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  #71  
Old 07-14-2010, 12:00 PM
Autotune Autotune is offline
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I feel I should help you understand more. I will take it that this is the line you are misunderstanding.

"do any of you actually live in the real world?"

The first line is indicating that they are delusional, as in they refuse to believe that the world is anything but fair.

now to this line.

"Or I guess you bitch and complain to your boss everyday about how unfair it is that the guy next to you makes .30$ more an hour than you, even though YOU think you are better than him."

Now this one actually implies that they have a JOB aka a LIFE. So I fail to understand where you get the idea that I imply that someone doesn't have a LIFE or JOB.

Again. Read. Comprehend. Type. Also do not say you know what I am implying when you obviously have no clue.
  #72  
Old 07-14-2010, 12:50 PM
olderj olderj is offline
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Hey developers. Thank you. I'm having a fantastic time playing the game in which you so generously devoted your time and money. My brother and I are re-living Norath in a way we never thought would ever be possible.

Please don't let all of the negativity from a few of the players curb your outstanding efforts. It's your server. I'm just along for the ride... and having a fantastic time.

We totally appreciate what you do.

~Huffle
  #73  
Old 07-14-2010, 01:08 PM
Swishahouse Swishahouse is offline
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I wasnt too happy with a lot of the changes recently, to be sure. But to fucking bash on these dudes who legitimately attempt to provide something rad for us to fucking waste our idle time on is bullshit. I don't know how many times these devs have gone out of the way for people to help out and always do their best to explain why things were in their "Vision". Some shit is being done out of order because development priorities are going to gravitate towards the biggest fixes with the quickest implementation. But to seriously bash people to the level of fucking calling them retarded over this sort of bullshit is balls. Act like fucking human beings for fuck sake.
  #74  
Old 07-14-2010, 01:11 PM
lechrac1 lechrac1 is offline
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Reading the flames in this post saddens me. People need to understand that the devs are creating content as best as they can FOR US and FOR FREE. They do things the way they do because they feel its the best way to make the game that THEY want to create; if you dont like that, the door is open for you to take a hike.

This will never be 100% classic and its silly to assume that things will be done exactly the same way. If you have suggestions, post them in the correct manner and dont spam the forums with flames; its going to just piss the people who are donating time to us and make them shut the server down. If you're some kind of vindictive asshat that enjoys ruining things for others, get medicated or smoke some pot or /wrists cause we dont want you here if you are gonna be a jerk.

Great job so far Devs. I really enjoy the fact that this isnt some carebear, cookie cutter wow cloned game and that its a challenge. Dont ever cave into the forum trolls please!
  #75  
Old 07-14-2010, 01:15 PM
rioisk rioisk is offline
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What I notice from recent changes:

-Lower peak population
-Significantly less lower level hybrids
-Less lower level groups
-More soloing
-Angry people

I'm not complaining but I will say that this project name should be changed from P1999 to P1999 custom-legit.
  #76  
Old 07-14-2010, 01:23 PM
girth girth is offline
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This thread is just a bunch of me's, my's, mine's, and I want's.

[scrolls to top of thread to check if this is R&F]

/sigh I'll refrain.

Nilbog - I still remember beta, we didn't need 500+ to have fun on the server. Don't let these asshats get to you. Can always just ban them too. =)
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  #77  
Old 07-14-2010, 01:26 PM
Aposi Aposi is offline
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An amount of us are not bashing devs, well at least i am not. I just find the changes to guards wrong at this point in time with such little content in the game atm.

I am not saying keep guards with OP xp compared to other dungeons. but isn't there a way to lower the experience gain on said monsters?
  #78  
Old 07-14-2010, 01:27 PM
girth girth is offline
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Quote:
Originally Posted by rioisk [You must be logged in to view images. Log in or Register.]
What I notice from recent changes:

-Lower peak population
-Significantly less lower level hybrids
-Less lower level groups
-More soloing
-Angry people

I'm not complaining but I will say that this project name should be changed from P1999 to P1999 custom-legit.
It is summer time, when many games take hits in their normal population. Not saying it cannot be because of the recent changes, just saying. I've been a raiding officer in an MMO and I can tell you we always had attendance issues during the summers.
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  #79  
Old 07-14-2010, 01:34 PM
Uberom Uberom is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
CODE
  • DOACleric: Guard spawn times normalized to their dungeon npc equivalents
"Normalized" is an improperly used verb here.
–verb
def: resume a normal state

By altering the gaurds spawn timer to those of "dungeon equivalents", you have not "normalized them". Instead, you have changed them.
–verb
to make the form, nature, content, future course etc., of (something) different from what it is or from what it would be if left alone

Now that we have established that the guard spawn timers were NOT 'normalized', but rather 'changed', we must call into question the integrity of this change.

If the idea is to keep the programming standards to that of classic Everquest, as Project 1999 claims, then the changes made are invalid. Spawn timers between guards and 'their dungeon equivalents' (whatever that means) were never related in classic Everquest. If there did exist any similarity between the two, it was purely unintentional.

That being said, since the changes made are invalid and not within standards of the classic programming, we must now conclude that P1999's claims about preserving the integrity of the classic experience are uncogent.

Granted, there are issues with guards. The spawn timers are too short, but dungeon timers are not the proper timing either. The factions are messed up in some areas. Aggro and socializing don't work in places where 'normally' it is supposed to.

These are all valid issues that should, in keeping with the standards of classic EQ, be fixed. However, this is the mentality that I see coming from the devs.
"Guards are messed up and are being exploited. We don't know how to fix these issues. Therefore, we must decrease the overall existence of guards as a deterrent to those who take advantage of their juicy loot."

If we are to keep this way of thinking, we may one day see patch notes that say the following.

DAOCleric: All warriors have been normalized to contain the same hit points as their dungeon equivalents.
DAOCleric: All mobs in zones that contain dungeons, are now the same difficulty as their dungeon equivalents. They also give the same loot and experience.
DAOCleric: Nagafen's spawn timer has been normalized to that of his dungeon equivalents. (Although Nagafen doesn't have any normal, NPC dungeon equivalents now, in Kunark he will [You must be logged in to view images. Log in or Register.] and those are rather short)

I like how another user put it in his thread. Maybe the server name should be changed from Classic to custom.
  #80  
Old 07-14-2010, 01:36 PM
Dantes Dantes is offline
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Whatever you guys decide is cool with me. You've created a really awesome server and I'm enjoying a chance to play the game again how I remember it. If you made a change for balance, it was probably for a good reason. You're dealing with an audience who already knows all of the exploits and cheap tricks, so anything that was even slightly unbalanced during classic could be 10 times worse here on P99.

To the folks saying "ZOMG the server is failing, people are leaving." I don't buy it.
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