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  #1  
Old 08-05-2013, 03:16 PM
NachtMystium NachtMystium is offline
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Horrible art direction and doesn't surprise me at all. Gameplay looks entertaining to say the least but it will not be EverQuest as we know it.

Sadly, I think the days of MMORPGs being a niche are over. It got too popular. No more neckbeards who RP and like to drop hours and hours into a game filled with matured art style and direction.

P99 is all we have left really, imo. MMORPGs are now cartoonish cash cows like angry birds and world of warcraft. Oh well, c'est la vie.
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  #2  
Old 08-05-2013, 04:53 PM
Kohedron Kohedron is offline
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The things I noticed...

-I loved the idea of creatures being a mobile group and can be pushed back or they can expand themselves. And towns can be lost? Sounds interesting IMO.
-I like the graphics, they're like WoW graphics but they're actually good and not as cartoony. Also the environments have a realistic enough look to them.

-I did NOT like the idea of each class having two weapon types.. I just don't see how it's going to be an upgrade from how it was in EQ1. The example he gave of "one weapon might be for wide clearing attacks and others are more focused" annoys me because it implies that the game will be more like Diablo where most fighting will involve just mowing down garbage mobs.
-I did NOT like how "all the content is underground, you just have to find it". I can pretty much guarantee that people will find this content after a month at the most, then suddenly there will be no end game.
-I think he said there are only 8 classes. 8 classes? C'mon.

EDIT:

Also, every single skill that was shown in the demo exists in Diablo 3. I really hope the combat doesn't feel like D3's, that game left a horrible taste in my mouth.
Last edited by Kohedron; 08-05-2013 at 04:55 PM..
  #3  
Old 08-05-2013, 08:01 PM
liveitup1216 liveitup1216 is offline
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Quote:
Originally Posted by Kohedron [You must be logged in to view images. Log in or Register.]
-I did NOT like the idea of each class having two weapon types.. I just don't see how it's going to be an upgrade from how it was in EQ1. The example he gave of "one weapon might be for wide clearing attacks and others are more focused" annoys me because it implies that the game will be more like Diablo where most fighting will involve just mowing down garbage mobs.
-I did NOT like how "all the content is underground, you just have to find it". I can pretty much guarantee that people will find this content after a month at the most, then suddenly there will be no end game.
-I think he said there are only 8 classes. 8 classes? C'mon.
I'll help you since this is all entirely wrong.

-Each class has a selection of weapons, so don't expect a wizard to be using a 2h axe or sword and shield or a warrior with a wand. That's what was meant. A warrior using two 1h swords will have different weapon abilities than a sword and a mace. Weapon SETS. And yes, bigger weapons like a halberd will have more reach than a dagger.

-Nobody said all the content is underground first off. They said top tier stuff could be above aground as well. The game goes above the surface and below. And the majority of it is procedurally generated (random dungeon generator). So if you dig somewhere and find a crpyt, you could dig there a month later and find nothing, or something completely different. There is "permanent" content (dungeons/etc) as well but its a smaller chunk of the content and will most likely be mostly endgame as well.

-8 classes you can choose at character creation, with the rest (including the other 7 you didn't choose) can be trained/discovered/etc in the game world.

Stop spreading misinformation.
  #4  
Old 08-05-2013, 05:00 PM
timhutton timhutton is offline
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I find it mildly interesting that 14 years and countless successful games later people are still griping about art styles that are not the same as EverQuest's and complaining that they look "cartoony".

Apparently some people missed that boat altogether it would seem haha.
  #5  
Old 08-05-2013, 05:23 PM
Trojanman Trojanman is offline
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I love the art direction. As a visual effects artist and television producer, I think the use of color and mood are very appealing. I think a lot of people that disagree don't know what they actually want, and were ready to say it was crap before ever seeing it. Gamers make poor game designers.
  #6  
Old 08-05-2013, 06:40 PM
Treefall Treefall is offline
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Quote:
Originally Posted by Trojanman [You must be logged in to view images. Log in or Register.]
I love the art direction. As a visual effects artist and television producer, I think the use of color and mood are very appealing. I think a lot of people that disagree don't know what they actually want, and were ready to say it was crap before ever seeing it. Gamers make poor game designers.
For me the art style just amplifies my sadness about the game.

Honestly, Sony CREATED the holy trinity...which was PERFECT for the genre and the basis of other games' successes.

They took what was a great design basis and changed it for no reason, and that's what pisses me off to no end.

EQ, WoW, and other games have been stepping more and more away from it - that's the direction modern games are going. I would argue, there needs to be a big shift BACK to it.

WoW had a trinity of sorts in Warrior/Priest/Mage early on. EQ's was War/Cler/Ench.

In modern WoW, EQ and other MMO's, there are tons of tanks, tons of healers, and tons of DPS - CONTROL (and true support) IS COMPLETELY and utterly gone. When I think of boring clones, I think of other games where the tank pulls half of a zone/instance while a healer spams 1 button, and all the dps spam their 1 aoe ability. That's what's killing games, not the fabled trinity.

They further destroyed the trinity by doing away with agro. GW2 did it, and it sucks, WoW pretty much did it (if you haven't played in a while...a tank has to be AFK for literally half an hour to lose agro after hitting a mob twice), and it really sucks.

DPS should have to throttle, and CC/support should be vital. Being a tank should be challenging, and a healers job should be easy when the previous is done well, and hell when it's not.

Raiding, I'm fine with gimmicks, but there should always be the core of agro, control, and moderate(/heavy when called for) dps.

Give me classes that can CC. Give me classes that can haste, slow, buff regen, etc.

Give me the trinity.

Then make the world destructible and influenced by my decisions.

Turning their back on the gold standard of what they created, like just about all modern MMOS, is what's killing these games...WoW clones are copying a game without a trinity or utterly destroying mechanics and making button mashing single-player games you play alongside other people.
  #7  
Old 08-05-2013, 08:04 PM
liveitup1216 liveitup1216 is offline
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Quote:
Originally Posted by Treefall [You must be logged in to view images. Log in or Register.]
Give me classes that can CC. Give me classes that can haste, slow, buff regen, etc.

Give me the trinity.
You will. They stated multiple times roles aren't going away, they're just not required.

Did everyone watch different panels or something than I did?
  #8  
Old 08-05-2013, 08:24 PM
Anderdale Anderdale is offline
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Quote:
Originally Posted by liveitup1216 [You must be logged in to view images. Log in or Register.]
You will. They stated multiple times roles aren't going away, they're just not required.

Did everyone watch different panels or something than I did?
People are probably making the same mistake i made. Reading all the negative stuff and not watching the panels and reveal. I finally have had time to watch the reveal and working on getting through the panels. I have to say I am far more excited now.

Still worried about the no levels part.
  #9  
Old 08-05-2013, 09:00 PM
Tiggles Tiggles is offline
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Quote:
Originally Posted by Anderdale [You must be logged in to view images. Log in or Register.]
People are probably making the same mistake i made. Reading all the negative stuff and not watching the panels and reveal. I finally have had time to watch the reveal and working on getting through the panels. I have to say I am far more excited now.

Still worried about the no levels part.
I agree Watch it all before making a decision imo
  #10  
Old 08-05-2013, 08:30 PM
Phallax Phallax is offline
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Quote:
Originally Posted by Treefall [You must be logged in to view images. Log in or Register.]
For me the art style just amplifies my sadness about the game.

Honestly, Sony CREATED the holy trinity...which was PERFECT for the genre and the basis of other games' successes.

They took what was a great design basis and changed it for no reason, and that's what pisses me off to no end.

EQ, WoW, and other games have been stepping more and more away from it - that's the direction modern games are going. I would argue, there needs to be a big shift BACK to it.

WoW had a trinity of sorts in Warrior/Priest/Mage early on. EQ's was War/Cler/Ench.

In modern WoW, EQ and other MMO's, there are tons of tanks, tons of healers, and tons of DPS - CONTROL (and true support) IS COMPLETELY and utterly gone. When I think of boring clones, I think of other games where the tank pulls half of a zone/instance while a healer spams 1 button, and all the dps spam their 1 aoe ability. That's what's killing games, not the fabled trinity.

They further destroyed the trinity by doing away with agro. GW2 did it, and it sucks, WoW pretty much did it (if you haven't played in a while...a tank has to be AFK for literally half an hour to lose agro after hitting a mob twice), and it really sucks.

DPS should have to throttle, and CC/support should be vital. Being a tank should be challenging, and a healers job should be easy when the previous is done well, and hell when it's not.

Raiding, I'm fine with gimmicks, but there should always be the core of agro, control, and moderate(/heavy when called for) dps.

Give me classes that can CC. Give me classes that can haste, slow, buff regen, etc.

Give me the trinity.

Then make the world destructible and influenced by my decisions.

Turning their back on the gold standard of what they created, like just about all modern MMOS, is what's killing these games...WoW clones are copying a game without a trinity or utterly destroying mechanics and making button mashing single-player games you play alongside other people.
Yes.

I use to thrive on being good at my ROLE! I was a support(shaman) all through EQ and a tank WoW in vanilla. And yet again a shaman in TBC and Wrath. I loved being looked upon as being almost needed at times or being highly versatile with a support class. Every player being so called 'versatile' really takes away from the fun on a PvE stand point. For PvP this 0-trinity system will work beautifully but for PvE trinity is highly needed.
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