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#731
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![]() Personally I'd love Rallos rules. There were some naked gankers, but since I was a pk'er it never affected me. I wore gear so usually that meant I had an easier time killing them.
That being said, this is the way it was chosen, and to copy Darwoth it's not like there are 200 people in here crying the same thing. It's the same 5 people. Do the math. | ||
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#732
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![]() So far the pvp exp loss hasn't even felt like a loss at all. I'm hoping it does in the higher levels.. or maybe the amount lost should be increased :/
__________________
“Smile, breathe, and go slowly.”
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#733
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![]() Quote:
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#734
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![]() The amount lost is fine
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#735
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![]() Losing xp is definately rough. I just got greifed out of a whole level...definately takes the wind out of your sails after grinding for a couple hours.
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#736
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![]() the pvp exp loss feels like it's about 15-20% of pve exp loss.
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#737
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![]() To be honest, im saddened to say this, im already losing interest.
People dont pvp, it feels like just another PVE server, cept you get ganked by a train once in a while and it adds more time on the grind. Xp loss totally discourages pvping unless youre 6v1. | ||
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#739
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![]() Should have been loot one item and coin, just like EverQuest in 1999 was. I don't understand why it wouldn't be that way.
You guys are trying to be so fancy, put xp loss in, remove loot one item. It's just a retarded server with a custom rule set. I'd rather go PvP in Ultima Online
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#740
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![]() I agreed with that from the beginning but this xp thing is between OK and meh as a substitute.
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