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#71
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Throne of wut lol
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#72
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Quote:
There was no penalty for death in WoW. There is a HUGE penalty for death in EQ. Don't get to raid mob in time? Lose your fucking loot. Competition comes with raiding and waiting for a mob to spawn, dealing with trains, (something that doesn't exist in WoW) while trying to juggle out a FTE can get intense. Killing Trak with 18 people can be intense when you are scratching at this content with the bare minimum because its now or never, if we don't pull it - they will. Raiding 101: It is not hard to push buttons fast and not stand in fire. The only risk in WoW is dying and not being able to continue your dance party for 30 seconds. WoW kids can get out of here with the spoiled "WoW is harder" mentality. | |||
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Last edited by Razdeline; 06-05-2013 at 06:52 PM..
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#73
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Quote:
There is no skill or competition in "who can call 40 friends fastest" or "who can sit on a mob's spawn point while it's in window the best" Total fucking nonsense. PS any real risk of dying evaporated as soon as "camp the cleric with the epic" was possible. Adding 15 minutes of med time to a CR isn't adding difficulty, it's just cumbersome. Cumbersome =/= hard. Quote:
This all the way. Anyone claiming anything in EverQuest outside of playing a bard or possibly quadding/pack charming takes skill is deluding themselves. Anyone suggesting that wow is "mindless button-mashing" when EQ is entirely based around auto-attacks is retarded. But Classic-Era EQ is still the top-end of actual content, IMO. There was never a world as fun to explore or as richly imagined as Launch-Velious EQ, imo. I didn't play enough in Luclin/PoP to comment a lot on it, but we already know this crowd will have a fucking aneurysm if I compliment either of those xpacs.
__________________
Fairiedust Freesyourmind, Enchanter
Also, a dude. | ||||
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Last edited by SCB; 06-05-2013 at 07:02 PM..
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#74
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Quote:
Wow raid instancing has a maximum allowable amount of players, 10 man and 25 from when i played, and these raids were designed for those numbers. The everquest devs also had a number of players in mind when they designed their raids, however, they did not create a system that only allows a set amount of players. Im sure p99 doesn't feel like a challenge when people do the content with 2,3,4x the amount of players the creators had in mind, which you cant do in wow. I remember in the early days of pop when servers would host public RZ raids for flagging, the rz encounter was really quite difficult imo, and these raids were gather upwards of 300+ people making even the most difficult encounters trivial. | |||
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#75
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I'm mad now because the data mining from the ads on this site are plaguing my screen. (With wow crap) | |||
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#76
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When you go back to WoW don't forget to get your add-ons.
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#77
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__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#78
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lol
__________________
Fairiedust Freesyourmind, Enchanter
Also, a dude. | |||
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#79
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Alright that wasn't fair of me. Honestly you have your opinion, I have mine. On that facet of understanding, we don't know who's right.
What I'm saying is, given the current raid scene. Competition makes it more challenging/rewarding. The fights aren't choreographed. The environment can randomly affect players on p99. | ||
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#80
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WoW is sooo hard that 5 year olds in China can get to max level and farm gold to sell to US players.
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