#751
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it doesn't matter what mixture of the 14 classes is, as long as that variety is met the group is going to get stuff done. | |||
#752
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[You must be logged in to view images. Log in or Register.] the group of champions | |||
#753
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#754
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even still, those 6 classes could get alot done together we've all found ourselves in weird group compositions and excelled together | |||
#755
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It's true. Necro main healers, CC clerics, rogues pulling, wizards that don't afk... anything is possible.
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#756
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Cleric got stuns, root, paci, 2 memblurs (including clicky), fear, fear bomb. They are totally A-tier when it comes to CC! Wizards are great pullers - eye of zomm lets them med while pulling. They can quickly get overpulls undercontrol with AoE snare and their range of roots. Hell, sometimes you'll see a wizard dealing with overpulls simply quad the adds to death before the rest of the group even kills the main target. Rogues - survivable enough to pull. Don't give up on meditate to do so. Decent throwing, can scout out their pulls with stealth. Love it. 10/10 post Swish. People get so caught up on theoretical max, they forget the realities of playing the game doesn't always align to 'perfect groups'.
__________________
Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | |||
#757
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Would rather take my dick to a grinding wheel than run a 6 man group comp like that.
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#758
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Aside from 20 year old memes, why the ranger hate? Better than warriors (except for a raid tank, obviously) for a group and dps and utility. Monks and rogues out-damage them, but so what?
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#759
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#760
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nah rangers are still speedbumps sorry you dont got backstab / feign death / defensive disc hope this helps
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