![]() |
|
#71
|
||||
|
Quote:
| |||
|
|
||||
|
#72
|
|||
|
If you've had instances of GM intervention with the rules we have now, how in the world do you think these will fair? Thinking it will smooth itself out in the long run is wishful thinking.
I'm all for a system that allows and creates competition. My problem is that this system does nothing to do away with camping, and promotes competition in the wrong way. It opens HUGE doors for controversy and a serious, very ugly raid scene that will unravel due to this FFA format. If it's gotten this ugly with people not even playing their characters for 4 days at a time, just picture 100+ people in a single zone, a dead dragon, 30+ petitions and GMs trying to sort out what the hell just happened. There is absolutely no way this resolution helps and improves on the current scenario. It's a BIG BIG step in the wrong direction! | ||
|
|
|||
|
#73
|
||||
|
Quote:
__________________
The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
Donate a water filter in Haiti. Click Here | |||
|
|
||||
|
#74
|
|||
|
The GM's don't want to intervene. The reason we have rules in the first place is to prevent the GM's from coming in to intervene. If we were to play by these rules you might as well issue a permanent GM to every zone that's got a target people will look to lay claim to.
Suicide Kings was a better idea. It needed refining, but at least it promotes competition, tracking, and can actually do away with camping in a manner that avoids mass controversy and promotes a healthy raiding atmosphere. | ||
|
|
|||
|
#75
|
||||
|
Quote:
__________________
The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
Donate a water filter in Haiti. Click Here | |||
|
|
||||
|
#76
|
||||
|
Quote:
| |||
|
Last edited by Skope; 06-28-2010 at 11:33 AM..
|
|
|||
|
#77
|
||||||||||||
|
Quote:
Quote:
FFA = camping cluserfuck. KS clusterfuck. Training clusterfuck Current Rules = Camping clusterfuck This first 15 to aggro = completely exploitable. Competing guilds camping the spawn point with bard AOE. Rogean called to every boss fight to determine "who got first aggro". Yea sounds like a fun. This COULD be an interesting raid scene if the other guilds would actually DO something instead of farming froggy crowns and planar trash for once. It's like nobody has read the rules or wants to devise ways to compete in the current system. You all act like you have to camp or something to get mobs. You don't. You just have to be there when they spawn. You can call timers. You can roll call. No camping is needed. Nobody does it though. They don't even try. They don't check on other guild's positions and try to take advantage of a situation when they make a mistake. They don't roll call. They don't call timers. Apply pressure. Nothing. None of you jackasses truly understand what Nilbog has been saying. Make up your own raiding system that is manageable. I.E one that doesn't involve Nilbog. FFA would involve Nilbog every time a mob spawned. The current system for the most part leave the GMs out of it apparently. Nobody wants to think outside the box though. You all want to create a raiding system that is hindered by the glaring flaws of the game. That is never going to work. Go ahead and speak of the good ole days. it doesn't change the fact that EQ end game is pathetic and broken beyond repair. As MMO players, we've far outgrown this type of game with such limited content. It's painfully obvious. It could be fixed, but it would take radical ideas that every guild would have to agree on for the overall health of the server. We could create a system that is competitive, fun, and challenging. Won't happen though. Want to know why? Because people in IB and DA just want to kill mobs and get their loot. They don't care how. How doesn't matter. All that matters is they get their kills. I'm not saying anything positive or negative in relation to that. It is just the simple truth. That's why I said before the only way shit is going to change is if DA and IB create new raid rules. Because it's FACT. Quote:
I don't remember crying about IB doing anything anyways. I stated the facts. Not every server had a rotating druid with batphone either. Sure there were some trackers, but we didn't have mass txt messaging like we do today. It wasn't the norm. It was more like, go check the spawn, if you could even get in the zone. You couldn't just zone into Fear and see if Cazic was up. I don't think you realize it, but back in the day you couldn't actually track Innoruuk from the zone line either. You didn't know that did you. SOE wasn't stupid. http://everquest.allakhazam.com/db/zones.html?zstrat=68 This guy remembers it like I do. Quote:
I actually think removing tracking in Hate would make it interesting. Sure you could probably stick a rogue there, but put banshees up there all the way so they can't sneak over there. There are a lot of things that could be done to shake things up. Make them interesting, but I doubt it will ever happen. If all these guilds supposedly want "competition" I would imagine they would be completely for these types of ideas. But like I said before, you guys just want your mobs. You just troll up the forums whining about 15 people camping instead of 1 to try and feel better about yourselves. We both know the only thing that mattes is who killed what. Quote:
Quote:
I wonder why. Wouldn't have anything to do with resetting his loot tables right? Like I said many times. Any smart guild leader knows that it's better to have 15 in the zone and a guaranteed claim that 1 druid. You can whine about it all you want, but if the lone druid method was better than what we currently have, IB would still be doing it wouldn't they. Quote:
Quote:
Quote:
| |||||||||||
|
|
||||||||||||
|
#78
|
|||||
|
Quote:
Quote:
The truth is that only a handful of the players who post (who are already only a handful of the players who play) even pay attention to the raiding populace threads and topics. And none of that handful is agreeing with you, and I'm guessing that the others that don't pay attention to the thread, and the larger collective that doesn't even care for our existence would not agree with your assumptions that you know whats best for them solely on the fact that you play more than they do and are in a raiding guild. So sit down, shut up, and help US, come up with a solid system that is best for everyone. Because if you don't, there will be no focus in this minority and without focus and a goal, nothing is going to get done and you will still be camping 15+ in a zone for four days straight by the time Velious rolls around.
__________________
The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
Donate a water filter in Haiti. Click Here | ||||
|
|
|||||
|
#79
|
||||
|
Quote:
Keep splooging everywhere, you'll be sure to hit something. Eventually.
__________________
More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
|
|
||||
|
#80
|
||||
|
Quote:
| |||
|
|
||||
![]() |
|
|