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#1
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I'd be almost willing to guarantee that EQ Next is going to be the same model, that all games are going now. F2P with a micro transaction store. On release they're going to have their Founder's Packs, and they're Collector's Editions. It's just the way of the market.
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The Few, The Proud, The Dark Elf Cleric
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#2
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EQ Next: SOE's attempt to cash in on the modernized MMORPG market. It will not be anything like classic EQ.
That "Tons of quests" quote is just a taste of all the casuals who have never played EQ who will be flocking to this game without any idea of the original. Srsly made me cringe lols. Expect instanced zones with minimaps and fetch quests to max level, changing bland, non-memorable gear out every level like "Breastplate of the Owl" etc. etc. I've really given up on hoping for something new... I'm really just hoping for Velious sometime soon.
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#3
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The devs seem genuienly good guys who want the game to be fun. It sounds like it's August is gonna be huge; gonna get interesting to see how they get the EQ1 elements down. It doesn't have to be a clone..but use the same type of blueprint - non-instance, group, exploration of a vast world. They seem to mention the original EQ a lot more then EQ2...a lot more. So maybe there's hope.
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Tanzaw - Shadowknight - Iksar - Blue Server | ||
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#4
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Not all Free to play/Micro-transaction models are actually bad. I was against the idea as it started to get influence here at first. But I have spent a lot of game time playing Planetside 2, have about 150 hours logged. The Transaction model they have setup there is actually really good. Every weapon available to someone who just throws $100's of cash down is available to any player via Cert's in the game. I know MANY players who are near max level and have not spent more than $15.
It really all depends on how they setup the microstransaction system. If it's pay to win. Then every whale who throws down $250 on a triple station cash day is going to be miles ahead of the pack. If they were to somehow follow the Planetside 2 style microtransaction system, I'd be more than happy. I'm not exactly sure how you would convert it over to a Fantasty/RPG genre, but I'm sure people can come up with some ideas. | ||
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#5
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Quote:
The PS2 model is....everything is for sale. Which would be an awful model for an MMORPG. Achievements are trivialized for everyone when progression through the game can be purchased. And uhh....$250 in SC on PS2 will put you miles ahead of the pack or more like hundreds of hours of grinding ahead of the pack. Planetside 2 is pretty damn close to pay to win. And it is a prime example of SoE rolling out new fins for jets or new camo or new gun while the game is in an unplayable state for a good portion of its playerbase. | |||
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Last edited by Gadwen; 06-20-2013 at 07:21 AM..
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#6
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They win another best of E3 show award, this time from TenTonHammer:
http://www.tentonhammer.com/node/251130/page/8 Quote:
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#7
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As with any MMO that's come out in the last 10 years I'll believe the hype when I play the game. Nothing past Burning Crusade has been worth playing for an extended amount of time. That said I am excited yet reserved about what EQN will be.
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#8
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Gadwen it is true that you are able to buy all of the weapons in PS2 if you were to throw down $250, but the reason I say that it's a balanced system is the fact that that does not make you superior. The game is all about getting attachments For your weapons, and THIS CANNOT be bought, it must be earned through in game XP.
Like I said, I'm not sure how you would make this system work in an MMORPG successfully, but i'd wouldn't mind some developer trying. It happens to be the best micro-transaction system that I have seen implemented. I never liked the idea of micro-transactions, but after seeing PS2's model I think that they can work. | ||
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#9
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Quote:
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#10
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I enjoyed PS2's payment model. I thought it was a great idea to allow those of us with jobs that sometimes require 60 hours of work a week a chance to stay competitive. And has been said, the only thing you could buy were different weapons, not the individual upgrades (which were the more important aspets).
To make it fit into the MMORPG mold I could see them adding the following for sale: 1. XP potions (obv) 2. If there are corpse runs, a "buy your corpse" feature. Which would be a HUGE win for us players that can only play 2-3 hours a night at most. One death in a dungeon and I'm out *two* days of playing. 3. Appearance items. They are the cash-cow of EQ2, so I don't see how they launch EQN without appearance slots. 4. Mounts (duh) 5. Bonuses for any other unknown EQN feature That is SOE's kind of model when it comes to their cash shops. Have things buyable that makes things look prettier or go faster. But you can't buy a new step in a quest. You can't buy a new weapon that puts raid weapons to shame. Also on Smedley. I'm sure at one point he did think of players as just Credit Cards, but that stance sure seemed to change with PS2. A lot of the changes/balances to the game occurred because he was in game asking players what they thought of the balances and direction of the game. Heck, they even had a poll at some point (don't know how that turned out, stopped playing after 3 months). So while it may be true that his vision hurt original EQ, I think he learned. | ||
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