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#71
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Can I just state a few points?
1) EC traders are just people playing a game, like the rest of us. They are not any more or less evil than the rest of us (although I'm pretty sure Econ is going to hell for that Jew comment [You must be logged in to view images. Log in or Register.]) 2) Buyers and sellers in ANY market whatsoever benefit from having more information than their "opponent". 3) The people who spend the most time in EC will have better information than people who don't. 4) People who sell, by virtue of having to do that selling for extended periods of time in EC, spend more time there. Because of this and point #2, this means they will get better prices. 5) Any sort of price reference (ie. the wiki) has a mitigating effect on point #4, because it reduces the information disparity between people who spend different amounts of time in EC. When you add all the above together there's one obvious conclusion to be made: The wiki negates the advantage of people who spend time in EC. Now you can totally argue: A) That's a good thing, because Everquest is about using gear to adventure, so anything that makes it easier for people to get gear to adventure with is good B) That's a bad thing, because Everquest is about whatever you want it to be, and for some people that's trading, so anything that makes spending more time in EC worthless is bad (how would you like it if someone could reduce the experience you get for spending X hours in EQ? well the wiki reduces the plat they can make from spending X hours). It just comes down to whether you think an "EC sub-game" is a key part of Everquest. If you do then you probably want it to work like the rest of EQ (more time spent = you do better), and if you don't then you want everyone to get equal prices no matter how much time they spend. There's nothing wrong with either opinion, so enough with the profanity and name-calling; no one is wrong, evil, or scamming anyone, we just have different ways of playing the same game. | ||
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#72
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Quote:
Fixed. This assumes the wiki is the only source for prices. It is not. Not by a long shot.
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-Glasken, coming out of retirement for Green99
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#73
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Holy arguments. The auctiontracker is only down due to technical issues, and I hope to put it back up as soon as I can get them resolved.
In the meantime, as has been pointed out by many, another great resource is: http://ahungry.com/eqauctions/ Quote:
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Ravhin - 56 Gnome Necro (Project 1999, Retired) <Divinity>
Contributor: Project 1999 Wiki Ravhin incedo'Marduk - 60 Human Paladin (Live on E'ci, 1999-2001) <Destinati Conquerers> | |||
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#74
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Quote:
Shouldn't be too hard to write a site for this. Open to the community and have all the spawn locs being clickable with two options: currently spawned, and killed. Once the killed selection goes through, a timer starts. Lets make it with pretty colors too, lots of reds and greens. Yellows for currently engaged targets. Hell, lets get the names of the people loaded in there too. We can dynamically have bots in every zone /telling people for their locs every three seconds. Or, you know. Just let the wiki argument die the death it was meant to have.
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-Glasken, coming out of retirement for Green99
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#75
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As far as I know, the ahungry.com/eqauctions tracker is pretty accurate - it would also be relatively simple for me to disable public upload and limit who is allowed to upload to a few specific IPs/people (right now anyone who runs the log uploader from my site can do so in realtime).
I am going to be providing rav a static dump of data from my auction tracker to incorporate into the wiki, which should be helpful as I've been slacking in porting the data over manually ( new babies, very busy with RL [You must be logged in to view images. Log in or Register.] ) Interest in my http://ahungry.com/eqauctions/ tracker seems to come and go, so it's been awhile since I did much with it - it would be pretty trivial to include a price average/median/mean listings of everyone who has ever uploaded different data to my server and the associated prices however.
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Realtime auction logger: http://ahungry.com/eqauctions/
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#76
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Also regarding a mob tracker - the codebase for auctions on my site (including the realtime log uploader) is done from data placed on the player's hard drive in their log file (by typing /log on or whatever in game).
I had considered a mob/player tracker in a similar manner, it would not be difficult for someone (or myself) to modify the log upload code (its open source and on my github and website) and use it for whatever you like. (https://github.com/ahungry/eqAuction...er/eqAuction.c)
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Realtime auction logger: http://ahungry.com/eqauctions/
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Last edited by tristantio; 09-03-2013 at 10:14 PM..
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#77
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I'm going to sneak into Elethia's home and take pictures of his television, car, cell phone, computer, and internet connection and then demand he 'go classic' and buy a horse and buggy.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#78
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Also Tristiano my advice would be some outlier removal algorithm first. As has been pointed out, anyone can auction any price for anything.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#79
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Only the last 3 /auc's of any given player name are saved on my server, so they'd have to use a lot of alts to manipulate the /auc value of a price (if I do incorporate averages) - but I would likely use some type of outlier detection.
Rav, sent you a PM.
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Realtime auction logger: http://ahungry.com/eqauctions/
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