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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 10-12-2012, 04:54 PM
Slave Slave is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]

In any case I'm guessing the server will hit 700 this weekend for the first time in a long time.
Really with a revamp like this addressing most of the raiding concerns all at once, the sky is the limit for the future of P99.
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Old 10-12-2012, 04:56 PM
Thana8088 Thana8088 is offline
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Absolutely amazing to have Rogean and Nilbog respond so positively to expressed server needs. I am looking forward to the results of this endeavor!
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Old 10-12-2012, 05:13 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Versus [You must be logged in to view images. Log in or Register.]
Poor Slippery, what happened to you? [You must be logged in to view images. Log in or Register.]
Im guessing gingivitis
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Old 10-12-2012, 04:46 PM
Kindadar Kindadar is offline
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No matter which side of the table you're sitting on, this is definitely a positive for the server. Thanks for taking this situation with the consideration that you have. Coming from someone who used to play on Test Server(3-5 repops/day sometimes with a lower server pop than here), this is something I greatly favor. No one really gets shafted here, and it is only healthy. Even the lower levels might like it if the entire world gets repopped as well(dungeons/named).

Thanks again.
Last edited by Kindadar; 10-12-2012 at 04:54 PM..
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Old 10-12-2012, 05:07 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
This is a continuation from the other thread ( http://www.project1999.org/forums/sh...ad.php?t=86005 ).

Here is what nilbog and I are currently planning/designing/brainstorming:

We will be cutting the variance in half on the existing raid spawns.

We will be implementing an FTE notice of some sort, whether this is an emote or some type of message.

We will be implementing a simulated patch day respawn. Here is how it will work.

The server will pick one day of each week (Random 1 to 7, Sunday through Saturday). It will then pick a random time. I will not disclose the range of the possible times, but it will only include afternoon and evening hours, so as to give the best chance for the most people to benefit from it.

A serverwide message will go off indicating that the simulated patch day respawn has or will be taking effect shortly. All raid mobs will (either immediately, delayed, or spanned, tbd) respawn.

These respawns will NOT affect the normal respawn times of the mob. For example. If Talendor was killed on Monday, and on death the server determined he would spawn again on Sunday. A simulated patch day occurs on Thursday, his death on Thursday will not reset his scheduled respawn time on Sunday.
Exception: If the mob's spawn time is scheduled to occur within (To be determined, probably either 6 or 12 hours) of the simulated patch day respawn, it will calculate a new spawn time for the mob as it would had he been killed normally, when he dies from the simulated respawn.

Discuss, and know that this system is not final, now or even when it goes live. We will evaluate how it plays out.
Will this affect red? Would also help create more competition there
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  #6  
Old 10-12-2012, 05:09 PM
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Will this affect red? Would also help create more competition there
This is a good point and while Red server has other means at their disposal to promote raid competition, I would not wish lengthy variance on anyone.
  #7  
Old 10-12-2012, 05:13 PM
Tarathiel Tarathiel is offline
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the only problem i see with a full server repop on these random "patch days" would be how it would affect the non-raiding portion of the community. it would be kind of unfair to repop zones where people are xping and disrupt their groups by having the whole zone repop on them. this would lead to many people dying in bad spots and ultimately lots of petitions for GM rezzes. i think the random repops should be kept exclusively to raid mobs that way the entire server doesnt have to grind to a halt because of the raid mobs spawning.
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Old 10-12-2012, 05:20 PM
Thana8088 Thana8088 is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
the only problem i see with a full server repop on these random "patch days" would be how it would affect the non-raiding portion of the community. it would be kind of unfair to repop zones where people are xping and disrupt their groups by having the whole zone repop on them. this would lead to many people dying in bad spots and ultimately lots of petitions for GM rezzes. i think the random repops should be kept exclusively to raid mobs that way the entire server doesnt have to grind to a halt because of the raid mobs spawning.
These people will be given an opportunity to leave the area before server comes down, no? Or would the server not come down first?
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  #9  
Old 10-12-2012, 05:25 PM
Tarathiel Tarathiel is offline
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Originally Posted by Thana8088 [You must be logged in to view images. Log in or Register.]
These people will be given an opportunity to leave the area before server comes down, no?
even with notice it will still put alot of people in a bad spot, i just dont really see the need to repop the whole server when its just raid mobs that are in question. even if they have to stop what they are doing and go log in a safe spot till server comes back up its still disrupting will often lead to groups(or portions of them) just calling it. who is to say what is better tho, a full repop falls more in line with classic so its really just up for debate until we can see a few of em happen and have some evidence to work with

as far as loot and timers are concerned i say leave the loot tables unchanged but reset timers on all kills, whether its from a repop or normal spawn if the mob gets killed the timer should reset
  #10  
Old 10-12-2012, 10:04 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
the only problem i see with a full server repop on these random "patch days" would be how it would affect the non-raiding portion of the community. it would be kind of unfair to repop zones where people are xping and disrupt their groups by having the whole zone repop on them. this would lead to many people dying in bad spots and ultimately lots of petitions for GM rezzes. i think the random repops should be kept exclusively to raid mobs that way the entire server doesnt have to grind to a halt because of the raid mobs spawning.
This is how the system was originally designed - only raid mobs. However I'm considering applying it to everything, but if that was the case there would be safeguards put in, such as automatically porting everyone to the zone in, or only if they were in aggro range of a mob that spawned, etc. There are systems that can be designed to prevent that, and trust me I think of all these things whenever considering something like that.. we aren't that narrow minded. [You must be logged in to view images. Log in or Register.]
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