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#1
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If you want to play straight up super support you can. You can still heal, or tank too. Just not in the same way as "all I'm doing is spamming heals" or "all I'm doing is keeping threat and hitting cooldowns on big damage". | |||
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#2
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They are going to trip over their own rhetoric at some point, and deliver a game that is one thing or the other (and from the look of their arcade/action combat graphics, it's going to be the other). That or it will fail in both regards and be something ineffectually inbetween. The rules of min/maxing and player ingenuity guarantee this outcome. Heck, their obvious reliance upon and borrowing from other games makes it inevitable. Quote:
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Last edited by t0lkien; 08-05-2013 at 11:55 PM..
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#3
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Not trolling...just curious. XD | |||
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#4
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#6
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![]() You've been on p99 too long.
Also, what pen and paper game has holy trinity? | ||
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#7
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Last edited by t0lkien; 08-06-2013 at 12:02 AM..
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#8
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The trinity is something we learned and then got hooked on from playing EQ and other MMOs. You never needed this type of system in live PNP games because the GM controlling the enemies could act intelligently. Its weird how we've grown to love a system that was born from problems of online gaming. The entire aggro system is not conducive to authentic RPG gaming, it was something invented to deal with very limited AI. As long as the AI is of high enough quality (I am skeptical that it can be of this high quality---prove me wrong SOE) than the whole system can go back to more organic PNP style combat systems. | |||
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#9
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As I said, these roles are natural outcomes of the structure of combat. There are analogues in many games and real life, not just MMOs.
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Last edited by t0lkien; 08-06-2013 at 12:30 AM..
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#10
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