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It is possible both Troxx and I are correct. The giants might have closer to 14 DPS while they are swinging, but in a real scenario of XPing they spend up to 20% of their time running away, dealing no damage. In my example I tried to re-root them as they were fleeing, but JBB likes to break root. 14 x 0.8 = 11.2. Anybody who is soloing is going to capitalize on mobs fleeing so they can save HP. I did the same thing on PoM Rats. You just pull them to an area where no other Rats are, and they will flee at 20%. If the mob does 14 DPS for 80% of the fight, and then 0 DPS for 20% of the fight, that still averages out to a lower DPS, because you cannot claim that you took 14 DPS for the time when the mob is fleeing. It lowers the average DPS across the whole fight.
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#2
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#3
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#4
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#5
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There have to be more variables than that though. It should not be doing 14dps to 2 separate level 60 shamans with one shaman having 103 raw ac and be swinging a 2 hander (ripostes) and the other having 187 raw ac and not attacking while using a shield.
Unless ripostes do not exist (they do) and all our understandings about ac (raw vs shield) are entirely false .. it is not possible. Unless there was insufficient data from either of us to draw any meaningful conclusion.
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Last edited by Troxx; 02-16-2024 at 07:28 PM..
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#6
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As for the 80 AC difference, that honestly does depend on the fight. I need to look at the EQEMU formula again to see how much of a difference that could make. AC basically weights the dice to roll more or less max damage rolls than a pure averaged dice roll. https://www.project1999.com/forums/s...&postcount=775 If you look at this post, you will see the Giants rolled on the upper half of the damage table twice as often as they rolled on the lower half. So my lower AC did indeed impact how much damage I took. You should take a look at your damage values and see how many went on the lower/upper table. If it's roughly the same, then I guess 80 worn AC just doesn't shift the weights that much in this specific fight. You basically just need to count how many damage values you got that were using the first ten values of the damage table vs. how many damage values you got that were using the last ten values of the damage table.
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Last edited by DeathsSilkyMist; 02-16-2024 at 07:34 PM..
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#7
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https://www.project1999.com/forums/s...2&postcount=52
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Thank you for agreeing with me. Regen is the best choice for any class that converts hp to mana and can turn mana into hp. If I’m not mistake … that’s also a shaman! I win! Saving all of the above for posterity! Thank for finally agreeing! Checkmate! #winning
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#8
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Second: The thread is about Necromancers, not Shamans. FSI is better on Shamans because they get Torpor, and Necromancers do not.
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#9
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No no no…
No takesies backsies! [You must be logged in to view images. Log in or Register.] TALLY HO!
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#10
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There is no taking back anything. You are simply grasping for straws, as usual. If I wanted to specify Shamans, I would have specified Shamans. The thread in question is about Necromancers. That is what I was referring to.
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