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  #1  
Old 03-05-2013, 09:46 AM
Autotune Autotune is offline
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Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
You act like every player on the server gives a shit about being in a raid guild and slaying the dragons for their phat lewts.

I agree it won't fix the problem, but if it's going to make the raid guilds squirm in the meantime I'm all for it 100%. [You must be logged in to view images. Log in or Register.]
Every player may not, but they should.

I can tell you already that odds are being worked out to figure out the best chances at grabbing spawns with the new system. End game raiding guilds don't care, one of them proposed the system...
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  #2  
Old 03-05-2013, 09:09 AM
falkun falkun is offline
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Enygma & crazyeye and any I may have missed: VELIOUS FIXES NOTHING. Velious just moves the 'socking from a green, forested continent to an icy tundra. The interactions between the players and/or the Server code is how you alter the raiding meta-game on this server.

This and the FTE message are both server code changes to alter the raid scene. This one is mutually exclusive to the ideas from the "raid changes theorycrafting" thread that Giegue quotes Rogean from, while the FTE message is one of the ideas. I hope the devs reverse this decision, but I'm glad I don't have plans to 'sock in the foreseeable future, because this change sucks.
  #3  
Old 03-05-2013, 09:39 AM
nilbog nilbog is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
I hope the devs reverse this decision, but I'm glad I don't have plans to 'sock in the foreseeable future, because this change sucks.
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Originally Posted by Stalahoy [You must be logged in to view images. Log in or Register.]
No trolling here. The majority of the player base hates this change. It means less loot for the entire server which will increase demand AND poopsocking. How you guys thought this would decrease poopsocking.... i dont know.
To be fair, Rogean didn't say it was intentional, he said it was written to show an example and subsequently left in as a mistake. This thread was an announcement that there were indeed variances change in place.

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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Back when we were discussing changes about extending the window of a mob's spawn when it fell within the last 15%, I wrote some code to show as an example. Turns out that code ended up staying in and I had forgotten about it, and it went live with the latest compile.
  #4  
Old 03-05-2013, 01:44 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
To be fair, Rogean didn't say it was intentional, he said it was written to show an example and subsequently left in as a mistake. This thread was an announcement that there were indeed variances change in place.
Fungi tunic gets accidentally broken? It is quickly acknowledged as a bug, "fixed pending update," and an update follows quickly.

Some weird code for anti-socking gets accidentally implemented? The fact that it is now live gets announced... and that's it.

You guys have got to understand why this thread is full of what it is instead of a bunch of players saying "np dude, things happen. we <3 p99."
  #5  
Old 03-05-2013, 01:49 PM
Kagatob Kagatob is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
You guys have got to understand why this thread is full of what it is instead of a bunch of players saying "np dude, things happen. we <3 p99."
You are greedy. That's all there is to it.

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Originally Posted by rahmani [You must be logged in to view images. Log in or Register.]
I say increase variance as much as possible; from one hour to one month.
See? This guy gets it!
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Old 03-05-2013, 01:52 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
You are greedy. That's all there is to it.
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Last edited by Tecmos Deception; 03-05-2013 at 01:55 PM..
  #7  
Old 03-05-2013, 01:53 PM
rahmani rahmani is offline
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Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
You are greedy. That's all there is to it.


See? This guy gets it!
It makes no sense mechanically or lore-wise to have a mob respawn every 6 hours or 5 days. It's more "realistic" to have adventurers stumble upon a mob when he is already there.

Heck, I'd even be in favor of anti-camping radius, or make mobs spawn when nobody is tracking them.

In my personal opinion, all of us are here because we want to recapture the feeling EverQuest gave us when we first started. However, now we are reduced to sitting in small areas in cramped dungeons watching a timer.
Last edited by rahmani; 03-05-2013 at 01:58 PM..
  #8  
Old 03-05-2013, 02:08 PM
Stalahoy Stalahoy is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
To be fair, Rogean didn't say it was intentional, he said it was written to show an example and subsequently left in as a mistake. This thread was an announcement that there were indeed variances change in place.
You are absolutely right nilbog. I guess i wrote my previous statement with a sentiment that the gm's thought it would decrease poopsocking after i read sirken's post. It makes me happy that you guys are actively trying to make this server better and i appreciate that. Please continue to do so, ill be here no matter what likely.
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  #9  
Old 03-05-2013, 09:48 AM
uygi uygi is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Enygma & crazyeye and any I may have missed: VELIOUS FIXES NOTHING. Velious just moves the 'socking from a green, forested continent to an icy tundra. The interactions between the players and/or the Server code is how you alter the raiding meta-game on this server.
Except that Velious increases the available raid content by a factor of maybe 30-40 when you consider the dramatic increase in targets coupled with much, much faster respawns than we currently have. Add to that that they're a lot harder to kill and can't be zerged down the way 32k targets can, and I think Velious will fix a lot. Any guild, or any 2 guilds, that think they can hold down all the raid targets will probably burn out very quickly. Do you really think 1-2 guilds can manage to hold down Vindi, HoT, Dain/Tormax/Yelinak/NToV/ST/Zland/Kland/HarlaDar/Tunare and whatever else? Maybe 2nd/3rd tier guilds won't get to kill their preferred mob every night, but they'll be able to get a lot more than our current cockblock raid scene allows.
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  #10  
Old 03-05-2013, 05:35 PM
Crazyeye Crazyeye is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Enygma & crazyeye and any I may have missed: VELIOUS FIXES NOTHING. Velious just moves the 'socking from a green, forested continent to an icy tundra. The interactions between the players and/or the Server code is how you alter the raiding meta-game on this server.
Your fail to understand. Velious mobs doesn't consist of 32k hp and die in 20 secs like in kunark, noway will there be poopsocking for 16+ hours like there is now. Even if it did, velious opens up 30+ new raid encounters that noway one, nor two top end raiding guilds can monopolize all of the content at once ( Kael, Skyshrine, WW, ToV, PoM, PoG ) not to mention to current kunark raid mobs. So TMO is poopsocking the last 4 hours of vindi, let them waste their time and go kill one maybe 2 of the other 30+ mobs.


EDIT:
DAM this guy nailed it before me ><


Quote:
Originally Posted by uygi [You must be logged in to view images. Log in or Register.]
Except that Velious increases the available raid content by a factor of maybe 30-40 when you consider the dramatic increase in targets coupled with much, much faster respawns than we currently have. Add to that that they're a lot harder to kill and can't be zerged down the way 32k targets can, and I think Velious will fix a lot. Any guild, or any 2 guilds, that think they can hold down all the raid targets will probably burn out very quickly. Do you really think 1-2 guilds can manage to hold down Vindi, HoT, Dain/Tormax/Yelinak/NToV/ST/Zland/Kland/HarlaDar/Tunare and whatever else? Maybe 2nd/3rd tier guilds won't get to kill their preferred mob every night, but they'll be able to get a lot more than our current cockblock raid scene allows.
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