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#1
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I'm torn.. in one hand we have the most miserable xp spot to ever exist being Oggok, and I'm almost glad that nobody else would have to suffer through that horrible experience.
On the other, dungeons are filling up to max capacity and even past their limits here lately. The removal of suitable spots may further hinder the limited xp spots 35+. But to Charms, flaming them for removal of shared hell level experience .. that was how it was classic, it took me and a few others a couple weeks of posting to convince the devs.
__________________
Oogmog - Ogre Warrior
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#2
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I wasnt too happy with a lot of the changes recently, to be sure. But to fucking bash on these dudes who legitimately attempt to provide something rad for us to fucking waste our idle time on is bullshit. I don't know how many times these devs have gone out of the way for people to help out and always do their best to explain why things were in their "Vision". Some shit is being done out of order because development priorities are going to gravitate towards the biggest fixes with the quickest implementation. But to seriously bash people to the level of fucking calling them retarded over this sort of bullshit is balls. Act like fucking human beings for fuck sake.
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#3
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What I notice from recent changes:
-Lower peak population -Significantly less lower level hybrids -Less lower level groups -More soloing -Angry people I'm not complaining but I will say that this project name should be changed from P1999 to P1999 custom-legit. | ||
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#4
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Quote:
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | |||
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#5
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This thread is just a bunch of me's, my's, mine's, and I want's.
[scrolls to top of thread to check if this is R&F] /sigh I'll refrain. Nilbog - I still remember beta, we didn't need 500+ to have fun on the server. Don't let these asshats get to you. Can always just ban them too. =)
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||
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#6
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An amount of us are not bashing devs, well at least i am not. I just find the changes to guards wrong at this point in time with such little content in the game atm.
I am not saying keep guards with OP xp compared to other dungeons. but isn't there a way to lower the experience gain on said monsters? | ||
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#7
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Quote:
–verb def: resume a normal state By altering the gaurds spawn timer to those of "dungeon equivalents", you have not "normalized them". Instead, you have changed them. –verb to make the form, nature, content, future course etc., of (something) different from what it is or from what it would be if left alone Now that we have established that the guard spawn timers were NOT 'normalized', but rather 'changed', we must call into question the integrity of this change. If the idea is to keep the programming standards to that of classic Everquest, as Project 1999 claims, then the changes made are invalid. Spawn timers between guards and 'their dungeon equivalents' (whatever that means) were never related in classic Everquest. If there did exist any similarity between the two, it was purely unintentional. That being said, since the changes made are invalid and not within standards of the classic programming, we must now conclude that P1999's claims about preserving the integrity of the classic experience are uncogent. Granted, there are issues with guards. The spawn timers are too short, but dungeon timers are not the proper timing either. The factions are messed up in some areas. Aggro and socializing don't work in places where 'normally' it is supposed to. These are all valid issues that should, in keeping with the standards of classic EQ, be fixed. However, this is the mentality that I see coming from the devs. "Guards are messed up and are being exploited. We don't know how to fix these issues. Therefore, we must decrease the overall existence of guards as a deterrent to those who take advantage of their juicy loot." If we are to keep this way of thinking, we may one day see patch notes that say the following. DAOCleric: All warriors have been normalized to contain the same hit points as their dungeon equivalents. DAOCleric: All mobs in zones that contain dungeons, are now the same difficulty as their dungeon equivalents. They also give the same loot and experience. DAOCleric: Nagafen's spawn timer has been normalized to that of his dungeon equivalents. (Although Nagafen doesn't have any normal, NPC dungeon equivalents now, in Kunark he will [You must be logged in to view images. Log in or Register.] and those are rather short) I like how another user put it in his thread. Maybe the server name should be changed from Classic to custom. | |||
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#8
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Whatever you guys decide is cool with me. You've created a really awesome server and I'm enjoying a chance to play the game again how I remember it. If you made a change for balance, it was probably for a good reason. You're dealing with an audience who already knows all of the exploits and cheap tricks, so anything that was even slightly unbalanced during classic could be 10 times worse here on P99.
To the folks saying "ZOMG the server is failing, people are leaving." I don't buy it.
__________________
Dantes Infernus
57th Level Champion of Rallos Zek "Life's short and hard like a body building elf." | ||
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#9
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I think this is going to be my first post on here.
All the people bitching, you are all self-centered selfish pieces of shit. Why? Let me explain. First, to expect every goddamn implementation to exactly follow the timeline of the "real" EverQuest Live server is completely fucking bazaar. These people working on this project are doing it for FREE, READ AGAIN, FREE. To make an exact replica of how everquest evolved would take a shitload of time and effort. Can you for once stop thinking about yourself, and realize all the time and effort the devs have been putting in already. Second, they are obviously trying to make the server as fair as possible. Any change they make, they backup with valid reasoning, and it's ALWAYS within the classic period. "oh but it doesn't effect me positively, what will I do?!" FUCKING DEAL WITH IT and adapt just as you would if Verant made the change. Bitch bitch bitch never creates a solution nor do the people that have authority want to listen to it (example: Nilbog). It's like the majority of you are social retards. Address your OPINIONS in a mature manner (opposite of what I am doing right now :P )and I'm sure people will listen to your disagreement on why things shouldn't be the way they are. If you can't deal with the server evolving into whatever it's becoming (to me each patch makes it better) then leave. God, I bet all you little fucks that are bitching were just spoiled little shits that had everything handed to them. Appreciate what you have, because if it wasn't for the dev team you'd all be watching youtube videos still or following the eqclassic.org forums wishing you had classic EQ to play. /nerdrant over. Oh and PureLO, if you want to keep throwing out the word *customization*, back up the vomit that you're spewing. They asked for ONE example of what you are talking about and you failed to come up with just ONE change that would be considered *customization*. Quit shitting out opinions as if they were facts unless you can prove your point with a FACT. | ||
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Last edited by kalewin; 07-14-2010 at 02:19 PM..
Reason: Hatred
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#10
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I am just gonna continue to refresh this because this argument will go on all day, people making valid points, then people insulting others, It's just interesting because there will be no end to this until the thread is locked and continues on rants and flames.
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