Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #71  
Old 11-10-2013, 05:33 PM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,225
Default

Quote:
Originally Posted by liveitup1216 [You must be logged in to view images. Log in or Register.]
SZ team disparity had 0 to do with race/class. The inverse could've happened too, and the people who didn't play SZ would be here saying evil team sucked without druid ports, extra trackers, and legit snares...

Frontal stun immunity on 1 race and shit regen pre50's on two others didn't break the server, stop being retarded.
Truth.

Evil's races are indisputably superior, but aren't nearly enough to explain Evil's domination of the server. The real reasons Evil dominated:

1) Bigger population - They simply had more players who chose to roll Evil, probably because of the superior racial stats. Note the difference: players rolled Evil for the superior racial stats, they didn't win because of them.

2) <Ruin>'s early PvE domination drew other endgame PvE oriented players to re-roll on Evil, giving Evil team the majority of the experienced raiders.

3) Kunark provided an entire continent of relatively uncontested leveling for the Evil team all the way to 60. Seeing the enormity of this advantage led many Newts and Goods to re-roll and join the Evil team.

4) Evil team's advantages snowballed over time and thus their only competition came from within the team, which meant a lot of same-team training between guilds.

Now look at how my suggest balanced changes address each of these three points in turn:

1) Increase the racial stats of characters on the Good and Neutral teams. This removes much of the incentive for people to roll Evil for superior starting stats.

2) Implement a Firiona Vie version of the OT hammer. This allows the Good and Neutral teams to mobilize as quickly as Evil for raids and PvP backup. Absolutely essential for getting hardcore endgame players on the light teams.

3) Delay release of Kunark at least 2 months after server launch. Deny the Evil team an entire continent to level up safely on until most of the server is 30+ and Good and Newts can start contesting Kunark right away.

4) And finally, make the Evil team FFA PvP. This not only helps to negate their naturally larger geographical zone control by opening them up to internal strife, but adds an intriguing dynamic to the team that provides both strengths and weaknesses that must be considered.
  #72  
Old 11-10-2013, 05:43 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,188
Default

Ye again people against SZ didn't even play SZ. Kids trying to make this like wow, not surprised
__________________
Current Games:
Naw
  #73  
Old 11-10-2013, 05:44 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,188
Default

Btw I was newt then rerolled good. I know exactly what I'm asking for. Next they'll want melees to have gate and battleground.
__________________
Current Games:
Naw
  #74  
Old 11-10-2013, 05:53 PM
liveitup1216 liveitup1216 is offline
Fire Giant

liveitup1216's Avatar

Join Date: Jul 2010
Location: New Jersey
Posts: 607
Default

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
Btw I was newt then rerolled good. I know exactly what I'm asking for. Next they'll want melees to have gate and battleground.
Lots of posts in here qq'ing how they wouldn't be able to compete without extra regen or higher base stats or necro/sk. The blue runs deep.
  #75  
Old 11-10-2013, 06:07 PM
Smedy Smedy is offline
Planar Protector

Smedy's Avatar

Join Date: Mar 2011
Posts: 4,575
Default

Quote:
Originally Posted by Lasher [You must be logged in to view images. Log in or Register.]
Dont use any teams previously used in everquest, make custom new ones. There was always one team that was more powerful and if you use those make ups it will create lopsided teams from the start. I think you need to use brand new custom teams for two reasons. I think teams needed better balance with pros and cons and also i think how teams will be should be held secret until day of release so that no really knows and it feels like somewhat of a new game on release day, an element of suprise. Not really knowing the pros and cons of each team until you play.


Also I think teams needs to mean teams. If you decide to play on a team then you cant do anything but attack the other team. no healing, buffing, porting, rezzing, trading.

Only way to trade with another team would be to drop it on the ground. No trading with teams makes it also harder to twink out a character on another team. So when you have tons of loot in your bank and you want to put it on another team twink it needs to be dropped on the ground. No plat will ever be able to be exchanged between teams
cant do much but agree with everything you just said (knuckle tm)

i especially like the idea of not being able to even trade with the other team, makes up for some really interesting economics on gear coming from dungeons your team has a hard time entering.
__________________
Quote:
Originally Posted by Slathar View Post
you clean plaque off peoples teeth for a living and are only able to do that because your daddy hired you. your waist is also wider than your shoulders and you’re 5’2.
Videos
Wipe it clean.
  #76  
Old 11-10-2013, 06:28 PM
Barladore Barladore is offline
Sarnak

Barladore's Avatar

Join Date: Oct 2011
Posts: 330
Default

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Truth.

Evil's races are indisputably superior, but aren't nearly enough to explain Evil's domination of the server. The real reasons Evil dominated:

1) Bigger population - They simply had more players who chose to roll Evil, probably because of the superior racial stats. Note the difference: players rolled Evil for the superior racial stats, they didn't win because of them.

2) <Ruin>'s early PvE domination drew other endgame PvE oriented players to re-roll on Evil, giving Evil team the majority of the experienced raiders.

3) Kunark provided an entire continent of relatively uncontested leveling for the Evil team all the way to 60. Seeing the enormity of this advantage led many Newts and Goods to re-roll and join the Evil team.

4) Evil team's advantages snowballed over time and thus their only competition came from within the team, which meant a lot of same-team training between guilds.

Now look at how my suggest balanced changes address each of these three points in turn:

1) Increase the racial stats of characters on the Good and Neutral teams. This removes much of the incentive for people to roll Evil for superior starting stats.

2) Implement a Firiona Vie version of the OT hammer. This allows the Good and Neutral teams to mobilize as quickly as Evil for raids and PvP backup. Absolutely essential for getting hardcore endgame players on the light teams.

3) Delay release of Kunark at least 2 months after server launch. Deny the Evil team an entire continent to level up safely on until most of the server is 30+ and Good and Newts can start contesting Kunark right away.

4) And finally, make the Evil team FFA PvP. This not only helps to negate their naturally larger geographical zone control by opening them up to internal strife, but adds an intriguing dynamic to the team that provides both strengths and weaknesses that must be considered.
Vexenu knows whats up.
  #77  
Old 11-10-2013, 06:42 PM
Tikku82 Tikku82 is offline
Kobold


Join Date: Aug 2013
Posts: 102
Default

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Truth.

Evil's races are indisputably superior, but aren't nearly enough to explain Evil's domination of the server. The real reasons Evil dominated:

1) Bigger population - They simply had more players who chose to roll Evil, probably because of the superior racial stats. Note the difference: players rolled Evil for the superior racial stats, they didn't win because of them.

2) <Ruin>'s early PvE domination drew other endgame PvE oriented players to re-roll on Evil, giving Evil team the majority of the experienced raiders.

3) Kunark provided an entire continent of relatively uncontested leveling for the Evil team all the way to 60. Seeing the enormity of this advantage led many Newts and Goods to re-roll and join the Evil team.

4) Evil team's advantages snowballed over time and thus their only competition came from within the team, which meant a lot of same-team training between guilds.

Now look at how my suggest balanced changes address each of these three points in turn:

1) Increase the racial stats of characters on the Good and Neutral teams. This removes much of the incentive for people to roll Evil for superior starting stats.

2) Implement a Firiona Vie version of the OT hammer. This allows the Good and Neutral teams to mobilize as quickly as Evil for raids and PvP backup. Absolutely essential for getting hardcore endgame players on the light teams.

3) Delay release of Kunark at least 2 months after server launch. Deny the Evil team an entire continent to level up safely on until most of the server is 30+ and Good and Newts can start contesting Kunark right away.

4) And finally, make the Evil team FFA PvP. This not only helps to negate their naturally larger geographical zone control by opening them up to internal strife, but adds an intriguing dynamic to the team that provides both strengths and weaknesses that must be considered.
+1000
  #78  
Old 11-10-2013, 06:43 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,188
Default

Vex makin too much sense for these forum trolls pras.
__________________
Current Games:
Naw
  #79  
Old 11-10-2013, 06:46 PM
liveitup1216 liveitup1216 is offline
Fire Giant

liveitup1216's Avatar

Join Date: Jul 2010
Location: New Jersey
Posts: 607
Default

Vex ruleset looks most legit. Vex>SZ>>>>>Blue99>Red99 on the PvP scale.
  #80  
Old 11-10-2013, 06:52 PM
Lowlife Lowlife is offline
Fire Giant


Join Date: Jun 2010
Posts: 842
Default

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
Vex makin too much sense for these forum trolls pras.
Hates anything not exactly like Sony's SZ rule set. Pras something not even remotely classic and further removed from classic that the ideas he denounces.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:04 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.