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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 10-12-2012, 10:27 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
This is how the system was originally designed - only raid mobs. However I'm considering applying it to everything, but if that was the case there would be safeguards put in, such as automatically porting everyone to the zone in, or only if they were in aggro range of a mob that spawned, etc. There are systems that can be designed to prevent that, and trust me I think of all these things whenever considering something like that.. we aren't that narrow minded. [You must be logged in to view images. Log in or Register.]
i wouldnt go so far as to add in stuff like ports to zone out, sounds like it would be a more of a headache then its worth. if its going to be a full repop then just give enough prior notice for people to get out of harms way and then hold to the 20 minute to reclaim camp rule. i think the better solution would be to keep it to just raid mobs but dont announce it ahead of time. this might not be best case scenario for smaller guilds but it still provides an incentive to keep track of whats dying and "compete."
  #2  
Old 10-12-2012, 10:35 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
i wouldnt go so far as to add in stuff like ports to zone out, sounds like it would be a more of a headache then its worth. if its going to be a full repop then just give enough prior notice for people to get out of harms way and then hold to the 20 minute to reclaim camp rule. i think the better solution would be to keep it to just raid mobs but dont announce it ahead of time. this might not be best case scenario for smaller guilds but it still provides an incentive to keep track of whats dying and "compete."
Wouldn't be a headache at all, relatively easy actually to port everyone - unless you're talking about a headache for the players.

The 20 minute reclaim rule still applying was a given; I was saying that regardless of that, you'll still run into a lot of petitions because players will steal mobs anyways (whether intentionally or not).
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  #3  
Old 10-12-2012, 05:24 PM
Ferok Ferok is offline
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I don't believe the repopping applies to anything other than raid mobs.
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  #4  
Old 10-12-2012, 05:27 PM
Ferok Ferok is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
even with notice it will still put alot of people in a bad spot, i just dont really see the need to repop the whole server when its just raid mobs that are in question. even if they have to stop what they are doing and go log in a safe spot till server comes back up its still disrupting will often lead to groups(or portions of them) just calling it. who is to say what is better tho, a full repop falls more in line with classic so its really just up for debate until we can see a few of em happen and have some evidence to work with

as far as loot and timers are concerned i say leave the loot tables unchanged but reset timers on all kills, whether its from a repop or normal spawn if the mob gets killed the timer should reset

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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
A serverwide message will go off indicating that the simulated patch day respawn has or will be taking effect shortly. All raid mobs will (either immediately, delayed, or spanned, tbd) respawn.
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  #5  
Old 10-12-2012, 05:28 PM
Tarathiel Tarathiel is offline
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a few people have expressed that they think it should be a full server repop, i was merely addressing those people. i guess thats what quotes are for lol
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Old 10-12-2012, 05:30 PM
Ferok Ferok is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
a few people have expressed that they think it should be a full server repop, i was merely addressing those people. i guess thats what quotes are for lol
Okay, sorry. I guess I skipped over some context. I kept seeing people arguing against non-raid-mob repops, didn't notice anyone arguing for it.
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  #7  
Old 10-12-2012, 05:43 PM
Arclanz Arclanz is offline
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Anything to address the denial of content is a good thing. Skeptical that this solution will make a dent in it. Some players simply have nothing better to do than gear alts or RMT. Doubling the amount of spawns means these players can do it twice as fast. Is implementing raid tokens (with lockout timers) THAT difficult?
  #8  
Old 10-12-2012, 05:48 PM
stonez138 stonez138 is offline
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There seems to be little difference between raid tokens and instanced encounters imo and the vast majority of the server seems opposed to instances.
  #9  
Old 10-12-2012, 05:50 PM
Orruar Orruar is offline
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Quote:
Originally Posted by stonez138 [You must be logged in to view images. Log in or Register.]
There seems to be little difference between raid tokens and instanced encounters imo and the vast majority of the server seems opposed to instances.
The vast majority of TMO may be against it. I'm sure it would be tough to see people beating content with 12 people that takes them 40. I think I've seen one or maybe two non TMO come out against instanced content / tokens. I guess we'll find out which system is more popular if the Sleeper server ever launches.
  #10  
Old 10-12-2012, 05:57 PM
Splorf22 Splorf22 is offline
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So one random idea: every tick the server has a chance to respawn, and that chance proportional to the number of players online.
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