Derubael; 12-06-2013 at 04:19 PM..
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#76
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I would also like you staffers to acknowledge that there WAS an executive decision regarding both the crypt being one camp, and people being able to claim a portion of it. I am not just making this up. The Crypt is an anomaly and has been handled as such for over two years.
You've had a handful of people tell you this - nobody has really disputed this being the case (though they might dislike it). It would be nice if you could just agree to keep it like it was. I can lay out the rules in clear English for you if you would like to have something official.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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Last edited by quido; 12-06-2013 at 04:20 PM..
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#77
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My real point is that there IS no possible 'clearly defined ruleset that everyone can agree on' that will solve this problem. No amount of discussion will change that fact.
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The Ancient Ranger
Awake again. | |||
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#78
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I'm very curious about King Tranix. This is such a silly camp, its an 8 hour respawn and nobody in their right mind is going to stay there for 8 hours until he spawns time and again.
Is this actually a camp? Is it a FTE raid scenario? Do you have to clear the giants that you don't want to kill to get your Tranix down?
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Butchh | Facetious | Knockers Jayce | Briefs | Squash | ||
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#79
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Classic rules do state that a GM has the final say on any camp decision, whether or not things were decided previously one way or another before.
You are also open as both parties in the area to work things out with the GM. What the GM says is final. So there's really no "right" and "wrong" you just gotta work things out with Deru by the classic handbook. I think Jeremy's point is the right one given previous precedent, and maybe Deru can say "I will handle it this way in the future" (I hope). However, nothing he decides to resolve a camp dispute at any point is wrong. People are free to make decisions and complain, and based on his decision (how people are acting, how long certain people have been there) are up to him. Welcome to governing a sand box MMO imo. | ||
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#80
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After a few hours, he comes back and there is a group in the Duke's room. They probably called CC and he was AFK, so they showed up and found him there. Certain in the righteousness of their superior numbers, they threw the rulebook at him and said that he could only maintain a spawn if he was sitting on it. PlayerA is mildly annoyed by the temerity of these terrible players who need 6 people to kill a L55 mob, but rules are rules so he hangs out in the Hierophant's room. He's done with his homework now and he sees the Baron up so he tags him and begins the slaughter. GroupB promptly shows up with the rules lawyers again and says they have claim to it, even though they were not in that room, and that is precisely why they justified taking the duke. OK, I had fun writing that. But the real point is Derubael, can you not see the raging inconsistency of your position? GroupB gets to claim the duke because PlayerA isn't in the Duke's room; PlayerA doesn't get to claim the Baron because GroupB isn't on the Baron's spawn point. The obvious (and symmetrical) ruling here is that PlayerA gets the hiero, GroupB gets the duke, and everything else is FFA. Instead you are basically playing populist and saying that whoever shows up with more people gets the camp. There is some logic to that, but that's a very dangerous path to tread. Imagine when that's applied to the raid scene [You must be logged in to view images. Log in or Register.]
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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