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#751
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![]() Quote:
If they do it right, you will still have the same sort of hard roles available, while also being able to blur the lines between those if you want to. You'll be doing them in a new way since AI won't have threat but it also won't behave mindlessly like Guild Wars 2's joke of a system, so yes the death of staring at health bars and healing them back up is here. The death of dedicated healing? Still sounds strong to me, you'll be better off in this scenario since a dedicated healer build will still have some bite to it (damage) and utility etc mixed in. This is all per their panels, we're just waiting to see if they deliver. Their design promises are very much black and white, as in either they do it or they don't. It's good for us because if they don't, it will be obvious quickly and it will be probably the worst launch in history. But if they do pull it off, Everquest will have set the standard for another 15 years as they claim. | |||
Last edited by liveitup1216; 08-06-2013 at 02:04 AM..
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#753
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![]() My take is that this could be very cool, although it won't be much like EQ as we know and love it (morons, they don't recognize a winning formula when they have it).
What I FEAR and suspect is that it will be overly wowified. Player chars will be too powerful, death too inconsequential, travel too easy, weapons and shoulders too big, special effects overdone and everything just a little bit too cartoony. They know nothing of subtlety. I saw them ruin Vanguard because of this. This will go the same route I imagine. Still, I am more interested than I thought I would be, though the graphics style is a huge turnoff for me.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#754
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![]() Kind of ironic people bitching about removal of roles were probably those who were bitching about class balance back in the days.
Removal of roles is fine. You just need to set the right limitations : I will take a very EQ like sandbox MMO (except full PvP) : DarkFall Online. A great game where they removed the roles. You just skill up and develop whatever skill you train and that gives you access to new skills. But the problem with DarkFall is you may train everything and have all the skills. What they need to do is have a limited number of skillpoints that's all. Also they need to make it so that there isn't just a few specific templates which are viable. Same goes for crafting. | ||
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#755
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![]() Free form multiclassing = fail
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The Ancient Ranger
Awake again. | ||
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#756
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![]() Son of a bitch they did it to me again, every time I look at shit for this game, I want to go ape shit on someone who is developing it.
-https://www.everquestnext.com/eqn-faq- Station Cash is Sony Online Entertainment's virtual currency. It's simple and easy to use. All of your Station Cash is stored in a digital wallet. Once your wallet has been funded, you can use Station Cash to make purchases through the in-game Marketplace. The in-game Marketplace is an integrated store where you can purchase an assortment of premium in-game items, services, content and features to enhance your gameplay experience. What the fuck, /facepalm. | ||
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#757
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![]() Watch out newsmurf. The local anti-anti-EQN thugs are going to jump all over this post. In before the no-modern-game-can-make-money-without-being-free-to-play-and-selling-itself-and-the-very-soul-of-games-via-an-ingame-cash-store apologists.
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Last edited by t0lkien; 08-06-2013 at 08:44 AM..
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#758
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![]() hi
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#759
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![]() i like your sig tolkien
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