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Old 08-06-2013, 12:52 AM
liveitup1216 liveitup1216 is offline
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No biggie I'm just trying to find a way to explain that its not no roles and roles. It's X content can be done with all damage dealers, but is probably a lot easier with a mix of damage, controllers, tanks, and healers.

That's their design intent, whether or not they pull it off is my deciding factor.

My overall sense is they're trying to revive the RPG element of MMORPG, considering the genre is more like MMOAction and very little RPG.
Last edited by liveitup1216; 08-06-2013 at 01:07 AM..
  #2  
Old 08-06-2013, 01:16 AM
liveitup1216 liveitup1216 is offline
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I'm looking at is as if you're a warrior and come across someone willing to train you in arcane ways (from an RPG perspective), you would be unable to learn it because you decided to be a warrior?

The change in gear/weapons is an RP conundrum, but abilities wise it fits.

Keep in mind their goal is that these things will take time and effort. You don't just grind and plug points into an ability tree. You have to literally train to learn a single spell, or seek out hidden groves and trainers and tomes that are randomly generated.

Also assuming your RP choices allows. If you're a unlawful you won't become a paladin. Some race/class/faction restrictions may come into play as well. (according to the dev panel)
Last edited by liveitup1216; 08-06-2013 at 01:19 AM..
  #3  
Old 08-06-2013, 01:50 AM
Tiggles Tiggles is offline
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Quote:
Originally Posted by liveitup1216 [You must be logged in to view images. Log in or Register.]
I'm looking at is as if you're a warrior and come across someone willing to train you in arcane ways (from an RPG perspective), you would be unable to learn it because you decided to be a warrior?

The change in gear/weapons is an RP conundrum, but abilities wise it fits.

Keep in mind their goal is that these things will take time and effort. You don't just grind and plug points into an ability tree. You have to literally train to learn a single spell, or seek out hidden groves and trainers and tomes that are randomly generated.

Also assuming your RP choices allows. If you're a unlawful you won't become a paladin. Some race/class/faction restrictions may come into play as well. (according to the dev panel)
This
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Old 08-06-2013, 04:05 AM
Razdeline Razdeline is offline
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This
cant wait!
  #5  
Old 08-06-2013, 05:34 AM
mwatt mwatt is offline
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My take is that this could be very cool, although it won't be much like EQ as we know and love it (morons, they don't recognize a winning formula when they have it).

What I FEAR and suspect is that it will be overly wowified. Player chars will be too powerful, death too inconsequential, travel too easy, weapons and shoulders too big, special effects overdone and everything just a little bit too cartoony.

They know nothing of subtlety. I saw them ruin Vanguard because of this. This will go the same route I imagine.

Still, I am more interested than I thought I would be, though the graphics style is a huge turnoff for me.
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  #6  
Old 08-06-2013, 01:13 PM
liveitup1216 liveitup1216 is offline
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Quote:
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Player chars will be too powerful
the gameplay was shown with beefed up toons and weak mobs set to stand there

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death too inconsequential,
one of the panels said they're not ready to reveal death mechanics but that there needs to be risk vs reward

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travel too easy
another panel mentioned something along the lines of better have money for wizard ports, though the parkour stuff may make travel seem easy. hopefully the world is as big as they say

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weapons and shoulders too big
devs said you can customize armor scaling if you want, if someone wants normalized armor/weapon scaling, you can set that yourself.

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special effects overdone
again they said the screen full of particles and debris was to show off the tech, but we'll see

Quote:
Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
and everything just a little bit too cartoony.
agree with you there, i understand going in a stylized direction, but the disney/pixar types of faces just for SOEmote? Super dumb, nobody gives a shit about making faces on a webcam.
  #7  
Old 08-06-2013, 01:46 AM
liveitup1216 liveitup1216 is offline
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People who are lamenting it's loss are the ones who haven't realized it's still in the game.
  #8  
Old 08-06-2013, 01:56 AM
Ellouelle Ellouelle is offline
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People who are lamenting it's loss are the ones who haven't realized it's still in the game.
really all they have to do is make it so that as a plate class defensive gearing scales well. boom, done. if done correctly, defensive gearing may afford you the ability to dodge less hostile attacks and thereby increase dps because you can sit and burn a lot more than someone who has to run around dodging shit.

boom youre a tank.
  #9  
Old 08-06-2013, 02:01 AM
liveitup1216 liveitup1216 is offline
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Quote:
Originally Posted by Ellouelle [You must be logged in to view images. Log in or Register.]
really all they have to do is make it so that as a plate class defensive gearing scales well. boom, done. if done correctly, defensive gearing may afford you the ability to dodge less hostile attacks and thereby increase dps because you can sit and burn a lot more than someone who has to run around dodging shit.

boom youre a tank.
It sounds like that is their design goal. Class panel said if you want to be a purist you can do it. If you want to fill a perceived role like healing, pick up as many healing ablities and supports as you can. Same goes for tanking, crowd control, etc.

If they do it right, you will still have the same sort of hard roles available, while also being able to blur the lines between those if you want to. You'll be doing them in a new way since AI won't have threat but it also won't behave mindlessly like Guild Wars 2's joke of a system, so yes the death of staring at health bars and healing them back up is here. The death of dedicated healing? Still sounds strong to me, you'll be better off in this scenario since a dedicated healer build will still have some bite to it (damage) and utility etc mixed in.

This is all per their panels, we're just waiting to see if they deliver. Their design promises are very much black and white, as in either they do it or they don't. It's good for us because if they don't, it will be obvious quickly and it will be probably the worst launch in history.

But if they do pull it off, Everquest will have set the standard for another 15 years as they claim.
Last edited by liveitup1216; 08-06-2013 at 02:04 AM..
  #10  
Old 08-06-2013, 06:10 AM
raff01 raff01 is offline
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Kind of ironic people bitching about removal of roles were probably those who were bitching about class balance back in the days.
Removal of roles is fine. You just need to set the right limitations :

I will take a very EQ like sandbox MMO (except full PvP) : DarkFall Online. A great game where they removed the roles. You just skill up and develop whatever skill you train and that gives you access to new skills. But the problem with DarkFall is you may train everything and have all the skills.
What they need to do is have a limited number of skillpoints that's all.

Also they need to make it so that there isn't just a few specific templates which are viable. Same goes for crafting.
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