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  #1  
Old 02-16-2024, 07:21 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
[Thu Feb 15 21:15:13 2024] Eldak Howlingbear kicks YOU
[Thu Feb 15 21:19:32 2024] Eldak Howlingbear tries to hit YOU, but misses!
[Thu Feb 15 21:19:32 2024] You have slain Eldak Howlingbear!
<<<2:01 elapses>>>
[Thu Feb 15 21:21:33 2024] Mentrax Mountainbone hits YOU
[Thu Feb 15 21:25:28 2024] Mentrax Mountainbone bashes YOU for 36 points of damage.
[Thu Feb 15 21:25:37 2024] You have slain Mentrax Mountainbone!
<<<2:22 elapses>>>
[Thu Feb 15 21:26:59 2024] Eldak Howlingbear bashes YOU
[Thu Feb 15 21:32:19 2024] Eldak Howlingbear tries to hit YOU, but misses!
[Thu Feb 15 21:32:19 2024] You have slain Eldak Howlingbear!
<<<1:12 elapses>>>
[Thu Feb 15 21:33:31 2024] Mentrax Mountainbone bashes YOU
[Thu Feb 15 21:37:37 2024] Mentrax Mountainbone hits YOU for 140 points of damage.
[Thu Feb 15 21:37:42 2024] You have slain Mentrax Mountainbone!

That's 5:35 time elapsed while recovering that should not be included in DPS estimates.

If we change the fight calculation time to be from first hit by mob until last hit by mob, then:
Fight 1 takes 4:20
Fight 2 takes 3:55
Fight 3 takes 5:20
Fight 4 takes 4:06

Total time fighting is 17:41
total damage is 8478 + 7030 = 15508
Final DPS is 14.6
Yeah like I just said in the post above:

It is possible both Troxx and I are correct. The giants might have closer to 14 DPS while they are swinging, but in a real scenario of XPing they spend up to 20% of their time running away, dealing no damage. In my example I tried to re-root them as they were fleeing, but JBB likes to break root. 14 x 0.8 = 11.2. Anybody who is soloing is going to capitalize on mobs fleeing so they can save HP. I did the same thing on PoM Rats. You just pull them to an area where no other Rats are, and they will flee at 20%.

If the mob does 14 DPS for 80% of the fight, and then 0 DPS for 20% of the fight, that still averages out to a lower DPS, because you cannot claim that you took 14 DPS for the time when the mob is fleeing. It lowers the average DPS across the whole fight.
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  #2  
Old 02-16-2024, 07:38 PM
bcbrown bcbrown is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
If the mob does 14 DPS for 80% of the fight, and then 0 DPS for 20% of the fight, that still averages out to a lower DPS, because you cannot claim that you took 14 DPS for the time when the mob is fleeing. It lowers the average DPS across the whole fight.
I understand the point about fleeing mobs while leveling, but you do agree that in the log you posted the giants were doing about 14.6 DPS to you, not 11.5?

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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
There have to be more variables than that though. It should not be doing 14dps to 2 separate level 60 shamans with one shaman having 103 raw ac and be swinging a 2 hander (ripostes) and the other having 187 raw ac and not attacking while using a shield.

Unless ripostes do not exist (they do) and all our understandings about ac (raw vs shield) are entirely false .. it is not possible.

Unless there was insufficient data from either of us to draw any meaningful conclusion.
If you post your raw log, I can take a look, but I bet it will end up being a matter of small sample size. In DSM's log there were two ripostes, and both missed.
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  #3  
Old 02-16-2024, 07:45 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
If you post your raw log, I can take a look, but I bet it will end up being a matter of small sample size. In DSM's log there were two ripostes, and both missed.
I posted the raw logs already in my video description. That is the full log for the video, there was nothing trimmed in that file. You are correct that there are no hit ripostes in the logs, which is why I didn't include them.

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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
I understand the point about fleeing mobs while leveling, but you do agree that in the log you posted the giants were doing about 14.6 DPS to you, not 11.5?
It depends on what context you are referring to. If you want to say they do ~14 DPS while attacking, and ~11.5 DPS over the entire fight when taking into account fleeing, then sure. As I said before, I think we were both correct. Yourself and Troxx simply aren't taking into account fleeing, which needs to be taken into account. In a 4 minute fight if you deal 14 DPS 80% of the fight and then 0 DPS for 20% of the fight, that is: 192 seconds x 14 DPS = 2688 damage / 240 seconds = ~11.2 DPS.
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  #4  
Old 02-16-2024, 08:07 PM
bcbrown bcbrown is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
It depends on what context you are referring to.
Maybe I can rephrase the question. In your four fights against mountain giants that you posted earlier, what do you calculate the DPS value to be, and over what time frame is it calculated?
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  #5  
Old 02-16-2024, 07:25 PM
Troxx Troxx is offline
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There have to be more variables than that though. It should not be doing 14dps to 2 separate level 60 shamans with one shaman having 103 raw ac and be swinging a 2 hander (ripostes) and the other having 187 raw ac and not attacking while using a shield.

Unless ripostes do not exist (they do) and all our understandings about ac (raw vs shield) are entirely false .. it is not possible.

Unless there was insufficient data from either of us to draw any meaningful conclusion.
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Last edited by Troxx; 02-16-2024 at 07:28 PM..
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  #6  
Old 02-16-2024, 07:30 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
There have to be more variables than that though. It should not be doing 14dps to 2 separate level 60 shamans with one shaman having 103 raw ac and be swinging a 2 hander (ripostes) and the other having 187 raw ac and not attacking while using a shield.

Unless ripostes do not exist (they do) and all our assumptions about ac (raw vs shield) are entirely .. it is not possible.

Unless there was insufficient data from either of us to draw any meaningful conclusion.
I agree our data size could simply be too small.

As for the 80 AC difference, that honestly does depend on the fight. I need to look at the EQEMU formula again to see how much of a difference that could make. AC basically weights the dice to roll more or less max damage rolls than a pure averaged dice roll.

https://www.project1999.com/forums/s...&postcount=775

If you look at this post, you will see the Giants rolled on the upper half of the damage table twice as often as they rolled on the lower half. So my lower AC did indeed impact how much damage I took. You should take a look at your damage values and see how many went on the lower/upper table. If it's roughly the same, then I guess 80 worn AC just doesn't shift the weights that much in this specific fight.

You basically just need to count how many damage values you got that were using the first ten values of the damage table vs. how many damage values you got that were using the last ten values of the damage table.
Last edited by DeathsSilkyMist; 02-16-2024 at 07:34 PM..
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  #7  
Old 02-16-2024, 07:49 PM
Troxx Troxx is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
We all know that regen is the best choice for a class that converts hp to mana and more efficiently converts that mana back to HP.
Agreed.
Lol i actually took a screenshot of that! The original post before you can retro-edit it!

Thank you for agreeing with me.

Regen is the best choice for any class that converts hp to mana and can turn mana into hp. If I’m not mistake … that’s also a shaman!

I win!

Saving all of the above for posterity! Thank for finally agreeing!

Checkmate!

#winning
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  #8  
Old 02-16-2024, 07:51 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
https://www.project1999.com/forums/s...2&postcount=52



Lol i actually took a screenshot of that! The original post before you can retro-edit it!

Thank you for agreeing with me.

Regen is the best choice for any class that converts hp to mana and can turn mana into hp. If I’m not mistake … that’s also a shaman!

I win!

Saving all of the above for posterity! Thank for finally agreeing!

Checkmate!

#winning
First: wrong thread.

Second: The thread is about Necromancers, not Shamans. FSI is better on Shamans because they get Torpor, and Necromancers do not.
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  #9  
Old 02-16-2024, 07:52 PM
Troxx Troxx is offline
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No no no…

No takesies backsies!

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TALLY HO!
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  #10  
Old 02-16-2024, 07:56 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
No no no…

No takesies backsies!

[You must be logged in to view images. Log in or Register.]

TALLY HO!
There is no taking back anything. You are simply grasping for straws, as usual. If I wanted to specify Shamans, I would have specified Shamans. The thread in question is about Necromancers. That is what I was referring to.
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