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  #1  
Old 07-07-2013, 07:07 PM
Skope Skope is offline
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Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
Extended windows are working. Get back in your cage.
For who exactly?

I can see it now:

Create yet another non-classic mechanic to deal with another non-classic mechanic that never worked in the first place (I'll be taking bets on how long FTE shout lasts before that too is broken). FTE shout is much like variance in that it's yet another bandaid on a bandaid to treat a self-inflicted wound.

You could just stop stabbing yourself, but what the fuck am I thinking, right?
  #2  
Old 07-07-2013, 07:18 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
For who exactly?
Your issue is with the variance itself not the extended windows. Extended windows make the variance better at what it was designed to do. They're only an "additional" non-classic solution in that whoever created the variance in the first place didn't think of them at the time.

It's fruitless to argue against extended windows with the idea that the previous variance had an upper limit that allowed everyone to just sit on the spawn when you only had a few hours to go. If you consider sitting on the spawn while counting down to a guaranteed pop a viable and proper situation then you're better off arguing against the variance itself and not the recent modification.

Quote:
Originally Posted by Writ3r
Careful that dude is the one who came up with the terrible extended variance idea that just so happened to "accidentally" get implemented. He may fight tooth and nail to make it appear valid no matter how ridiculous it actually is considering the selfishness he displays within the very way it would have and has since just benefited his guild primarily.
See above. Also, attack the idea not the person, you might get more traction. I know I'm always advocating that TMO steamroll people, but have a little faith that maybe I just think it's a good idea.
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Last edited by Frieza_Prexus; 07-07-2013 at 07:36 PM..
  #3  
Old 07-07-2013, 07:43 PM
Skope Skope is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
Your issue is with the variance itself not the extended windows. Extended windows make the variance better at what it was designed to do. They're only an "additional" non-classic solution in that whoever created the variance in the first place didn't think of them at the time.

It's fruitless to argue against extended windows with the idea that the previous variance had an upper limit that allowed everyone to just sit on the spawn when you only had a few hours to go. If you consider sitting on the spawn while counting down to a guaranteed pop a viable and proper situation then you're better off arguing against the variance itself and not the recent modification.



See above. Also, attack the idea not the person, you might get more traction. I know I'm always advocating that TMO steamroll people, but have a little faith that maybe I just think it's a good idea.
Adding more of something that never worked in the hope that it might work doesn't mean that it works.

Additional variance hasn't removed poopsocking or guilds logging out at targets, it's only reduced it and thinned out the top to those who zerg recruit and can spread out the tracking (or "tracking" if you prefer) and can partake in it.

I have zero faith in nilbog and Rogean. They're pushing patches that they don't agree with (more than once? how does this even happen?), repeatedly adding non-classic mechanics that don't work (and haven't for years), and now it's more bandaids.

You guys undoubtedly have the most classic code, but the implementation is completely backasswards and getting more so with each patch.
  #4  
Old 07-07-2013, 07:40 PM
xarzzardorn xarzzardorn is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
For who exactly?

I can see it now:

Create yet another non-classic mechanic to deal with another non-classic mechanic that never worked in the first place (I'll be taking bets on how long FTE shout lasts before that too is broken). FTE shout is much like variance in that it's yet another bandaid on a bandaid to treat a self-inflicted wound.

You could just stop stabbing yourself, but what the fuck am I thinking, right?
working to create encounters that aren't just loot pinatas. extended variance creates situations where guilds are forced to engage with the lowest numbers and most difficult to manage scenario. FTE shouts are another win-win to ensure players are actually experiencing content not just soaking up pixels with near zero effort
  #5  
Old 07-07-2013, 07:48 PM
Skope Skope is offline
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Originally Posted by xarzzardorn [You must be logged in to view images. Log in or Register.]
working to create encounters that aren't just loot pinatas. extended variance creates situations where guilds are forced to engage with the lowest numbers and most difficult to manage scenario. FTE shouts are another win-win to ensure players are actually experiencing content not just soaking up pixels with near zero effort
You mean just like classic?

Artificial bottlenecks aren't the answer. Adding more nonsensical shit to maintain the same artificial bottlenecks is even stupider.

If you're going to keep going down this route than you need to change that banner at the top left corner. While there are certain tweaks that make sense - boxing, account lockout when switching accounts, etc - you've also been adding stuff that's completely unnecessary and makes the whole experience worse.

I've said this before, but you two really need to reconsider just what the hell you've been doing as of late. To say that there's no thought being put into it is quite an understatement.
  #6  
Old 07-07-2013, 05:52 PM
Nirgon Nirgon is offline
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You stay off Ele or I'll troll you for the rest of your life and internet stalk you everywhere.

Need a full staff of ex players who hate everyone to be GMs, remove variance and put in FTE shouts.

Done deal.

JK on the stalk thing but yeah Ele makes posts I like to read so I will be belligerent when defending.
  #7  
Old 07-07-2013, 06:42 PM
kaev kaev is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
You stay off Ele or I'll troll you for the rest of your life and internet stalk you everywhere.

Need a full staff of ex players who hate everyone to be GMs, remove variance and put in FTE shouts.

Done deal.

JK on the stalk thing but yeah Ele makes posts I like to read so I will be belligerent when defending.
Translation: All the worst bits of original EQ must be hatefully recreated in excruciatingly painful detail. The good bits are to be tolerated if, and only if, it can be proved by rigorous forensics that they really did exist, and then they may be allowed a brief cameo before being rendered irrelevant by the same tiresome asshats and dirtbags in-game who have driven the devs here to invent this horribly annoying variance mechanic. But all of the shit is mandatory. Every last bit of shit is required, large or small, real or just rumored, especially if it was just rumored.
  #8  
Old 07-07-2013, 07:49 PM
Halfelfbard Halfelfbard is offline
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Skope "Everquest is hard, and i have to play alot to get gear"

All im really reading.
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  #9  
Old 07-07-2013, 07:50 PM
Skope Skope is offline
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Quote:
Originally Posted by Halfelfbard [You must be logged in to view images. Log in or Register.]
Skope "Everquest is hard, and i have to play alot to get gear"

All im really reading.
If that's what you get from "Keep it classic, stupid" then I pity you.
  #10  
Old 07-07-2013, 08:09 PM
Versus Versus is offline
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[You must be logged in to view images. Log in or Register.]

Here come the changes...
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