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#1
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Teams can be semi-solvent with the problems I've discussed, but all these things will lower server populations:
Allowing training, corpse camping, attacking people while engaged with mobs, intentionally causing exp death from a mob in PvP. (You may like doing it, but the bulk of people don't like to be shit on. PvP is not getting shit on. A raid of 40 people being trained and losing hours of time by one person is getting shit on) Exp death through PvP. Item loot. No level cap on PvP (meaning allowing lvl 50s to kill lvl 1s, but 4 lvls is too small unless there's an exception for 50+ because of immortal healers). | ||
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Last edited by Doktoor; 09-02-2013 at 01:45 PM..
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#2
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There's no way to force team numbers to be even beyond the creation of the server. You could just make another account and reroll. It's free.
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#3
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To all these people talking about helping your team, how many of you answered the local defense call in warcraft, or did you keep on doing the quest you were in the middle of? Yaw thought so.
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#4
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man heartbrand you are one sad fuck
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#5
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No, I'm a realist who doesn't want a server to be designed around the whims and visions of a few blue role players who envision this server completely different then the majority of people will.
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#6
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#7
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No you are just sad
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#8
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I mean with that rationale why even build prisons? Who would ever commit crimes?
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#9
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Would be funny if the GM's grief heartbrand by deleting his characters if he repeatedly goes out of his way to grief newbs.
Grief is grief. If you can't take it, don't give it. | ||
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#10
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dont worry random bluebie your going to get bind camped at level 6 and quit within 3 days like the 400 other blue folk who did the same at red99 launch
and guess what? no one come to rescue them lol | ||
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