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#1
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__________________
Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | |||
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#2
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So let's assume 6k-8k population in the active Old school EQ player base for some fuzzy back of the envelope math. If there was a server that cost $15/mo to play on that was officially supported, I doubt that all of the older players would actually pay on it. So let's do a probability tree. 50% Players willing to pay: 3000-4000 players x $15 x 12 months = $540,000 - $720,000 year 25% Players willing to pay: 1500 -2000 players x $15 x 12 months = $270,000 - $360,000 year 10% Players willing to pay: 600 - 800 players x $15 x 12 months = $108,000 - $144,000 year What I'm getting at is in a perfect world where half or 50% of us were willing to pay a $15 fee you might get to place economically where having an official server for Old school EQers pencils out. In the real world given all the free gaming options available, it's likely that less than 10% of us Old School EQers that currently pay nothing would be willing to pay that monthly fee. Once you are that level the costs associated with maintaining a server, having paid company CSR staff for that game, and overhead in general create a scenario that does not pencil out for a company looking at the financials of it. The juice isn't worth the squeeze. There aren't enough folks that are willing to pay for this Old school version of EQ. | |||
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#3
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Daybreak has a duty and obligation to preserve the game so that it's not lost to time. EQ is a key piece of gaming history. People 1000 years from now should be able to play it as it was intended by the original designers. EQ isn't just an IP to monetize and throw away when it's no longer profitable. It's priceless like the Mona Lisa. It's historical art. I have similar concerns for other games but EQ is special. Even if it's "not profitable" (debatable) for them to set up and host a 1999 accurate server, they need to save EVERYTHING they have that allows the most accurate as possible server to be made. Back it all up and organize it. Allow people in the future who have the will to make it at least.
I kind of wish they would work with us emu guys in a mutually beneficial arrangement. We'd work for free under the right circumstances. | ||
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#4
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#5
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I like your ideas Torven, but I don't now how palatable that kind of arrangement would be to a gaming company. The work for free thing could create unnecessaries liabilities etc that the lawyers who'd have to sign off on it might not like. It's possible there are some creative ways to merge the interest to preserve classic EQ with the Emu devs capable of doing it.
The agreement between p99 and Daybreak would probably be revealing as to what the interests were of Daybreak when the paperwork was signed. If there isn't a non-disclosure clause then viewing that document would give insights as to whether any version of what you are suggesting is a possibility. Also Nilbog and Rogean probably have some personal insights beyond the agreement. If they have any contacts at Daybreak that'd also be useful. There are moments in time when the IP of old franchises, things like old musicians catalogs, become very inexpensive. How much has the Everquest brand's value changed over the last five years. What is the IP currently worth. If the brand is diminishing in value there might be an inflection point where Daybreak would be willing to part ways with it. Many possibilities are out there to preserve Classic EQ. Innovations from those who love classic EQ might be the only way to create the legacy of classic EQ as a piece of historical art that you suggest. | ||
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Last edited by Seducio; 10-29-2023 at 12:20 AM..
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#6
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The problem with modern MMOs such as wow and eq live is the bloat --- they are like huge many abilities multiple thousands of pages of inventory, most of the game world is obsolete, someone needs to come kicking out the door with design principles that don't obsolete and bloat into 50 thousand buttons and useless inventory spaces. (I know how, and the Elder Scrolls Online went 1/4 the way there) so its possible for a not dumb dumb. Butt that doesnt exist in this world so LOL Quote:
its not a bad class currently tho because people do not have end game velious kunark dps weapons so it actually is a good class if u play it right it can put out solid sustained dps from lvl 1-50 .59 dps to 17 dps without much effort or running oom, so it still has all the utilities, u can math it out by taking the number of ticks it takes to do dmg -- they basically can out dps wars and hybrids and they can do it while not face tanking the mobs so even better, i think rogues and monks, and rangers really only out dps them mage pets and necros are in a class of their own its sick so are enchanters if they charm butt for leveling they all sacrifice xp if they use pets so its not like the least uberest class
__________________
Apophis is closest to earth on 2029 April the 13th (a friday) lol
***this post is purely spiritual, speculative, apolitical and nonpartisan in nature. | ||||
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Last edited by magnetaress; 11-17-2023 at 09:11 AM..
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#7
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My Singing Monsters is cool. The quarterling loves it.
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#8
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I was thinking about trying Quarm for a change of pace and indulging on the QoL improvements, but for some reason I assumed the spell balance changes to Wizards that have existed on live for years were there since PoP so would be on Quarm. Every vanilla era wizard nuke on live now has a better DPM ratio by 20-50% or more. This buff makes the class go from completely useless dead weight, to just about playable with a group that takes pity on them. Sadly Quarm wizard nukes are the same value as on p99. They will get many improvements at 60 with Luclin AAs though but I wasn't planning on getting that far.
Anyway the project seems popular and successful so props to all involved. | ||
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#9
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Infectious had asked me in a different thread that no longer exists to post Quarm population numbers one month after our last exchange about it. It's been a month since then. I can't quote the request because the thread is gone. Quarm still going strong it seems.
This was just pulled 5 minutes ago: Live Statistics Worldserver Name: The Project Quarm Server Server Version: [U] Server Status: UP Players Online: 1580 Average Players: 1231 Max Players: 2147 Server Information Registered Name: Project Quarm Server Type: Legit, PvE Class: Standard Server Owner: Secrets Website: http://projectquarm.com Description: 1-Box, Planes of Power EverQuest Progression Server based on the TAKP Codebase. Minor QOL. | ||
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#10
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Last max players stat I saw was 2001 so popularity at some point increased ! Unless dual boxing is starting to settle in (suspicious number of intermittently afk ec mules).
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