#71
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Druids pets (charm) are acting strangely. When I send my pet in to attack, it hits the mob once then runs back to me. I have to spam attack to keep it on the mob. This seems broken, but I don't use pets much. I can't say if it was caused by this patch.
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#72
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AC mitigation changes are definitely noticeable. I have nearly 600 AC and I went from being able to kill 2 light blue mobs solo with 1 health bar to being able to kill 4.
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Dantes Infernus
57th Level Champion of Rallos Zek "Life's short and hard like a body building elf." | ||
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#73
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nm, understand now that I've read through it again
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Last edited by Modal; 07-09-2010 at 02:43 AM..
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#74
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Shamans are going to kill me for this post, but I doubt the devs will change anything because of it. Someone was asking about Shaman pets, so here we go.
I played a Shaman as my main class back in the day and know more about them than any other class. One quirk to their pet was that they would NEVER equip weapons. Not even for procs. No matter what weapon you gave them, they would always "hit". Not until 2002 did they add the ability for shaman pets to equip weapons. This also allowed them to dual wield. No shaman pet would dual wield (I don't even think the PoP pet True Spirit would dual wield) unless it was given 2 weapons. Here's a related post for proof: http://samanna.net/CRUCIBLE_SAVES/pets_and_weapons.html People wouldn't be going crazy about their pets equipping weapons 3 years after the release of the game if it wasn't something new. Another thing I've noticed is that shaman pets tank too well on this server. You were always way better off tanking instead of your pet on live, but on here I've seen shaman utilize their pet like a mage, which is definitely weird to see. As far as regen goes, I'm pretty sure that shaman pets regen at the same rate as the others (mage/necro etc). Shaman pets would always regen way "faster" than mage/necro pets, due to having much lower HP. But anyways, the whole shaman pets equipping weapons thing was such a great turning point for Shaman that thread is one of the dozen saved topics from the old Crucible, along with VT Key, AA guides, etc. It was a huge bugfix that most people don't remember (it wasn't documented), that P99 should never see. | ||
Last edited by Reiker; 07-09-2010 at 09:19 AM..
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#75
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Quote:
Anyways I ding lvl 12 and go buy my new pet spell, cast it, and....light blue pet. [You must be logged in to view images. Log in or Register.] The changes don't make much sense to me since I didn't really see any post about people begging for pet class nerfs, and I don't remember it like this back on live. | |||
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#76
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Quote:
~Stolig | |||
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#77
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Quote:
And unless I am incorrect, all level 24 pets are supposed to dual weild. I need to go fix that, and make sure all the level 39 pets will do it without weapons too. Unfortunately that means some of the level 20 pets will end up being able to dual weild too due to level overlap, unless I can figure out a way to tie it to teh spell. I just might go for the easy fix. Oh well. If I get time tomorrow, i will be coding that up, along with taking away the hate generated from healing pets. Haynar | |||
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#78
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Some people do actually appreciate the work and effort you guys put in to fix things (a lot of forum posters are blatant assholes,Im sure you are aware), so I would just like to say thanks. If you keep working like you are everything will get sorted out eventually. I am not sure what people will bitch about then, but I have confidence that they will find something : p
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Kraddok - 49 Barbarian Shaman "almost max level"
Everquest Mysteries http://www.project1999.com/forums/sh...d.php?t=231587 | ||
Last edited by utenan; 07-10-2010 at 03:33 AM..
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#79
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We need to differenciate the pet's level from the spell's level.
For example, - if I'm correct - all pets from the same spell, whatever their level is, have the same abilities. So a level 23 pet summoned with the level 24 spell should have dual wield ability without weapons. The ability to dual wield with weapons isn't tied to the pet's level, but to the spell itself. While a level 24 pet summoned with the level 20 spell (I know it can't happen, but it's for the sake of the example), shouldn't be able to dual wield with weapons. Because it's not its nature. To sum up ... pet's level only affects its dmg and health. Spell level affects the pet abilities. The pet stats from the table used are correct imo, and pets are now what they used to be. However, pets in classic had maxed stats, so had a slightly better hit rating. At the moment it misses a tad too much. Sadly, it's hard to put a hand on a dmg parser from that era. Too many single hits, clearly not enough double hits, and quad hits are too rare.
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Retired
Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | ||
Last edited by finalgrunt; 07-10-2010 at 04:42 AM..
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#80
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Meh. I been gone for 3 months and played last night...didn't even notice the difference.
Maybe people will stop complaining about mages now, lol. We were a tad bit OP. Just a tad bit. [You must be logged in to view images. Log in or Register.]
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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