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  #71  
Old 08-25-2013, 01:52 AM
Splorf22 Splorf22 is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
No one really races TMO for mobs.
The barrier to entry for a new raid guild is huge. Let's face it: your new guild is not going to be hugely better than TMO; the game simply isn't complex enough. So even if your guild succeeds, you can expect to get about 50% of the mobs. Tracking and batphoning is bad enough, when you get up in the middle of the night to kill CT and spend 3 hours dodging DT cycles and then the other guild kills something? That sucks.

Then of course there is the matter of practice. Realistically speaking you can probably expect to put in all that time for a few months with very few successes while you figure out the pull strats and people start to work together better.

And finally even if you get that far, TMO will still have a huge advantage in VP. I'd guess TMO has at least 200 VP keyed toons if not more; FE at their height had like 40-50 I thought.

In fact those three paragraphs are basically the story of FE, and not too surprisingly they burned out, although they did make it interesting for a while.
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  #72  
Old 08-25-2013, 01:58 AM
Tasslehofp99 Tasslehofp99 is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
The barrier to entry for a new raid guild is huge. Let's face it: your new guild is not going to be hugely better than TMO; the game simply isn't complex enough. So even if your guild succeeds, you can expect to get about 50% of the mobs. Tracking and batphoning is bad enough, when you get up in the middle of the night to kill CT and spend 3 hours dodging DT cycles and then the other guild kills something? That sucks.

Then of course there is the matter of practice. Realistically speaking you can probably expect to put in all that time for a few months with very few successes while you figure out the pull strats and people start to work together better.

And finally even if you get that far, TMO will still have a huge advantage in VP. I'd guess TMO has at least 200 VP keyed toons if not more; FE at their height had like 40-50 I thought.

In fact those three paragraphs are basically the story of FE, and not too surprisingly they burned out, although they did make it interesting for a while.
Just to clarify we had never logged more than 30 FE in VP and were almost always outnumbered 2 to 1.
For our druushk kill we had 24 ppl, with atleast 3 of them kiting TMO's trains while the rest downed the dragon. TMO had close to if not over 40 in zone or outside waiting to zone in. I could post logs but I'm at work and on a cell phone so ill pass for now. With training allowed in VP I honestly think no guild stands too good kf a chance on their own. Even if you kill TMO's first wave of trainers they have 20 more ready to zone in.

Pretty spot on though, I still think FE has lots lf potential though. Lots of folks quit who will likely come back for velious just like in other guilds. In the meantime we keep trying to recruit and kill shit but like you say when you have no infrastructure and limited numbers you don't stand a realistic chance to threaten TMO's chokehold.
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-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
Last edited by Tasslehofp99; 08-25-2013 at 02:01 AM..
  #73  
Old 08-25-2013, 02:00 AM
Splorf22 Splorf22 is offline
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Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Just need more concise raiding rules and enforcement for them. Other than that no issues with raid scene on p99.
No, we need changes to the mechanics of how raid mobs spawn. It should be possible for players to compete, if not actually succeed, for raid mobs even if they only play 5 hours a week. My personal favorite is still tokens, but I would consider repops a huge improvement.

http://www.project1999.org/forums/sh...d.php?t=117673
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  #74  
Old 08-25-2013, 02:00 AM
Ajkuhuun Ajkuhuun is offline
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I'm not sure where folks got the idea we're trying to start a guild, it was more of an inquiry to help us decide what guild we're working toward and to that end, what to realistically expect when we get there. No master plan, just trying to get a real feel for the endgame of the server.
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  #75  
Old 08-25-2013, 02:04 AM
Tasslehofp99 Tasslehofp99 is offline
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Originally Posted by Ajkuhuun [You must be logged in to view images. Log in or Register.]
I'm not sure where folks got the idea we're trying to start a guild, it was more of an inquiry to help us decide what guild we're working toward and to that end, what to realistically expect when we get there. No master plan, just trying to get a real feel for the endgame of the server.
Understood but there is a post like this about 3 times a month. There are tons of people who feel the raiding scene needs fixing, and understabdably so. I just think when people make posts like this people on both sides of the argument tend to get really fired up about it.
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-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #76  
Old 08-25-2013, 02:05 AM
Splorf22 Splorf22 is offline
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Originally Posted by fullmetalcoxman [You must be logged in to view images. Log in or Register.]
Raiding in P99= Camp a fully buffed raid force at whatever spawn you want to kill. Wait the 3 to 7(or more) days that it takes the mob to spawn. Track 24/7 so someone else doesn't get it. Log 40 people in and kill it. Then move to the next mob.

If that sounds like fun to you, grind to 60 and join TMO.

If that doesn't sound like fun to you, join whoever you want and accept that you might not see your epic for a long time.
Your question was answered on the first page, although he mildly exaggerated the amount of camping toons. The vast majority of the posts in this thread have been spot on, although obviously from different viewpoints.
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  #77  
Old 08-25-2013, 02:09 AM
Ajkuhuun Ajkuhuun is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Understood but there is a post like this about 3 times a month. There are tons of people who feel the raiding scene needs fixing, and understabdably so. I just think when people make posts like this people on both sides of the argument tend to get really fired up about it.
Yeah was totally not the intention, to be frank, the alts we've been grouping with just made all of end game sound thoroughly depressing. Looking over the boards of course there's a lot of TMO vs everyone drama, really just hoped to get a more realistic idea of the endgame on p99. Honestly having a blast here, most of the folks we've met in game are stellar.
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  #78  
Old 08-25-2013, 02:11 AM
Tasslehofp99 Tasslehofp99 is offline
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Both TMO and FE have fielded forces of 40+ ppl at one time or another. Usually TMO averages 30 to 40 while FE averages 20 to 30 on batphoned raids.


I just think the issue is really one guild has grown so big and powerful that they quite literally view themselves as above the rules. They respond to posts like this with "oh pixel welfare step your game up etcetc" when in reality most guilds would just be happy with an occasional attempt at mobs. The sense of entitlement to me is evident from their attitude towards rules, gms, players, and opposing guilds.

If you so much as threaten their chokehold on any mob besides maybe maestro, its all out flame war and smear campaign against you and your guild. The top guild on p99 has no interest in competition.
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-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
Last edited by Tasslehofp99; 08-25-2013 at 02:13 AM..
  #79  
Old 08-25-2013, 02:15 AM
Arteker Arteker is offline
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Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Just need more concise raiding rules and enforcement for them. Other than that no issues with raid scene on p99. I also wish training was outlawed from raiding as its just shitty and a waste of peoples time and it was never allowed by GMa on live despite the large number of players who think it was.


However I won't sit here and try to pretend cockblocking the server out of raid loot for 2+ years so you can sell it isn't just pure greed like some others will. I just can't think of any justification for stuff like that.
tass you forgot one thing whatever tmo do with his loot is his own problem. we killed it our members put his time to get it so whatever we choose to do is rigth while we dont break the rules the staff have.

no one need to buy from tmo or get their epics or bps or whatever , back in the day 95% of the p99 population didint even have what they had now.

or even the option to atleats buy his epic. now atleats u can buy a mq, not different from when guilds sold mqs of velious armour.
  #80  
Old 08-25-2013, 02:19 AM
Tasslehofp99 Tasslehofp99 is offline
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Originally Posted by Arteker [You must be logged in to view images. Log in or Register.]
tass you forgot one thing whatever tmo do with his loot is his own problem. we killed it our members put his time to get it so whatever we choose to do is rigth while we dont break the rules the staff have.

no one need to buy from tmo or get their epics or bps or whatever , back in the day 95% of the p99 population didint even have what they had now.

or even the option to atleats buy his epic. now atleats u can buy a mq, not different from when guilds sold mqs of velious armour.
Except that guilds had the option of farming their own armor or epics on live. That option is a lot less feasible on p99 for whatever reasons. I try to be polite with you dude but I seriously can't understand the logic behind your statements. To me, you really just make yourself look more greedy with each post.
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-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
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