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#1
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![]() Free form multiclassing = fail
__________________
The Ancient Ranger
Awake again. | ||
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#2
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#3
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![]() I was so far beyond unimpressed with the twitch unveiling videos at SOE fest or w/e it's called. Not to mention how they made people watch some gay sand artist for 30minutes that was the dumbest shit I've ever seen in my life. Glad I was able to skip through it.
Game looks pretty whack, especially the imported Lion characters..idk. | ||
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#4
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![]() Game itself is entirely next gen centric. It is what it is, they said its EQ Next because its not EQ 3. EQ1 is grinding pixels, EQ2 is WoW, EQ Next is back to RPG roots.
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#5
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![]() How can they continually put the everquest name on such shitty fucking games!?
I would never pay for this game.
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#6
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![]() Just based on graphics alone (a VERY small part of what makes a game enjoyable) I would say this game looks like shit. It doesn't even remind me of EQ at all. I was atleast hoping this game would take SOME of the classic eq novelties and that sony would try to give it a classic feel
I think the problem is that all of these game devs think "bigger is better" so to speak. They just keep putting out absolute shit though. I give eqn a score of 2/10 as far as its potential to be a game worth playing (or paying for) and a 0/10 in terms of staying true to the everquest name. Fuck you SoE.
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#7
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![]() Quote:
I am going to try it out but so far i am more disappointed than not. | |||
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#8
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![]() not excited in the least. The biggest thing that turns me off is the whole world creation, build a castle then sell it for real money... wtf? I'm not a fan of harvesting/tradeskilling so thats out the window for me.
World is destructible, kind of neat but completely pointless? other than walking around breaking stuff whats this offer? going to be fun trying to get around when all the bridges have been destroyed. no levels? no defined class? meeh mildly interesting, i like leveling up and like knowing that in 2 levels i get a new abilities. I liked FF11's idea of multiclassing but it allows to many possibilities for a defined roll imo. I remember in FF11 Ninja's were the best tanks becasue of one rune type ability. blahblahblah. Was a lot of fluff in the video which was the point i guess, be as flashy as possible to draw people in. I wanted to see some legit class mechanics/abilities/grouping/raiding. not content just to see what it would be like. a lot of time before release, maybe they'll scrap it and start over again [You must be logged in to view images. Log in or Register.] | ||
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#9
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The no levels and no trinity have me skeptical. No trading loot etc would really suck. | |||
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#10
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![]() Quote:
There's sort of leveling in that you level the classes via skill pickups/unlocking and tiering based on in game actions etc. Trinity still there, just not required due to the AI playing more like a tactics game than hate mechanics. AI will adapt to combat on the fly, one example given is druid NPC's could try to snare and kite you etc. | |||
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