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#1
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Last edited by DeathsSilkyMist; 02-16-2024 at 06:36 PM..
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#2
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Sorry man but there are only 2 plausible explanations:
1) Explanation 1: -You got extraordinarily lucky ... a best of the best type situation multiple fights in a row that can be expected for less than 1% of your time playing ... over the course of 22 minutes. -I got extraordinarily UNlucky ... a worst of the worst type situation over a single extended fight > 16.2 minutes with all variables controlled ... a scenario that can be expected less than 1% of a person's time playing. -This random combination of 1% best case scenario paired with 1% worst case scenario explains how a shaman with 103 worn ac takes 22% less dps with 45% less worn ac all while autoattacking, suffering ripostes, and lacking shield ac. THIS is what explains the discrepancy. -A chance of a 1% lining up with another 1% chance? (granted i totally made up the 1% value) ... 0.01% 2) Explanation 2: -You lied. Again, I ran my shaman to FM to demonstrate that a 187ac worn ac level 60 shaman would take less dps than you were reporting to have received on a 103ac level 60 shaman on the same exact mob when, in both instances, it was permanently 70% slowed. I guess there is an Explanation 3 which would involve you being so incredibly incompetent that you are incapable of interpreting the data that you honestly collected and honestly tried to interpret? I will be frank. Of all my criticisms of you I truly never perceived you to be a liar. Perhaps Explanation 3 is the most plausible.
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#3
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#4
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You know what … the will admit there is always plausibility in explanation 1 regarding randomness. On this front I will tentatively give you the benefit of the doubt DSM. If you have not lied, I apologize … and I mean it.
You will find posts from me on these very forums citing the difficulty with defensive parsing. It is a lot more difficult than parsing damage output. My BENCHMARK for parsing the value of ac on live before I quit and came here was measured in hours, not minutes. You needed 2-3 hours minimum to start to even out the RNG. You needed 10-12 before you had calculable confidence in the results. My parses here were too short for any level of confidence as were yours. If you have posted your information honestly, I do legitimately apologize. I ain’t gonna run with one example and paint you as dishonest. Of all my criticisms (communicated openly or otherwise) I have never suspected you of being willfully dishonest in the past.
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#5
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You have admitted that your parser doesn't work well in certain situations, which is why I am skeptical your parser specifically, not the data you are posting. If the parser is off you are not a liar, it's just a bug with the software.
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#6
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So yes if you posted your data in good faith and honestly, I apologize. I crossed a line. If that is the case, it only demonstrates that neither of us had sufficient time logged or evidence to draw any actual conclusions from any data that was recorded.
I do not like you. But I apologize for calling you a liar if you were being honest. That is my foul and I’ll own it honestly.
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#7
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Code:
#! python3
import sys
def process():
results = []
for line in sys.stdin:
results.append(int(line.strip()))
print("total damage: {0}".format(sum(results)))
if __name__ == '__main__':
process()
Edit: I suspect the discrepancy is because DSM is dividing over the full 22 Min 24 Sec time, forgetting to remove the time spent recovering between fights. Note that fight 1 ends at 21:19:32 and fight 2 starts at 21:21:28 - about two minutes. | ||||||
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Last edited by bcbrown; 02-16-2024 at 06:53 PM..
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#8
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EDIT: So it is possible both Troxx and I are correct. The giants might have closer to 14 DPS, but they spend up to 20% of their time running away, dealing no damage. In my example I tried to re-root them, but JBB likes to break root. 14 x 0.8 = 11.2. Anybody who is soloing is going to capitalize on mobs fleeing so they can save HP. I did the same thing on PoM Rats. You just pull them to an area where no other Rats are, and they will flee at 20%.
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Last edited by DeathsSilkyMist; 02-16-2024 at 07:18 PM..
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#9
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Edit: I just finished my third beer (2nd since last lengthy post). I’m gonna sober up before talking.
As coherent as I think I am, I am likely certainly less …
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Last edited by Troxx; 02-16-2024 at 06:59 PM..
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#10
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[Thu Feb 15 21:15:13 2024] Eldak Howlingbear kicks YOU
[Thu Feb 15 21:19:32 2024] Eldak Howlingbear tries to hit YOU, but misses! [Thu Feb 15 21:19:32 2024] You have slain Eldak Howlingbear! <<<2:01 elapses>>> [Thu Feb 15 21:21:33 2024] Mentrax Mountainbone hits YOU [Thu Feb 15 21:25:28 2024] Mentrax Mountainbone bashes YOU for 36 points of damage. [Thu Feb 15 21:25:37 2024] You have slain Mentrax Mountainbone! <<<2:22 elapses>>> [Thu Feb 15 21:26:59 2024] Eldak Howlingbear bashes YOU [Thu Feb 15 21:32:19 2024] Eldak Howlingbear tries to hit YOU, but misses! [Thu Feb 15 21:32:19 2024] You have slain Eldak Howlingbear! <<<1:12 elapses>>> [Thu Feb 15 21:33:31 2024] Mentrax Mountainbone bashes YOU [Thu Feb 15 21:37:37 2024] Mentrax Mountainbone hits YOU for 140 points of damage. [Thu Feb 15 21:37:42 2024] You have slain Mentrax Mountainbone! That's 5:35 time elapsed while recovering that should not be included in DPS estimates. If we change the fight calculation time to be from first hit by mob until last hit by mob, then: Fight 1 takes 4:20 Fight 2 takes 3:55 Fight 3 takes 5:20 Fight 4 takes 4:06 Total time fighting is 17:41 total damage is 8478 + 7030 = 15508 Final DPS is 14.6 | ||
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