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| View Poll Results: What Team will you most likely START as? | |||
| Good (Erollisi Marr, Mithaniel Marr, Rodcet Nife, Quellious, Tunare) |
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20 | 16.67% |
| Neutral (Brell Serilis, Bristlebane, Karana, Prexus, Solusek Ro, The Tribunal, Veeshan) |
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43 | 35.83% |
| Evil (Bertoxxulous, Cazic Thule, Innoruuk, Rallos Zek) |
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38 | 31.67% |
| Undecided |
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19 | 15.83% |
| Voters: 120. You may not vote on this poll | |||
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#1
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Against a melee, the average Necro got shit on in Velious. Shit, I remember 1 shotting some (/duelist double-backstabbing)
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#3
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Quote:
It's not about evening out, it's about "my unique abilities are approximately as useful as your abilities." EQ is not balanced. It's possible to have the diversity of EQ and still have it be balanced.
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#4
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Quote:
Shadowrun the FPS almost did, but still lacked a few core abilities like root/freezing opponents. Team Fortress Classic and New falls short but, you have snipers (Tank/DPS/AE), soldiers (AE), Demo (AeSpam), Medics (Heals), Agents (Stealth), Recons (Mobility)... And by no means were any of the Team Fortress classes balanced either. A minigunner would splatter the fuck out of a recon if the recon wasnt already conc jumping by at hyperspeeds, even then you could catch them in the air and stop em in their tracks, was glorious gibbing a recon in flight towards the flag =) Yet a recon could use terrain/level design to get arounda minigunner or snipe them slowly from cover. Thats how balance was introduced by players. | |||
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#5
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Ofc, that game was not balanced a lot of the time either, but it had some shining periods and is fairly well balanced at the current point in time. I really wish someone would pick up the Guild Wars 1 system and continue to refine and broaden it, because it's the best ever. A real tragedy how the developers abandoned it for Guild Wars 2.
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Last edited by Zuranthium; 09-02-2013 at 08:03 PM..
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#6
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Quote:
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#7
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lul good one.
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Current Games:
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#8
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Halfling Cleric probably. Bristlebane.
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#10
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Rallos Zek
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